Is that character a variant? (I just love getting asked that in channel.) - Charis

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The Dark arts - C&D Master Thread

T-hawk Wrote:Seven, you're hilarious. But the problem requires the cost of each path between nodes; in Civ terms that means knowledge of where the roads are. So it's not solvable at all until after the fact. wink

Right, er, somehow we got vision of every tile except the city tiles. smile
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waterbat Wrote:So now I can give you the 23 ways that 1000000 can be shared between 4-8 cities
ummm - don't we know the city count from the trade screen? That should make the computation easier.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:ummm - don't we know the city count from the trade screen? That should make the computation easier.

Not pre-contact.
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SevenSpirits Wrote:Can you figure out the correct order to send him by all the cities is, to optimize for speed? Thanks in advance!
Just steal their map.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Sounds Hard.
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SevenSpirits Wrote:Right, er, somehow we got vision of every tile except the city tiles. smile

You can brute force it. Or you can intuit it. At larger sizes, you might as well just have a human do it since Humans are pretty decent at it.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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I have already translated some excel into google docs and think I have a good start on a C&D document.

I grabbed regorrar/darryl/sunrise's PB3 sheet and added in Sulla's pop tracking format from PB2. I added in my own GNP (known-civ-with-tech) calculation page for learning how many civs have which techs.

very preliminary TODO: ( would appreciate the help)

1) create LAND tab for tracking land points
2) create WONDER tab for tracking wonder points
3) tie POP,TECH,LAND,WONDER pages together into the SCORE tab - so instead of tracking score manually, the tracking on those 4 pages rolls into the SCORE tab
4) create a POWER tracking tab
5) create an espionage-based tab (i.e. hammers in cities, etc.)
6) Add "subturn" column to the DEMO tab. This would allow us to sample demos multiple times per turn. Right now, there is only 1 row per turn available.

Here is the link:

https://docs.google.com/spreadsheet/ccc?...mx3eTlEQXc

Anyone with the link has full access.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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waterbat, that Google Docs spreadsheet was a great starting point. I went ahead and did some organizing and formating. Feel free to keep working on it further.

A word on how I've organized these spreadsheets for previous games. I have the other teams in turn order on each page, which is as good a way to organize them as any other at the start of the game. I've highlighted our column with our team color, while leaving all the others blank. We can highlight the other teams when we meet them. I've found that this is a nice way of visualizing which teams we've met in the early game, as it draws the eyes to the colored team (which have the most important information, since they are the ones closet to us). Feel free to ignore if desired, but it's worked for me in the past.

On the score tracking, I've traditionally used an arrow to indicate score changes within turn. (Founding a city, whipping, etc.) There is probably a better way to do this. If one of you can find a superior method of automation, go for it. I bold important score changes (founding capital, building wonder, founding religion) and leave the rest alone. I filled in our score for the next turn to demonstrate. Enemy teams all get the minimum score until they actually settle their capital. The formula for land/score points is also listed in the top corner of the score tracking screen.

A word of caution. Enthusiam is great, and we certainly will have tons of down time between the extremely slow turns. At the same time, you can get too caught up in the numbers. I suggest focusing on four major tables:

Score
Population
Tech
Power

These are the important ones. I've tracked other stuff before, and it generally doesn't matter very much. We don't need to track GNP or the Demos for each turn - we can look at old screenshots and we can look at the bar graphs. In my experience, these are not worth the time investment to track them. Go for them if you want, but don't ignore the truly important stuff, which is the four areas listed above.

As far as the difficulty of this stuff goes... Tracking techs is extremely easy once Alphabet appears, and I like to prioritize it for this very reason. Knowing what everyone else has is hugely valuable (plus Espionage on for this game). Tracking score is possible for the whole game with a fairly high degree of accuracy. Tracking population is pretty easy for about 100 turns, then it starts to get really tough. Power is almost impossible to track after the first 50-75 turns, but it can be hugely valuable for those early turns. Have to watch closely to make sure you aren't being rushed.

The main thing is that these tables are a great start. Nice work. thumbsup
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You guys are nuts. Great work. I could definitely never put my mind to this kind of thing so i'm mighty appreciative to those who can.
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