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[SPOILERS] Fire and Blood: Nyles Standish and Zalson watch the world burn

I've been severely drunk for the last few hours, so I apologize for any shortcomings in this post.

I personally think that this map is more lush than PB27. Without referencing anybody's forum posts or my screenshots, I remember my start having two food bonuses, a grass cow and a fish tile, compared to this start which has 3 food resources (plains cow, grass sheep and grass corn).

To be fair, the plains cow is only 3 food, some might say it's barely a food resource, but even disregarding that, the food surplus provided by the corn and the sheep in this game is equal or superior to that provided by my fish and cow in PB27. The fish is 6 food with a lighthouse, 5 food otherwise. The grass cow is 4 food 2 hammers. That's 10 food 2 hammers (9 without a lighthouse) vs. 10 food period.

You might say "But wait Nyles, those extra hammers are just as good for workers and settlers", and that's true, but you have to factor in the cost of the workboat. The workboat wasn't as much of a problem in PB27 because we were useing the RTR 3.0.0.4 mod which did two important things: Workboats are also foodhammer units like workers and settlers, and Workboats can be built without researching fishing first (working water tiles still requires fishing). You also get less food surplus from the PB27 start even after sinking the hammers into the workboat until you sink another 60 hammers into a lighthouse.

If we take the third bonus in the capital into account, then we (at least for my start) shift the balance further into more food in this start and more hammers in the PB27 start. 3 food 3 hammers for the improved plains cow versus 1 food 3 hammers for an unimproved plains forest elephant (1 food 4 hammer + some commerce when improved). In terms of the start, these two were somewhat similar in lushness. Some others in PB27 had 6 food starts available (Elkad had grass pigs iirc), so that goes further in favor of PB27.

Pitboss 27 also had forge resources close to the capital (gold, silver or gems depending on where you started) which this map doesn't seem to have so readily available, but even though my second city in that game, Akkad, was a monster with river grass pigs, river copper, two river gems and two floodplains, most of my other cities were very unremarkable in comparison to my first and second cities.

My initial thoughts were that this map was much more lush than PB27, but after thinking about it a bit and writing this detailed post they seem a lot closer. PB27 did have the distinction of being a huge 23 person game, so it would make sense that the map would be lusher than average since there is less territory to go around. I think that if you were to divide the yields of all of the improved bonus tiles by the total number of tiles you would get at least a slightly higher average food yield in this map and more hammers and commerce on the PB27 map. I might actually go and do the math myself later if I have the time.

I encourage Zalson to read the early part of my (or Krill or Commodore or TaoTao or Gavagai or dtay's) PB27 thread and see for yourself.
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(July 9th, 2016, 20:21)Zalson Wrote: Anything else I missed? Besides not having very good math skills? Is there a way that someone could have gotten bronzeworking 10 turns into the game?

You are correct; there is no way they could have gotten Bronze Working this early. India starts with Mysticism and The Wheel in this mod, so even if a goody hut (which are disabled in this game) gave them mining on Turn 0 they wouldn't have Bronze Working. Maybe if they were a civ that started with Fishing and Mining or if they started with Mining and were playing in a game with goody huts enabled using a mod where you can pop Bronze Working from a goody hut they could get it, but not in this game.

Given their starting techs and the number of turns they took to get a score increase from the first tech they researched, it should be fairly easy to work out what techs they could have gotten.

From the crop yield in this T10 demo screenshot, we know that PindiCommodore finished a worker and switched to another build (probably a warrior) and started working a 3 food tile since we were 1st in crop yield and now we're 2nd. The order in which you see the civs on the login screen corresponds to how ties in demos are broken; the civs at the bottom of the list win in ties with civs higher on the list. Since we're 2nd to last, the only team that breaks a tie with us is PindiCadore.




Also, I looked at his overview screenshot I took the same turn and just wow. Seven silks. Six cows. There's almost an unbroken ring of resources around the capital. This map would definitely beat PB27 on commerce after Calendar (but the same amount of commerce would go further in the early game there due to RTR 3.0.0.4).


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Nyles: do we need to ask for a pause? Can you play this morning? I can't for maybe 12 hours
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Whew. TBS is 9 squares away from our capital. So we should be totally free to expand that way. Oh wait...

[Image: rb-34-13-1.jpg]

This should be bloody. Hope we have copper.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Thanks for getting the pause earlier.




Just pasted together some screenshots in mspaint and drew some borders on. Borders determined by distance to capital, ignoring lakes and other terrain obstacles; squares equidistant to both nearby capitals shown outside of borders.

I counted 67 land tiles completely within our borders and 4 disputed; if we get half of those then we get 69 ( rolf ) tiles, leaving another 142 or so out there for us. With that immaturity out of the way, I present my completely serious representation of the map, which I suspect has a larger plot of land past that narrow land bridge, and possibly some islands beyond that:

[Image: sGSCZrC.png]

There could also be an island in the middle of the dicks, in addition to any jizz islands. Or, maybe something like this:

[Image: YyPS9sJ.png]

Peninsulas weren't intentionally drawn as dicks in this one, they just came out that way. The map is 104 tiles wide which is close to 108, which is 9 (east-west distance between capitals, plus capital square itself) times 12 players. Maybe they could squeeze us in like this while keeping everybody with 2 neighbors and 9 tiles to each capital, but I think something vaguely resembling the dick wheels is more likely. That or possibly more jizz islands and less dickhead. mischief
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I have to say, you at least get points for a novel map theory. o1o
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Went ahead and played the turn. Spied on TBS's capital of Alison. Like every other capital right now, it is size 1 and has popped its borders. There is nothing else there.

Started our worker on pasturing the sheep. Other than that, that's about it.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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"jizz islands" lol
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I'd like to apologize for the lack of screenshots in the last turn report. It was kind of a dick move, especially considering the hard effort that Nyles put into erecting his argument that we both hope is laden with phallusies. Our next turn report will have many more screenshots and fewer penis puns.

Thank you. I'll see myself out.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Going to pop in for a bit. At this point, there's not much to do, I'll move the scout northward (taking a screenshot this time) and I'll screenshot anything else.

Let me know if you'd like to play these riveting riveting turns.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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