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[SPOILERS] RB PB7 LURKER Thread

Zed-F Wrote:Kind of a shame that this game will likely all boil down to who started next to whom. Rather anticlimactic, that.

Sort of always going to be that result when you have such a huge number of teams and large skill disparities between the players. The maybe 6 players who can win it was a matter of which one got the best land/weakest neighbors. Give LP tons of credit - he got his good land by actually taking it from his neighbors. But I mean isn't really the main difference between LPs and MackSeven's situation that Commoxenu is a much tougher "out" than ASM/Azza? And maybe that former TT land is a lot nicer than former Azzaland.
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Gaspar Wrote:Sort of always going to be that result when you have such a huge number of teams and large skill disparities between the players. The maybe 6 players who can win it was a matter of which one got the best land/weakest neighbors. Give LP tons of credit - he got his good land by actually taking it from his neighbors. But I mean isn't really the main difference between LPs and MackSeven's situation that Commoxenu is a much tougher "out" than ASM/Azza? And maybe that former TT land is a lot nicer than former Azzaland.

Yeah pretty much this. I don't mean to take anything away from LP here, but LP and Mackseven have played remarkably similar games here, but Mackseven had much tougher opponents and that's that. I'm really becoming a big believer in the theory that one of the most important balancing factors in a game is player skill, and that seems to be the only one that is largely ignored in these games because we don't want to ever "offend" by rejecting players and whatnot.

Although in fairness, I don't think it's as big a problem in this game. This game never was going to be balanced, and everyone knew that going into it. For more competitive games though - player skill disparity is a big deal and I wish we had a better method of taking it into account. I think if/when a player is the prohibitive favorite at T0 and/or a player is virtually unable to win at T0, you have a bad situation.
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scooter Wrote:For more competitive games though - player skill disparity is a big deal and I wish we had a better method of taking it into account. I think if/when a player is the prohibitive favorite at T0 and/or a player is virtually unable to win at T0, you have a bad situation.

We could always enact some sort of ladder system or give some players handicaps. I don't think that's a good idea, it feels like a step in the wrong direction.
More people have been to Berlin than I have.
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Gaspar Wrote:But I mean isn't really the main difference between LPs and MackSeven's situation that Commoxenu is a much tougher "out" than ASM/Azza? And maybe that former TT land is a lot nicer than former Azzaland.

a) IMO TT's old land is better than Azza's
b) The land betweeen TT and LP is better than the stretch of tundra MackSeven had to walk to reach Azza
c) TT was distracted by ASM while Azza could have concentrated on MS
d) ASM leaving the doublegold-city without proper defenses was perhaps the most smoke move I have seen here.
e) CommoXenu did plan and execute an attack on MS that did cost MS a lot while HAK didn't do or plan anything similar. MS needed to whip and turn their prod to units because of CommoXenu while LP could play the way he planned.

OTOH LP does run a high military while MS were running very low and tried to catch up with a nearly 'farmer gambit. That did bite them quite hard.

What would have been had LP gotten sunrises start?
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T20 dogpile smile
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Nicolae Carpathia Wrote:T20 dogpile smile


Thats perhaps the best way to play a game where he is in anyway lol
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I think any of the good and above players would have handled the starts similarly. I think perhaps the other "opportunity" start is slowcheetahs. If one of the big boys had landed there they'd be in pretty good shape.

Its funny, you'd generally think having a lot of solid leaders with good starts bunched together would result in a lot of fireworks. (The sunrise/Ichabod/pindicator theatre.) But actually it has resulted in lots of NAPs. lol
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Gaspar Wrote:Its funny, you'd generally think having a lot of solid leaders with good starts bunched together would result in a lot of fireworks. (The sunrise/Ichabod/pindicator theatre.) But actually it has resulted in lots of NAPs. lol

They're all too smart to throw away their potential against each other, especially with the threat of Parkin looming on the horizon.

In all seriousness, someone with a silver tongue should just hijack that diplo thread and tell everyone "YO, SEND ALL YO SHIT AT LP!" It's there, so you might as well use it... If everyone just sent hordes of units after Parkin, that might stop him. Even a giant wave of "we're going to kill Parkin!" sentiment in the diplo thread would probably work to everyone's benefit so Parkin builds himself a larger army.

Btw, spoke to Lewwyn the other night. He's planning on knight rushing LP shhh
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Yeah I see sunrise talking about LP's GNP in his thread but why doesn't he post that picture in the diplo thread? Seems to me that many of the players in this game are really doing a poor job of leveraging that thread.
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scooter Wrote:Yeah I see sunrise talking about LP's GNP in his thread but why doesn't he post that picture in the diplo thread? Seems to me that many of the players in this game are really doing a poor job of leveraging that thread.

Yeah, totally agree. To me, the number one purpose of that thread was to arrange dogpiles since that's in everyone's best interest. Well, the number one purpose is trash-talk but that seems to have turned into trash-talking yourself.
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