I paste the update quickly. I do want to polish it later. There are a few problems if I only use the automated translation. You will see it. Please ignore the text till I have polished it in ~2h.
Next update, 5 turn in once.
T122 is relatively boring.
The only exciting thing is the fact that Auroarcher suggests a mana trade.
Spirit against life.
Both mana types are more likely to be located in the unimportant area.
Spirit1 is even a little better. Immune against fear and +10% healing ?
So I accept. I have one or two adepts with free promotions, I take the Courage from Spirit1.
Even if I would like to give a few adept Life1 against the hell terrain with Hyborem as my southern neighbors. I have forgotten so far, but I still have time and I would like to end the deal in 10 turns.
I also do not assume that Auro has all 4 Alterationmanatype together and to build the national wonder there.
The attentive reader - or reader of other threads - shouldn't also miss the 30 in the bottom right of the screenshot.
T123 finally sees construction for me.
Like in BtS, a key tech. In EitB even more important.
Bridges, Catapults, irrigation spread, chariots and windmills.
I do not like workshops, but they have a place too.
And with 30% on the Armageddoncounter (44/146), the second event of apocalysis occurs.
The Blight.
Up to 40% damage to all living units - and as you can see here, this has killed a recently tamed elephant.
This also affects civilian units that always have 100 HP or 0 HP in BTS. However, since there are only a few events/spells that can cause partial damage and can kill units and I don't expect any further, I let my workers remain damaged.
All cities also receive 10 +
![[Image: Krank.gif]](https://www.civforum.de/images/smilies/civ4symbole/Krank.gif)
.
The
![[Image: Krank.gif]](https://www.civforum.de/images/smilies/civ4symbole/Krank.gif)
are reduced by 1
![[Image: Krank.gif]](https://www.civforum.de/images/smilies/civ4symbole/Krank.gif)
per turn, but the world population will shrink.
I think the blight effect is game speed independet and as such, worse on faster speeds.
Anyway, I think I could profit a bit from the Blight.
In theory, I can store 20% more
![[Image: Civ4Nahrung.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Nahrung.png)
to regrow quickly and hopefully I can make sure that I will lose less
![[Image: 5pop.png]](https://www.civforum.de/images/smilies/5pop.png)
to the Blight. I still feed my vampires.
Still bad.
Furthermore, I wanted to conquer this round of this barbstadt with a Spectre, a hunter and the horseman.
The hunter had ~ 80% chances last turn and the spectre should give the horseman good odds.
Unfortunately, this will be nothing this turn. My units need to heal.
And unfortunately the Blight does not affect the barbarians. So I can't attack next turn.
The axemen on 9 of the hunter dies to a specter from one vampire at the other Barbstadt.
And here will have the first look at Hyborem.
All units are demons, so that it is not alive and immune to death damage.
This means unfortunately, my Spectres are mostly useless.
Okay, Hyborem still has only 5 units which should create problems right now.
Hyborem itself and the 4 Eidolons.
The remaining units should be feasible. My vampires are better (promoted).
Hyborem also has access to iron weapons. - But this is easy to explain that the palace of the infernals has iron instead of a third mana.
But probably not for sale, so I still have to hope for a natural occurrence iron to buy it.
And there is currently no danger that Hyborem will snap away the Barbstadt. Hyborem starts at peace with barbarians.
The manes should be more or less
![[Image: 5pop.png]](https://www.civforum.de/images/smilies/5pop.png)
for Hyborem. More on them when I have a fitting log entry.
Turn 124.
I am surprised not to be in the war with Coldrain.
Against the AI, collateral damge from spell would automatically be a declaration of war.
I think, this would even break forced peace.
And auroarcher receives a free tech.
However, I get the 3rd religion in a 3rd city and face a decision.
Do I convert to a religion without anarchy in the last
![[Image: 5gap.png]](https://www.civforum.de/images/smilies/5gap.png)
turn ?
No. I need ~ 30 turn until I can do something with that - okay, priests and priest spells don't need a state religion, I think - but this does not change the fact that the research priority for (advanced) reli techs is probably too low.
And the same applies to my research rate right now.
T125.
Coldrain offers me a strange exchange.
I don't want to say Law is bad.
Law has -5% maintenance (cumulative) as a resource effect.
Law1 is ideal for Calabim, as this is counter to the Burning Blood of my Moroi.
And Law2 is a semi -permanent summoning.
Nevertheless, the fire balls - or alternatively Death2 spectres - should be better in nearly all cases and Law1 is more or less useless for coldrain, I think.
And for the national wonder, Coldrain should be missing even with the trade 2 of the 4 manatypes.
Anyway, I reject this.
I need neither the
![[Image: Civ4Gesundheit.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Gesundheit.png)
nor the
![[Image: smile1_s.gif]](https://www.civforum.de/images/smilies/smile1_s.gif)
and I connect marble this turn.
Okay, I do need the
![[Image: Civ4Gesundheit.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Gesundheit.png)
with the Blight right now, but I think that is still not enough for a mana.
I offer Law against Enchantment. +20% for melee from enchantment1 would be a welcome addition.
An event has a tempting offer.
I will have a 2nd copper source at the eastern Barbstadt and I have no gold right now.
But also no 31
![[Image: Civ4Gold.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Gold.png)
.
And I don't understand Auro.
Auro should be clear that I cannot tolerate a Sludgehome from him.
Okay, this is not that clear but I think, I made it clear that I don't like the cultural pressure.
Krinera is culturally not better than Morr'tanar and I actually have to act against the
![[Image: Civ4Kultur.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Kultur.png)
pressure immediately.
Means military action with coldrain on the other border.
I would say nothing if Auro would have dissolve the city, but keeping ?
I still want no war, so I ask firstly per Diplo.
In retrospect, I am also not sure whether Auro had the option to accept the city.
The log entry is still the barbarian turn - unfortunately the horseman at the southern city was killed by an axemen. I think the chance for that should be near 50%.
So the city has probably flipped at the beginning of the turn and I play before Auro.
And Auro has now finally reached the endgame techs and creates 23
![[Image: Civ4Power.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Power.png)
unit with the dragon.
Coldrain is marching further and attacks Auro.
And i really should start and invading the former belsaraph area.
Unfortunately, my vampires are not really in position yet.
And this are 14 mages and 12 chariots ?
More than I have right now.
But when I don't do anything I see slight problems for Auro and then for myself.
T125.
I thought about that a bit.
I don't think I can hold the city. I can raze it or I can take the diplo bonus with me.
I already have -4 through Coldrain and I do want to buy a strategic ressource.
With 2 vampires and thus 2 Specter to weaken the archers, the city was no problem.
The axe got take out by my hunter last turn.
Coldrain accepted the mana trade. - Source for 75% of my diplomalus with Hyborem.
Still, the Backstab should follow in ~ 4 rounds.
Hopefully Coldrain will be deep in Auro's area and can't hurry back.
4 turn are probably too slow ? Either Auro should have killed this or coldrain should won the attack and coldrain would be back in friendly (neutral) culture.
Maybe I can reduce it to 3 turn.
But it is still too little.
The Blight is now under control for now, the cities are growing again.
Afther the vampires, I'm thinking about building my growth buildings. They are expensive, but would acclerate my regrowth - or my further growth, because I think I will be grown a bit when I finished the buildings.