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North Korea Part II- The Final Naming Scheme
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Sorry, I agree with your scouting decisions by the way.
As a ded-lurker/stone thrower I currently have no stones to throw. I'll try to post a little later today, just been a little busy right now.
Ok, another scouting report: Found offshore island(IC trade routes) with a crappy food resource
![]() I'm gonna type up more of a macro plan with a dotmap and city specialization, so look forward to that
Ok so Southern and Northern Dot Maps:
Black is our capital and will be the main commerce center. Our first GP will be a scientist for an academy here, and I intend to cottage almost every single tile. Later game, Oxford will almost certainly go here. Yellow will be our second city and in the long term, it will be an ok hammer city. Short term though, this city is great. First, farm the corn, then mine the gold, and you're set. Once, I get writing, I'll whip a library here and stagnate at size 4 working the gold, corn and 2 scientists. This is a potential site for the heroic epic, with farms on most of the grassland tiles, it can make approximately 22h base production, which is pretty good. Blue will play a pivotal role in my insane great merchant bulb plan. The city will first build a monument, then a couple of workboats and then it is all about growing as large as possible. With a farm on the FP tile, the city can make +10 surplus at size 8, so the plan is to grow it to that size, and then stagnate working 5 merchant specialists. Longer term though, I'm not as sure. This isn't the greatest National Epic city, nor do I really want to prioritize literature when I'm philosophical and have no marble. I guess I'll end up turning this into a shipyard of sorts to help colonize the southern islands. Red has a lot of crappy tiles, but it redeems the otherwise wasted cows and wheat, so it has it's place. It could potentially be placed, 1S, I'm not entirely sure. This city will never amount to a whole lot, but I guess it'll be a weakish commerce/production hybrid. I'll cottage the grasslands and workshop the plains and this city will be ok. Green is going to be the second cottage cheese site, after the capital. It'll also have decent production, but I still intend to place cottages on all of the grasslands and then a couple of the plains. Commerce all the way. Purple is the best city I could place that could work the wet corn and still be in a good and defensible location. It can swap off cottages with Green and it will have the food to work a bunch of plains cottages and mines. It also secures those wines, which is useful. This will be a surprisingly good city, considering the amount of desert in the BFC. Finally, Light Blue will be a very good production city. With it's lack of rivers, I don't really intend to cottage very much, but with a bunch of farms, mines and workshops, I can get around 30-35 hpt base. Another potential candidate for the Heroic Epic, the only disadvantage being that it is not very centerally located in my territory. Once I found it, I intend to get 100 culture in here ASAP, as that will make it very hard to attack. So, just looking at my dotmap, the one thing strikes me is that I will not be doing a lot of whipping. Production, unlike food, is abundant. The only good places to whip are potentially the capital and Blue, but Blue is going to be needed for specialist action and the capital will be growing as tall as possible to help overcome this commerce poor terrain. This means that I'll be in caste system a decent amount of the time, so workshops are actually an ok tile. Something to think about.
I do not like light blue (teal?), purple, and green. First ring food is a must without Stonehenge or CRE.
Merovech's Mapmaking Guidelines:
(May 23rd, 2013, 15:37)Merovech Wrote: I do not like light blue (teal?), purple, and green. First ring food is a must without Stonehenge or CRE. Perhaps, under normal circumstances, but with a game plan that involves getting an early Code of Laws and spending lots of time in caste system, I would disagree
Nothing criminal about chopping monuments either.
It does seem a very wide dotmap.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (May 23rd, 2013, 20:00)Commodore Wrote: Nothing criminal about chopping monuments either. I thought that too, but I think it will work out for a couple of factors: 1) High happy cap- religion+SPI temple+gold+wines+HR means that a happy cap of 9-10 is achievable without much expenditure. Thus, I'll always be working all the high food tiles in my cities and I really don't need to split off food resources to insure that they will always be worked. 2) Mediocre land- Most of my planned cities will not have a whole lot of good tiles to work, so cramming more cities will not have many benefits. For instance, I could place a city in between Red and Blue, but it would have to either steal the wheat or the clams tile in order to be worth it. This would hurt both cities too much. 3) Isolation- Early conflict is almost certainly not going to happen. There is water to the south, desert to the east and jungle to the north. This means that settling cities far apart is not as unattractive as it would be if this was a more cramped map, because I will have no immediate need to reinforce those cities.
Red dot can be made coastal and turned into a shipyard if you move it 1S or 1W. Blue dot is going to be your GP farm for quite a while.
Earlier you mentioned that you managed to get seven settlers out before T80; I'm curious about how you did it and how many supporting workforce did you produce. It looks like that capital is the only place that can reasonably produce settlers here and it is not exactly food-rich. Even with all these forests building seven settlers, a granary, a library and, I assume, quite a few workers by T80 is quite an achivement. To cut the long story short, show us your micro! (May 24th, 2013, 04:16)Gavagai Wrote: Red dot can be made coastal and turned into a shipyard if you move it 1S or 1W. Blue dot is going to be your GP farm for quite a while. Well, that was more of a estimate and it was if I went max farmers gambit, which I don't really want to do. That being said, I do think my expansion will be very competitive, I can configure yellow to get 14 fhpt at size 6, so that will act as a worker pump/ settler pump, getting 4t workers and 7t settlers. Then the capital will be completely deforested so there's about 260 free hammers going into workers and settlers. I think I can have my dot map settled by t90 or so and then I'll try to get a city on the southern island and I'll just take it from there. |
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |


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