Is that character a variant? (I just love getting asked that in channel.) - Charis

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Micro Thread

I spent too much time obsessing over the micro today to actually finish writing it up.

I'm dangerously close to completing the Mausoleum EOT100. (And the GL at EOT97.)
If you know what I mean.
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The game is still down?

I will cry if we miss the pyramids. If you wonder why, it's because I've seen what the future can look like if we land the pyramids (and the great wall).

In probably needs some kind of walkthrough, but for now here is a spreadsheet with all the details up to T100:

https://docs.google.com/spreadsheet/ccc?...SFE#gid=13

- Academy on T91
- Great Wall at EOT92 + 304 (!) failgold
- Great Library at EOT97 + 88 failgold
- Mausoleum at EOT100
- Spices on-line T101
- Settler for silk city born EOT102 EOT101
- Capital can just keep growing and become a monster

The city management is very complex, and the worker micro only marginally less so. For the Great Library, I chopped three third ring forests + the fifth ring forest where the silk city will go. For the Mausoleum, seven six second ring forests plus one third ring forest. At the end we have 7 workers in the south, having chopped the Mausoleum, and three workers in the north, improving the spices.
If you know what I mean.
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Thank you Zakalwe. I'll take a closer look at it a bit later.

Game is still down and no sign of Sunrise anywhere. Pyramids would be very nice indeed giving us better shot at winning GLib and MoM too.
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Hm. Let's hope he's just busy with Christmas shopping and such.
If you know what I mean.
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Bitter was building Barracks this turn. There are no changes to that in micro plan. Should it continue barracks or switch back to settler?

edit. ok checked the micro plan and it seems on T79 there are 12/50 Barracks so I guess Barracks it is.
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Wooden horse lol seems to be cottaging tiles SW and NE of Bitter. Would it make more sense to cottage just between HN and Bitter so that it would be usable from both cities? I guess there are workers coming from the south finishing the cottage SW, but just asking without relly having a good grasp of big picture yet.
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(December 14th, 2012, 02:18)plako Wrote: Wooden horse lol seems to be cottaging tiles SW and NE of Bitter. Would it make more sense to cottage just between HN and Bitter so that it would be usable from both cities? I guess there are workers coming from the south finishing the cottage SW, but just asking without relly having a good grasp of big picture yet.

Yeah, there are three workers coming from the south to finish the cottage SW of Bitter, and then one of them heads back south to the capital. So the cottage turn NE of Horse's Neck is actually the one we need. The remaining two workers in the north will finish that cottage, add another between HN and Bitter, and then road towards the marble site.

As a plus, we could run that worker (Wooden Horse) a long way into TEAM's territory, to scout, before gifting it. tongue

(I guess we'd better ask them where they want it, instead.)
If you know what I mean.
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Ok, here's a broad overview of the micro plan. In covers turns 79-100.

Here is the (projected) starting point on T79:
https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave

And here's the plan again:
https://docs.google.com/spreadsheet/ccc?...SFE#gid=13

We're completing the pyramids at EOT79. Now the strategic goals we've identified for the continuation are:
1. The Great Library (requires Polytheism-Aesthetics-Literature)
2. Mausoleum of Mausollos (requires Fishing-Sailing-Calendar)

Also, we just spent the last ten turns working lots of scientists to research Mathematics, so we are halfway to our first great scientist. So the plan is to push out that great scientist ASAP and use him for an academy in the capital. Combined with the Great Library, and representation, that will give us a good payoff from the academy even if our slider setting remains very low. We will run 0% research all the time until we have our academy, with the exception of a turn at 50% to pop out fishing, which we need for our stone city to get off the ground.

So that is the first step of the plan. Run 0% science until our great scientist pops, and slam on research when we build an academy, on T91. Unfortunately, the gold we accumulate up to T91 will be enough to fund exactly... two turns of maximum research. lol

So enter step two of the plan, and another key wonder: the great wall. Apparently, tourists go crazy just to get their hands on a genuine brick from the great wall. So we will build walls all over the freaking the country! In plain terms, we will build the great wall, timed to finish on EOT92, just as we would normally run out of cash, and collect a huge pile of failgold. 304 coins, to be exact. This works out so well because we can convert food to hammers at approximately 1:2 ratios using the whip, and hammers to gold at a 1:2 ratio by building a wonder boosted by stone.

With this added infusion of cash, we can sustain another 5ish turns of maximum research, which is enough to get us to literature and beyond. With Aesthetics at EOT93 and Literature at EOT94, we start building the Great Library on T95 and complete it at EOT97. It's not a one-turn build for a couple of reasons; first of all, a three-turn build is more efficient and doesn't require us to whip the city totally into the ground. We do a two-pop worker whip with maximum overflow on T94, and another two-pop barracks whip with maximum overflow on T96. So the wonder is built on turns 95 and 97. On T96, the second advantage of a three-turn build becomes apparent: while the capital is building the barracks, we dump a bunch of whip overflow into the Great Library in another city (Horse's Neck), generating another 88 failgold for our research efforts.

That gold, and also the Great Library scientists, helps us reach our next tech goal, Calendar, by EOT99. So on T100, we chop the Mausoleum in a new city SE of the capital. In terms of research speed, three turns of the Great Library probably doesn't make a huge difference, so we could probably research first Calendar and then Literature equally fast. But looking at the larger picture, building the Great Library first is better, because we just need one new city for that: the marble city. On the other hand, none of our existing cities, nor the marble city, have enough forests for a quick Mausoleum build. So we need to settle two new cities before we can build the Mausoleum, and those cities are really expensive. As it is, we settle the Mausoleum city as late as possible; 6 turns before the Masoleum build, because that's the time it needs to grow to size 2 and whip a granary. We need that overflow from the granary, and we also need the border expansion that comes after 5 turns, anyway.

So at T100 we will be up to 8 and soon 9 cities, and have foregone such superfluous economic techs as currency and code of laws. lol Still, I think we'll be in good shape, as we could get those techs reasonably fast even at 0% research, and our capital will be a monster in the making. Besides, there's always more failgold to collect, from the Parthenon.

The city management is complex, largely because of the great wall build. The cities are juggling their builds and tiles to sink the maximum amount of whip overflow into the great wall at separate turns. On every turn without whip overflow, the wonder is being built in Bloody Mary, our strongest production city, with the exception of one turn, where the capital can spare a turn of production. Bloody Mary takes that time to finish a chariot with a lot of overflow, redoubling its efforts on the great wall on the next turn. Meanwhile, Bitter and Horse's Neck are trading tiles like crazy up north. Whenever one of them is building a settler, the other one gets the corn. Bitter also needs to push out the great scientist, and all of our cities must contribute scientist turns at various points to meet our tech goals.

The worker micro goes roughly like this:
- 1 worker in the north puts down a couple of cottage turns and is then gifted to TEAM as part of our peace treaty.
- 3 workers stay in the south to improve the stone city and gold city. After improving the required tiles, they move to the capital, to help with the chops for the Great Library and then the Mausoleum.
- 2 workers move to Bloody Mary and put down three more riverside cottages, which will all be worked 90% of the time. They then move over to help set up the Marble city.
- 3 workers move north, with two of them improving tiles around Bitter and Horse's Neck and roading towards the marble city, while 1 improves the capital. They all meet up with the 2 workers from Bloody Mary on the turn that the Marble City is founded, and complete its wheat farm in a single turn.
- After the marble city is founded, 2 workers stay in the north to improve it, and later connect spices.
- The remaining 6 workers head south and help set up the mausoleum city and chop out the wonders. 1 of them later heads back north to connect the spices.
- 2 new workers are also built; one out of Bloody Mary, and one whipped out of the capital. They help out with the chopping.

At the end of the run we thus have 10 workers, for 8 and soon 9 cities.
If you know what I mean.
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Here are before and after shots of our land.

NORTH - T79 vs. T100:






SOUTH - T79 vs. T100:




If you know what I mean.
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Things are looking very good, with us still being competitive in the demographics, and with an extremely solid micro plan laid out. If we land the Pyramids I'm going to start feeling downright confident about our chances here, Fin or no Fin. Our fast workers and Cre/Exp traits have been very useful so far.
I have to run.
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