OK, T130 update is here.
2 bits of good news this turn. India got gunpowder, which means we can start training our UU.

Good for the war effort. Also Operation 'Unlock HE while killing an enemy sentry' succeeded.
I haven't started HE yet anywhere since DIM promised to send their marble our way and I'd like that before we start it. I will chase them up about it.
Looking at our cities:
Our glorious capital. Is currently in 'growth' mode until it grows to size 14, then its back to production mode to start mass-producing Janissaries. Just waiting for India to accept Gunpowder.
Also working on an engineer, which will get GE in 12 turns which will complete a wonder of us. Not sure which one yet though, best choices are Notre Dame or Taj, but I dunno if they'll be around for that long. Most National Wonders will probably not be a problem either. If we can't find something to use him on then we might even wait until the Statue comes along (which is huge, although even with this game's tech pace it is a while).
I'm not sure if HE is best here. This is definitely a good candidate but I think Ironworks should go here instead (or we could have both I guess). I think I prefer Cimmeria since that'll be working on Military for almost the whole game.
Our second city. Kind of a mixture of stuff with the mines and cottages but we'll probably be putting NE here

. Main reason is because we don't have much excess food for specialists in most of our cities. We'll farm the grass S of the city which will gives a food surplus of +10 (3 farms, corn and spice), and can work several cottages as well.
Nemedia is currently on a theatre to unlock Globe for Ophir (one of our short term goals). I might start NE after that or a Janissary. (depends on the marble situation).
Front line commerce city. Not as much worker improvements here as I would like but wars sometimes do that. There are 2 workers on the grass tile cottaging who will probably then start cottaging some of the remaining forests. It's also working on a theatre for Globe and afterward will probably start on a University.
Somewhat mediocre production city with no commerce potential (well, except the popped Gold and the silver). I think HE should probably go here since it'll probably be working on military the whole game. We'll probably Workshop/Lumbermill/Farm the remaining tiles someday (other things are too important right now

).
Our main commerce city. Will probably put Oxford here someday. I just 2 popped whipped a Uni here and will probably work on a barracks here next (in preparation of the drafting era).
Awesome high food and commerce spot. Planned location for Globe and will try and draft here every turn or so. Just finished a worker and will whip the settler here and then start on the its theatre.
A production city still getting up to speed, so we're cranking Missionaries from here to help Ruff's shrine. We'll probably make it start working on some Janissaries after it starts working more of its mines.
Our newest commerce city is still getting up to speed. I just 2 popped whipped a forge here and will start a theatre next. After that, probably either a Library or a courthouse.
The next 2 spots:
Not very appealing, but this is one of the best spots we have left. I think we should move 1W and get the sugar in the BFC since we don't yet have one and sugar is a food resource. We also need a name.
The long awaited fur spot. We've been delaying here for a while since there's no food but now there's not much food anywhere nearby and this is first ring to our capital.
Also notice the Carthage mini-stack sentry nearby. I thought it would head further NE to one of their usual sentry spots but they've stopped short (which is good for them, we had a couple of Knights in range that could take care of them). We can probably hook up the fur under protection of a couple of Janissaries and can ignore it (for the most part).
Carthage also refounded Fort Klameth this turn:
I think that city is also too close to us. We can't do much about it right now as they have 2 pikes in there against our Knight heavy army but we get our UU this turn and still have 7 cats

.
Demographics:
We're doing fairly well here (was even better before we whipped some stuff this turn).
GNP: I'm not 100% sure, but I think Portugal and Maya are above us here. Fairly solid research rate we have
Production: We've been 1 or 2 in this while Aquilonia is in Production mode, but we aren't doing quite that well here as we usually do. Will work on it.
Food: It's hard to tell who's above us here. I know India is, but the others have to be Maya and Portugal since it can't be Ruff, Byz or Rome (well, it could be but unlikely) and we have everyone else's graphs. Otherwise we're solid here too.
Soldiers: India is first, England 2nd, Krill 3rd, Carthage 4th, us 5th. Not really ideal (we're at war with 3 of them) but we're working on it.
Our current goal is getting Globe up, which we'll need for mass drafting. Since theatres are cheap anyway and we're CRE (for even cheaper threatre's), it shouldn't be much of a problem.
Have it: Cimmeria, Brythunia
Working on it or 1 turn builds: Aquilonia, Nemedia, Zingara, Koth
Will probably slave or overflow in Ophir and Stygia