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If we're indeed going for 3 15h units before starting the settler I think starting with a scout is best. Then two warriors for future defense. Also we need to work the pig for better growth and for much needed commerce.
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Ok, changed to scout.
I do tend to think growing makes sense with this many good tiles to work.
And checked, 1584 land tiles. Which is awfully close to your 1575 estimate by victory screen - just a tad easier to get.
EitB 25 - Perpentach
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I think Commodore hates grain. And flatland. What the hell is this map ?
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Hey, at least there's some more food. I like your sign as a city site.
NE with the scout next turn? Planning to head back NW the turn after, but standing on a hill seems worthwhile.
So other than retroactively going back and picking Celts, what can we do to take advantage of the hills? - Archery units are slightly more worthwhile
- One-movers in general are more viable. Yay landsknecht?
- Workshops are less vital - and hence we won't want State Property either
- Roads/culture will make a huge humongous difference in war. Armies will be slow, even 2-mover stacks. No forking, high city defense: probably impossible to have a knight-blitz complete conquest; need to plan limited wars instead. Corollary: REX is more important, borders will be hard to change once established
- Can't just mine every hill. Need cottages on some. Maybe windmills? I don't think windmills will be vital except if we find spots with less animal food, but cottages probably will be vital. I guess we can always pave over mines, though, and/or run Wealth. Currency is vital for that.
- Probably need to average more workers than usual since they lose a turn moving onto so much of the terrain.
- More? I can't think of anything else in particular.
Really, the main thing is that our tile improvements will have to not be automatic. There won't be any city that's obviously suited to cottages, and we'll still need a couple with tons of cottages anyway. If we weren't Imperialists, I'd argue for making the cap a cottage city...but we are, and it should make settlers at an excellent pace. Maybe after the land grab consider paving over some mines, depending on the situation.
Although abundant hammers makes wonders easier to get, I think REX is more important. Once the land grab is over, we should consider picking up some wonders, though.
EitB 25 - Perpentach
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2NW next turn.
We definitely need to rush for currency. Good news : it's on the way to COL anyway. I agree with your comments, except that landsknecht are less useful if there are less mounted units so that balances it out I guess.
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Yikes, this is a fast pace.
Quote:We definitely need to rush for currency. Good news : it's on the way to COL anyway.
Yeah - I'm willing to try for Buddhism or Hindu, but otherwise beelining currency makes the most sense to me. And then we'll probably want CoL, Calendar, and Construction in some order as the next three; already have silks spotted, Rathaus of course, and cats are the only plausible way to clear stacks off hills. Plus maybe Confucianism.
If it weren't for granaries, I'd almost want to skip Agriculture for a long while. But skipping granaries is insane, and Agri seems slightly more useful than Fishing as a prereq for Pottery.
Quote: I agree with your comments, except that landsknecht are less useful if there are less mounted units so that balances it out I guess.
Ah, right. Well, we weren't planning to rely on them anyway.
Hmm, I wonder - normally you want to build mostly spears in the ancient era because chariots can hit from the fog - maybe we want to bias more toward axes.
EitB 25 - Perpentach
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Well it's still turn 12, we'll make the choice of going for an early religion when it makes sense (which means after pottery, we definitely want granaries). I agree that rushing Currency and then taking Confu is a promising idea.
I'm already lean towards axes in the early game, so I fully agree with focusing on them.
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(July 3rd, 2015, 10:28)AdrienIer Wrote: Well it's still turn 12
No longer true  . I believe that's three today. So far.
NW again next turn, I think.
There is something missing, though.
And yeah, I know the final religion decision will need to wait until closer to the time of commitment. Just trying to keep our options in mind.
EitB 25 - Perpentach
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Seriously, no horse ? I hope there's some directly north of the cap in the unscouted area.
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This is becoming re-deer-culous. And so are my deer puns. A city where the scout is now would be acceptable, even though I'd prefer those deers to be forested. Next turn is obviously 2W1N.
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