I'm not passionate about this C and B are also alright. I just thought this was a game where everyone picks a side and there are no global lurkers so A is perfect for this.
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Fundamentally flawed settings and ruleset contemplations to be totally scrapped
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plako Wrote:I'm not passionate about this C and B are also alright. I just thought this was a game where everyone picks a side and there are no global lurkers so A is perfect for this. Yeah, me too, that's why I picked a side (And I meant to lurk, but I keep posting, so the nefarious plan to get people to participate who wouldn't otherwise seems to've worked on me at least )But I'm getting the impression that Ogqqqqq is planning to globally lurk from his posts in the forum access thread and he's probably not the only one; and unless we plan to reject people the only practical difference for us between A & B is that in the case of A we have to manually approve anyone who fancies a read which sounds like a faff. (Given that officially joining a team gets you banned from the other team forums coz of the New Posts confusion.) Which I thought was worth mentioning
...wounding her only makes her more dangerous!
-- haphazard1It's More Fun to be Jack of All Trades than Master of One. darrelljs Wrote:Double move rules hurt my head...poke me when we've reached a consensus. That's actually a good idea right there. Let's make a double move that is so complicated that no one will double move due to not being able to understand it. Or we could suggest the game to be a Always Peace (no war double moves) OCC (no settler double moves). Micro Battle FTW!!! darrelljs Wrote:Usually when an Irishman makes my head hurt, its because he's drunk me under the table Yeah, Pallasgreen, the original Blue and Golds. On the secondary vote I'm Yes, [COLOR="Yellow"]Yes, No[/COLOR] too. On double moves, anyone who violates gets hit with a length of Wavin, IMO.
Travelling on a mote of dust, suspended in a sunbeam.
In my opinion, the best thing about sequential turns is avoiding all the discussion about double moves and everything. I think the pace of the game depends more on the interest of the players than the method chosen.
So, I'd be up for changing my vote on the settings. And, as Darrell put it, it'd lead to a lot less headaches.
Alright I support changing our vote to sequential then. To keep reasonable pace it pretty much means that all teams have a turn player/players that can play the turn in 12h.
scooter has a point about option C for forum access impacting other teams who browse the forum logged off (I've no idea why anyone would want to do that, but each to their own). Does that change anyone's opinion or are we still at a point where most of us who've had an opinion say C?
I guess I do have a horse in the race now, I'm inclined towards B as least hassle for us & for the other teams. And if a few people end up having to register an account so they can globally lurk in real time I don't see that as particularly a problem.
...wounding her only makes her more dangerous!
-- haphazard1It's More Fun to be Jack of All Trades than Master of One.
Sequential turns sounds good. Still, I'd argue that 12 hours is too short. Players will/should end turn as promptly as they can, so the turn timer length should just reflect how long we are willing to wait if one team cannot get to it for some reason. 24 hours sounds more reasonable to me. Then again, I may be naive, and I do not expect to ever actually play a turn either way, so feel free to disregard.
![]() Darrell
If you know what I mean.
zakalwe Wrote:Sequential turns sounds good. Still, I'd argue that 12 hours is too short. Players will/should end turn as promptly as they can, so the turn timer length should just reflect how long we are willing to wait if one team cannot get to it for some reason. 24 hours sounds more reasonable to me. Then again, I may be naive, and I do not expect to ever actually play a turn either way, so feel free to disregard. I agree with you and that's with the prospect of being a turn-player, if needed/wanted. From what I can see, it's not a slow pace that kills a game, it's either a super-slow pace or an unreliable pace (one turn in a day, than one in 2, than a week for the next one, etc.). If this game goes slowly, the more avid players can always sign for other faster games. But, oh, well, I think we can work around what people decide, so no need to make a hassle out of it. The worst thing that can happen is losing a turn or something. Hardly a big problem. And I get the feeling that the setting discussion thread is getting close to the point where people are being to serious about having fun. And that's the point where I prefer to stand back. So, if anyone wants to argue this there, feel free, but I probably won't do it myself. :neenernee zakalwe Wrote:Darrell ![]() Darrell |

(And I meant to lurk, but I keep posting, so the nefarious plan to get people to participate who wouldn't otherwise seems to've worked on me at least
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