Posts: 15,430
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Joined: Apr 2007
Gaspar Wrote:Sort of always going to be that result when you have such a huge number of teams and large skill disparities between the players. The maybe 6 players who can win it was a matter of which one got the best land/weakest neighbors. Give LP tons of credit - he got his good land by actually taking it from his neighbors. But I mean isn't really the main difference between LPs and MackSeven's situation that Commoxenu is a much tougher "out" than ASM/Azza? And maybe that former TT land is a lot nicer than former Azzaland.
Yeah pretty much this. I don't mean to take anything away from LP here, but LP and Mackseven have played remarkably similar games here, but Mackseven had much tougher opponents and that's that. I'm really becoming a big believer in the theory that one of the most important balancing factors in a game is player skill, and that seems to be the only one that is largely ignored in these games because we don't want to ever "offend" by rejecting players and whatnot.
Although in fairness, I don't think it's as big a problem in this game. This game never was going to be balanced, and everyone knew that going into it. For more competitive games though - player skill disparity is a big deal and I wish we had a better method of taking it into account. I think if/when a player is the prohibitive favorite at T0 and/or a player is virtually unable to win at T0, you have a bad situation.