Turn 31 Situation Report:
Firstly, I feel like a massive idiot for forgetting about espionage. Me and Gawdzak are not alone on this landmass, since he's clearly been putting some espionage into another player: our current ratio is 80(me):53(him). That is good news I think, since Gawdzak must be between me and the other player, so I only have to worry about one neighbor, while Gawdzak has to worry about (at least) two.
Secondly, I really should have been keeping track of score changes on a piece of paper or a text file or something, but it's a bit late to start now probably. In any case I don't remember seeing a score change during a turn yet, so I'm confident that I'm the first to a second city
. I'm assuming this is because of the prevailing strategy around here of getting two workers before the settler. I'll go into more detail on this later.
On to the report:
Overview shot:

Here is my empire. Wild Child will grow to size 3 and build 2 settlers while working the mine, sheep, and deer. That sign on the mine is wrong: the hill 1S of Anywhere Is will be mined by the time the city grows, and WC will want the mine by then. The worker 2 chop will go into AI and finish the worker there. That worker (3) and worker 2 will camp the deer then go and chop all 4 of the forests to WC's north into the two settlers.
Wild Child:

It will take that mine back while building those two settlers, then return it to AI. With the sheep, wheat, deer, whales, and some mines/cottages, this city is looking pretty good at the happy cap.
Anywhere Is:

Will eventually be working all the hills in its BFG plus the pigs to be my main hammer city early on, with plenty of cottage potential later on.
Gawdzak:

Nothing much to report here, pretty sure he went for that second worker before settler, so I've managed to beat him to a second city by a couple of turns (and counting).
Demographics:

Pretty good I think, clearly a result of getting my second city down first. There's not much to really take from these numbers so early on, but I'll comment on the relevant ones nevertheless.
1st in GNP, despite not being CRE. I like this, my style tends to favour hammers over commerce early on, so being on top now is a good sign that I'm not already starting to fall behind there.
2nd in MFG, behind by 1 but still well above the average.
Tied for 1st in CY, but that's pretty even across the board with only a difference of 2 between top and bottom. But the fact that the average is 10 indicates that the majority of the players have 10 food, so being at 12 is still stayng ahead of the pack.
7th in Soldiers, not much to say about this right now
1st in Land Area, hardly surprising given my second city, but interesting to see that I'm not that far ahead of the rival best, indicating that some players had a landlocked start (since I'm pretty sure that everyone SIP)
4th in population, that really high (relatively speaking) rival best will become clear on with the next screenshot, but I think that most other players have a size 2 cap only atm.
Top 5 cities:

So one size 4 cap, two size 3 caps, and the rest size 2. That size 4 cap can really only mean that someone had a (double perhaps) seafood start that let them grow up fast before needing a worker. I like the fact that the starts, while clearly customized and balanced to a large degree, aren't identical across the entire world. While mine and Gawdzak's (and Gawdzak's other neighbor?) have mirrored starts on this landmass, other landmasses must have different mirrored starts, maybe with luxury resources unique to that area, to encourage monopolies trade.
I have graphs on Gawdzak, but there's nothing there of note, except a big spike in power that we both had at the same time which I'm pretty sure was BW. My GDP, CY, and MFG graphs are all over the place because of switching between the whales lake and the mine, which he can't do since he doesn't have fishing.
Not much more to say, just got to stick to the micro plan and I'll have Memory of Trees planted in a dozen turns or so, with Aniron to follow just a few turns later. Then I suppose I'd have to make a new micro plan; I think though I'd want to get horses for a scouting chariot or two pretty quick. I'll know where they are in a couple of turns.
Any questions, send them my way. Strategy post about getting 2 workers before the settler to follow.
Firstly, I feel like a massive idiot for forgetting about espionage. Me and Gawdzak are not alone on this landmass, since he's clearly been putting some espionage into another player: our current ratio is 80(me):53(him). That is good news I think, since Gawdzak must be between me and the other player, so I only have to worry about one neighbor, while Gawdzak has to worry about (at least) two.
Secondly, I really should have been keeping track of score changes on a piece of paper or a text file or something, but it's a bit late to start now probably. In any case I don't remember seeing a score change during a turn yet, so I'm confident that I'm the first to a second city
. I'm assuming this is because of the prevailing strategy around here of getting two workers before the settler. I'll go into more detail on this later.On to the report:
Overview shot:

Here is my empire. Wild Child will grow to size 3 and build 2 settlers while working the mine, sheep, and deer. That sign on the mine is wrong: the hill 1S of Anywhere Is will be mined by the time the city grows, and WC will want the mine by then. The worker 2 chop will go into AI and finish the worker there. That worker (3) and worker 2 will camp the deer then go and chop all 4 of the forests to WC's north into the two settlers.
Wild Child:

It will take that mine back while building those two settlers, then return it to AI. With the sheep, wheat, deer, whales, and some mines/cottages, this city is looking pretty good at the happy cap.
Anywhere Is:

Will eventually be working all the hills in its BFG plus the pigs to be my main hammer city early on, with plenty of cottage potential later on.
Gawdzak:

Nothing much to report here, pretty sure he went for that second worker before settler, so I've managed to beat him to a second city by a couple of turns (and counting).
Demographics:

Pretty good I think, clearly a result of getting my second city down first. There's not much to really take from these numbers so early on, but I'll comment on the relevant ones nevertheless.
1st in GNP, despite not being CRE. I like this, my style tends to favour hammers over commerce early on, so being on top now is a good sign that I'm not already starting to fall behind there.
2nd in MFG, behind by 1 but still well above the average.
Tied for 1st in CY, but that's pretty even across the board with only a difference of 2 between top and bottom. But the fact that the average is 10 indicates that the majority of the players have 10 food, so being at 12 is still stayng ahead of the pack.
7th in Soldiers, not much to say about this right now
1st in Land Area, hardly surprising given my second city, but interesting to see that I'm not that far ahead of the rival best, indicating that some players had a landlocked start (since I'm pretty sure that everyone SIP)
4th in population, that really high (relatively speaking) rival best will become clear on with the next screenshot, but I think that most other players have a size 2 cap only atm.
Top 5 cities:

So one size 4 cap, two size 3 caps, and the rest size 2. That size 4 cap can really only mean that someone had a (double perhaps) seafood start that let them grow up fast before needing a worker. I like the fact that the starts, while clearly customized and balanced to a large degree, aren't identical across the entire world. While mine and Gawdzak's (and Gawdzak's other neighbor?) have mirrored starts on this landmass, other landmasses must have different mirrored starts, maybe with luxury resources unique to that area, to encourage monopolies trade.
I have graphs on Gawdzak, but there's nothing there of note, except a big spike in power that we both had at the same time which I'm pretty sure was BW. My GDP, CY, and MFG graphs are all over the place because of switching between the whales lake and the mine, which he can't do since he doesn't have fishing.
Not much more to say, just got to stick to the micro plan and I'll have Memory of Trees planted in a dozen turns or so, with Aniron to follow just a few turns later. Then I suppose I'd have to make a new micro plan; I think though I'd want to get horses for a scouting chariot or two pretty quick. I'll know where they are in a couple of turns.
Any questions, send them my way. Strategy post about getting 2 workers before the settler to follow.












