OK - turn 2 is up
here.
DMOC, Ichabod - I could use some advice. We have 2663 land tiles, 12 players, and significant coast around our capital. 2663/12=221 tiles for each player. That's a full first ring for each player.
And yet:
Gawdzak had yet to move when I played so this suggests the Russian capital is only 10 tiles from ours. Recall that Gawdazak is our doppelganger Julius Caesar (IMP/ORG) of Russia (Mining, Hunting).
Here is the situation:
I will think more about how to handle this, but I figure we have three options:
1) Proceed with a two worker start.
2) Build a settler at size 3 (t28). We settle for the border 30 or the whale t29 - elsewhere if we need time to hook copper.
3) Research The Wheel->Mining->BW and build a settler at size 2 (t26) to settle the border t27. We don't see copper until t31.
Option 3 gives the best chance of settling for the fish, but it is risky. I think Gawdzak will research BW first and so could hook copper - worst case even without The Wheel - and push before we have a chance to respond. I bet Gawdzak chose Russia exactly because of the starting techs and planned a quick first settler perhaps followed by Stonehenge.
We get visibility on Gawdzak's capital on t4 - I figure we select a tech and commit then.
Demographics:
Here is what the quickest settler would look like:
t10: The Wheel is complete. Research Mining.
t12: Worker is complete. Put one turn in to a warrior.
t13: Put one turn in to the settler.
t14: Start growing.
t15: Sheep is pastured.
t16: Road towards the cow.
t17: Mining is complete. Research BW.
t19: Grow to size 2. Warrior is complete.
t20: Cow is pastured. Settler in 6t with 3h->1h overflow.
t22: Road towards border. We have the worker turns to road a forest.
t26: Settler is out.
t27: Settle.
The playthrough continues in the album, but a lot would depend on what Gawdzak does.
A tough situation. If IMP/Russia weren't such a fast start things would be a lot easier for both teams, I think. It would be very easy for Gawdzak to play aggressively and gamble that we will play passively. Except defect-defect for us is to just build Shock axes. I think we would be compelled to do this if, say, Gawdzak planted aggressively and then was successful in landing a religion.