October 31st, 2012, 10:33
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Also, looks like we have island(s) to our east. Yay for proper viking territory!
October 31st, 2012, 11:15
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October 31st, 2012, 11:43
(This post was last modified: October 31st, 2012, 11:43 by BRickAstley.)
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October 31st, 2012, 12:29
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I just briefly played with the sandbox, but I have some considerations. Maybe BW after mining is not that hot of an option. We have 4 good tiles to improve without needing to chop and they are all good tiles for our leader traits. So I think we could go for pottery instead). In the end, I think it'll depend on our surroundings and the resources we find there/possible expansion sites.
My quick sandbox did the following:
*Worker improve pig.
*Worker improve sheep.
-> Here's a breaking point: If my setup for the sandbox is right, going mining -> The wheel -> Pottery makes us finish the pig + sheep 1t before we have pottery online to cottage the FP. There are a lot of work arounds for this minor problem, but they all depend on grand strategy schemes. First, if we go for a settler at size 2 or a 2nd worker at size 2 (both interesting options, depending on what we have near us), we can just road the sheep tile while we wait for pottery (roading that tile is top priority anyway, unless we want to waste movement points for every new unit out of the capital). If we are growing the city as fast as possible, though, that'd mean a wasted turn of a cottage (2 if we decide to finish the road). But we can avoid that by changing mining for The Wheel in the next turns, without losing anything (techs would still finish in the same date, only pottery will come first and mining delayed).
*Worker cottage FP.
*Worker mine the unforested plains hill mine.
At size 4 working these tiles we are making 17 hammers on a settler (at size 5, working the unimproved plains hill forest, we get 20 hammers on a settler each turn), which is pretty good (12 on a worker). Optimal? I don't know. But BW is not an obvious choice as before. It'll depend on what we have near us as prospects of expansion. We may need the extra beakers from pottery sooner rather than later.
From all that, i gather that we should explore the river banks with our scout for the next turns. A carefully placed city in the river can give us instant TRs, which are awesome (without roads besides the one on the sheep). I suggest scouting north first, after the hut. Because we can share the pig with the newly planted city and still produce 16 hammers in a settler in our capital at size 4 (that's the beauty of the Imperialistic trait -> switch a improved grass pig tile for a plains hill forest and only lose 1 production while building a settler). So that could speed up the new city while setting us back very little in the capital.
Anyway, just some thoughts I wanted to share.
October 31st, 2012, 14:21
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Hey we found a hidden hut that gave us another settler, right Ichabod?
RE: micro plan, sounds good to me, to do the plan that delays mining until the end to get pottery in. Not like we need mining in that time period anyways. I'll give more info when I sandbox it later.
October 31st, 2012, 15:12
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(October 31st, 2012, 14:21)BRickAstley Wrote: Hey we found a hidden hut that gave us another settler, right Ichabod? 
RE: micro plan, sounds good to me, to do the plan that delays mining until the end to get pottery in. Not like we need mining in that time period anyways. I'll give more info when I sandbox it later.
Well, the more I think of it, the more I like going pottery first. Things are still clicking for me in terms of Micro, but I think we can manage longer without BW than we can without pottery, especially due to Imperialistic. But it all depends on the exploration of the countryside. Luckily, we can go with mining as a first tech and change it after some turns without losing anything.
We really need to scout some more. Right now, I think we should change our starting tech to The Wheel. This way we can get mining or agriculture before pottery, if needed (agriculture would be good in the case of finding a grain resource near a potential city site).
I think we'll get a fast second city (before the second worker) near the river and be able to cottage it nicely. Then we get another worker, maybe even whip it into a granary + chop to complete. After that, grow the capital and use it as a settler pump.
I think our start is very good. the things are in the right places. If that pig, for example, was on the other side, we'd be in trouble. This way, I think we can get a fast and powerful start.
October 31st, 2012, 22:27
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October 31st, 2012, 22:52
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(October 31st, 2012, 22:27)BRickAstley Wrote: Moves re-done.
I think switching from mining to The Wheel could be a good move. It isn't unfair, because the reload was decided before the turn even ended.
October 31st, 2012, 22:55
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(October 31st, 2012, 22:52)Ichabod Wrote: (October 31st, 2012, 22:27)BRickAstley Wrote: Moves re-done.
I think switching from mining to The Wheel could be a good move. It isn't unfair, because the reload was decided before the turn even ended.
Already did that. Since I have mind-reading powers and the like.
October 31st, 2012, 23:06
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(October 31st, 2012, 22:55)BRickAstley Wrote: (October 31st, 2012, 22:52)Ichabod Wrote: (October 31st, 2012, 22:27)BRickAstley Wrote: Moves re-done.
I think switching from mining to The Wheel could be a good move. It isn't unfair, because the reload was decided before the turn even ended.
Already did that. Since I have mind-reading powers and the like.
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