As i said in my early posts, i'll come with a short description of my opponents once i meet them. Having met Mist now last turn, it's time to look at:
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Mist (Capria of the Bannor)[/SIZE]
This is the 2nd and so far final time the Bannor have been picked in a PBEM (the first being my attempt). Mist has decided go with the more economic leader in Capria though. While she doesn’t boast the same sheer militaristic power that Sabahtiel has, she makes up for it with a generally better economy, as well as having a superior priest game. I’m expecting Mist main army will be of priests backed up by demagogs and other units once he’s researched Fanaticism. In addition there’s the quite likely possibility he’ll make an attempt for the Mercurian gate. Bannors are among the better angel allies since the extra demagogs lets them possibly field a far larger angel army than normal and Capria can get the gate up faster than Sabathiel would.
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So far Mist's been playing in that direction it seems and had a pretty big lead in GNP early on (still leading). However he’s been focusing on vertical growth and have no 2nd city so far, but a 7 pop capital. Must be a pretty good spot he’s found concerning the GNP and happy faces he gained. In addition he switched to Pacifism a few turns and there’s no doubt he’ll go for a great elder to further boost his beaker rate as well as getting Runes of Kilmorph in 14 turns (which I’ll get back to).
Sounds like a juicy target to raid eh?
Well Mist decided to approach that threat from another direction and came to me with a lucrative proposal to aid my raiding efforts on other players. The same kind of deal he approached Sciz with when he played in PBEM2 as the Doviello.
Needless to say I’m pretty interested!
Quote:01:02
Piotr: Hi, do you have a minute?
01:06
Jeg: i do now yes
01:07
Piotr: I've been thinking a bit and it occured to me I have a long term proposition for you.
01:08
Basically, I want to hire Hippus, long term, to cause havoc to other people
01:11
I will pay per city lost by others ( 10 gold per pop razed ), double if it's a vampire or clan city
01:12
I will also feed you back all shrine income I get from your cities if you adopt RoK
01:13
and will be open to bankroll any specific war plans you might have in the future
01:14
Jeg: i'm certainly interrested and will consider this
01:17
i'll give you a more clear answer in around 1-5 turns later in the game. I'd like to get a better picture of my whole situation before making a decision
01:18
Piotr: sure, I don't want an answer now
01:19
I'd appreciate a 'yes' or 'no in 14 turns
because that will help settle Currency into tech patch, if I'm to do money transfers, I'd need it earlier
Jeg: i see
01:24
Piotr: ok, think about it, bounce off your lurkers if needed. I'm founding RoK in 14 turns ( that's t61 I think ) and after that it's either 'non hostile' Hippus tech path or 'noncommital' Hippus tech path. If we don't make a deal by then I'll assume you're not interested
Jeg: very well
As i said before my approach in this game is to make use of my military traits for economic gain. Although i mainly thought of demand neighbouring civs for tribute in exchange for peace and NAPs or suffer the consequences of raids, Mist proposal here would put it in the same category. Secondly i DO plan to get runes of Kilmorph later for a more sustainable economy (and its priests) so that is icing over the whole deal.
However, Mist is so far the only civ i've met so far and among the easier ones to raid. Not much point in signing a contract if you can't find others attack or are too far away to make it worthwhile, so i'm holding it for now till i gain more contacts. Also i'm planing to do raiding parties for pillaging, not simple city assaults. So i'm considering he needs to pay me an initial cost if he wants me to focus my efforts on someone else and look at the money per city taken as a bonus.
For now i'll hold it off till i've hopefully meet someone east of me.
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Turn 48 was rather uneventfull, though i was mad on myself after sending the turn that i forgot i could get an elder specialist up to help getting AH next turn! Instead i turned off research to save gold and made my worker on the cow wait uselessly for a turn.
Turn 49 starts with a pleasant event.
More food for Yellow!
Sending a warrior up north to see if there's any seafood around.
Anyway i'm facing a considerable issue here; if it's worthwhile to get other techs before Horseback riding.
The techs in question:
Exploration
Crafting
Mining
Fishing
Masonry
Calendar
Some of them depends on the location of my 3rd city. There's a couple viable to settle near the northern coast, one which is pretty good even for Heron Throne. Then we have the western location with flood plains, gold and incense, which needs Mining and Calendar to be great. Also i'm running out of stuff to work on and i could use roads quite soon (to hook up the wines and Exploration and access to Fishing).
Ran into a few snags on my exploration trips.
Shouldn't have much trouble with the lion, though the griffon could get ugly. Here goes..
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VICTORY!![/SIZE]
Both survived with lesser injuries and another promotion in tow....
Hey what's that?
Looks like we found our eastern neighbour and it's Sareln! Dunno if it's his 2nd city or captial, but he has settled near the Seven pines.
I could just avoid him now and come with a suprise party, but i'm more curious about what he has heard and seen so far. Elves are a harder target with the forests around and one i'm a bit uncertain of raiding. Either way once i've made contact and talked a bit i'll think through Mists proposal and decide how i'll approach it.