September 9th, 2014, 07:29
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Yeah maybe people will value things differently I guess, although we have quite different play styles and came up with the same want list of traits, so I thought it might be a bit more homogenous.
Maybe people are still seeing fun as the ultimate trait and if there are snakey land masses then it's power on water tiles will be easy to see I guess. But I still think with the known tech bonus being much higher it will be hard to form a tech lead and be unstoppable.
That was a first run through that I am sure I can make better if given enough time toon
September 9th, 2014, 13:23
(This post was last modified: September 9th, 2014, 13:24 by AdrienIer.)
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And here's our first setback with 5 to go before us... Updated list :
Mehmed
Hammurabi
Isabella
Bismarck
September 9th, 2014, 13:43
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Ah well no Shaka... Tbf I think I would rate Bismarck above Isabella - what do you say about that? I'm pretty marginal about it but ind is strengthened whereas spi isn't, it's more not being used to the mod that will make it strong
September 9th, 2014, 13:49
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And only 3 leader picks left before us now. I'm thinking more and more about agg being really nice for border pops, otherwise we will struggle for quite a while.
How keen are you for exp? It will be powerful to speed up the start by a few turns and have more exploration but I'm seriously thinking about border pops is all... I would be happy with either. Just unsure is all. I'll look later at the start and work it out.
I'm guessing that inca will be paired with pro so we will deffo get something nice at least
September 9th, 2014, 15:01
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Well I have played it out in a lot of different ways, and without exp I can get a settler turn 31, best I can do.
Interestingly, I can get this go warrior or worker first, using slavery. The warrior first only chops 2 forests and has less residual unhappy in the capital, but no overflow for a workboat to help the 2nd city get set up faster.
Since you relented for the start position I will leave the leader choice up to you, or maybe it will be decided for us!  I will send you the saves.
September 9th, 2014, 17:05
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Well I don't mind Bismarck, I'm a builder at heart so building wonders is kind of what I do in my free time. I don't master Spi in any way, but that goes in the pro and and the cons column because I'd like to learn how to use it properly but at the same time I could mess things up with a bad move.
I'm not sure we should wave away exp, we'll have to build 4 workboats in the early game along with the usual workers so those +35% will come in handy (and 4 cheaper buildings !). In a way I hope Hammurabi or Mehmed gets taken so we have our choice made for us.
I'll try to write something about the players and their choices when everyone has finally chosen.
Wales didn't win by much tonight, that doesn't bode well for the qualification ? But group B is strange, I didn't expect Bosnia to lose at home against Cyprus.
September 9th, 2014, 17:19
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Sadly I couldn't watch it. The wales match was on pay view here, although I did enjoy the England game last night. But we don't expect to qualify, just to have a good time is all  I would like to point out we probably have the second most expensive national team in that group due to Gareth bale alone!
As for the pick, I will put it down to you. There are indeed 4 cheaper buildings but all a bit situational. Certainly not builds that you would definitely want in each city. Whereas a barracks that gives culture probably yes and a stable in a fair few of those too (but there are less hammers saved on each)
The hammer bonus on the workers and work boats is big you're right, and it does help late game with that bonus health going a long way. I just don't see us wanting to get myst early so I'm not sure what else we would be doing for culture.
September 10th, 2014, 03:34
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I just saw Bale's goals, he's really pulling your team up. Honestly before last night my predictions for your group would have been 1. Belgium (qualified) 2. Bosnia (qualified) 3. Wales (playoffs) 4.Israel 5.Cyprus 6. Andorra. But now who knows
Your "aggorg worker first3" save is the best one in there IMO
(screenshot in case someone's interested)
but the whole point of going with your start (and Korea) was to make a fast opening to snowball into a good position. I have to admit that if you had given me these saves instead of the exp ones at first I wouldn't have accepted to go SE, because they are not much better than my SIP ones. By choosing Korea and the SE capital we made the choice to weaken our capital in exchange for a fast start, we now have to make the best of that choice and that means exp is necessary. In retrospect we could have gone Shaka first and let others decide our civ for us.
September 10th, 2014, 03:52
(This post was last modified: September 10th, 2014, 03:53 by ReallyEvilMuffin.)
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Haha he is the most expensive player in the world! We just need to have a half decent holding team and let him do the rest, a bit like Uruguay with Suarez. Belgium are obviously gonna win the group but all the other places are rather open.
However I don't think we should straight regret the idea of going Korea. Going SE meant that we had to choose them otherwise no other civ would work. If you mean choose Shaka and see what we get in terms of civ maybe that could have been good - perhaps rely on people not reading the mod changes to civ starting techs?
As I said I am happy with either. Exp gives us a faster start and is definitely useful early doors with all the workboat building and worker bonuses. Essentially we are limiting our early settles though, and need to at some point go for a way to make culture faster, or suck up a 60 hammer barracks build.
I'm not too upset if we don't have agg, but it's grab bag of bonuses intrigued me. So we will go for mehmed then? Also bare in mind without exp a SIP would have been even weaker than SE without exp.
But we will pick up the fish and clam we move away from with capital culture, and I'm sure we can first ring some decent sites. That will probably be better than second ringing them for a cheap barracks anyway.
I will post mehmed when our turn comes around?
September 10th, 2014, 04:04
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I don't really regret going with Korea, they're a decent civ all around, but we could have chosen Shaka and take whichever civ was best later on, SIP if Korea wasn't available any more and SE if they were. I really wanted to try agg with the cultured barracks but unless Plako takes Mehmed I think we should go with him. If you really want early culture we can always go with Suryavarman, else it will be either expensive (  ) barracks or early mysticism.
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