Turn Report: T129
First, I've renamed all of the Workers. All hail Wikipedia (and thanks to Strike700, too)! This will help when I write up Worker plans and such.
Gladstone and Chamberlain (I'm trying to remember if TT vetoed that name before, but he's not here anymore, so :neenernee) are going to head south to prepare the ground for Samuel. I ended up 2-popping the Settler in Genesis because getting the Settler out next turn will work with the schedule much better. Fortunately, we get some decent overflow, which will go into a Bank.
Now, for something a little different.
Whosit's Domestic Affairs Report
Here I'll go into a little more detail about what our Workers and Cities are doing. This is basically a rough-draft of my eventual Worker Plan.
Genesis currently has no Worker attention, but since it has just been whipped, it can regrow into already improved tiles, anyway. It will build a Bank next, both for the income boost and to start preparing for Wall Street.
Exodus is working on troops. While there is still some infrastructure the city could use, we desperately need to reinvigorate our armed forces. Pikemen are going to be a priority, because the enemy will certainly have forces of Knights. Trudeau (who is Canadian, not British, but it's not like I care) is 4 turns away from completing the city's watermill, and the city is 6 turns from growth, when it will stagnate by working the completed plains-hill mine. +5 base hammers, total (+12 with modifiers).
Leviticus is a few turns away from whipping its University. The overflow will go into a Garden because the city needs more happiness and health. A Theatre will probably follow (while the Mayan Ball Court might have been superior, I think that the Garden has been working out pretty well for us). Disraeli must clear the jungle and build the remaining cottages alone.
Numbers is going to finish slow-building its University (7 turns). It is 4 turns from growth and Macmillon will complete a new farm in 4 turns. I will probably have the city build a Worker next because there will be no more improved tiles to grow into, although it could hire 2 Scientists (on top of the 2 free ones) which may be something to think about since the Great Library will be obsolete relatively soon. This city needs a lot more Worker attention; it especially needs roads to the north to facilitate troop movement.
Joshua has several Workers at the moment. Livingston and Eden are finishing up a plains-hill mine/chop, but will then proceed to complete a new road network directly linking Joshua to Exodus. It will cut down travel time from 3 turns to 2 for one-movers. Pearson is building cottages, and I have assigned MacDonald to build mines and workshops. We need to balance commerce with production here so that Joshua can help Exodus build our military forces. After the Forge here is complete (I am not sure if we'll whip it or not), we'll build a Barracks and crank out some troops before resuming infrastructure.
Judges is developing slowly, but with Major finishing a farm and Churchill finishing a mine, we should be able to speed up its growth. It is slowly working on a Forge, but when it grows into some Hammer tiles, things should speed up. Production is the focus here.
Ruth is still working on the Granary. As soon as it hits size 4 in two turns, we'll whip the Granary and start on a Forge, I think (to maximize our whipping potential). Thatcher is currently assigned to the city, but I do not plan to allocate more until our core cities are adequately developed. I will continue to build cottages, but I do want to mine the desert hills and/or watermill a few flood plains so that the city has some production beyond sacrificed citizens.
Right now, Numbers is the only place I figure we'll build another Worker in the near future since we want the rest to grow. Might pop another out of Leviticus, though. Our many of our core cities are underdeveloped and none have reached double-digits in population. I will continue to try and remedy this.
That concludes the Domestic Report.
Whosit's Military Report
What can I say? We're not doing very well militarily. Most of our units are hopelessly obsolete and even Barbarians are continuing to cause us headaches. Since we cannot even adequately secure our borders against unorganized rabble, I believe that even a half-assed invasion of our lands by one of our rivals will spell our doom.
Rome's Sentry Horse Archer continues to probe our borders at Ruth. I've moved a Pikeman (our [/i]only[/i] Pikeman, I think) down there as a show of "force," but we need a lot more, especially if we want to "pressure" S--nake. I am extremely concerned about the SSS Empire's actions, and I recommend that we bring Babylon to
Yellow Alert, Mr. President.
Exodus is currently our only military pump. Judges is still undeveloped, and Joshua is likewise underdeveloped, despite having been founded for quite some time.
Our "spy" in Incan lands shows that a Longbowman is moving north:
And a Horse Archer I sent out to fog-bust has discovered a strange gathering:
Is this a meeting of our enemies, or just a coincidental gathering? Well, you know my answer . . .
Our lack of roads around Numbers is making it extremely difficult to defend the city from Barbarians. I have had to move out a
Catapult to intercept a Barbarian Archer. It will probably survive because it has greater strength, but we need roads for internal transportation. In fact, many road projects of critical importance are still unfinished. Once Livingston and Eden have completed the Exodus-Joshua pass, I will assign them to build roads across our empire so that our cities are better connected and better able to reinforce each other in the event of invasion.
That concludes my Military Report.
I would very much like a Diplomatic Report, Mr. President, as well as your perspective on these matters.