OK, checked in game and did some floating eye recon. First priority is Spirit mana, without it one lucky spectre attack means game over. Their catapults can't reach Saltus, so I think I should be safe keeping my magic users there. Dispel Magic to get rid of Regeneration is a great idea; I wish I'd thought of it. As things stand, most of their units will be full strength next turn.
Is that character a variant? (I just love getting asked that in channel.) - Charis |

. It's probably a good time to get Courage anyway, though. I've been thinking about Maelstrom, too. So many things on my shopping list: Law II for Hosts, Body II for Regeneration, Meta II for Dispel Magic, Life II for Destroy Undead.