Is that character a variant? (I just love getting asked that in channel.) - Charis

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Intersite Game - Turn Discussion Thread

This is very impressive work by both Sullla and kjn.
I have to run.
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kjn Wrote:I think I worked out a much easier way to grid the graphs. NB, this was using Numbers for Mac OS X, not sure if it's possible in Excel (Help! I'm turning into the dreaded PM-who-uses-Excel-for-everything!):

[Image: graph-reading-by-spreadsheet.jpg]

I pasted the cropped graph as an image into a Numbers document, and then placed a spread sheet over the graph. I had to make the cell backgrounds transparent, of course. Then I have to adjust the number of cells in the spread sheet to some sensible value (I just used 20 here, but one in each dimension is used by the header cells), and fit the size to the graph.

Estimated time per graph, five or ten minutes for this experiment.

You can use Paint.net with a pre-done grid and scale either the graph or the grid. Basically KJN except you scale the image to match the grid's major ticks.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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As I posted in the micro thread, I think we should assess the situation and our micro options next turn before playing.

Additionally I think we need to decide on our near future tech plan.

Incidentally: any interest in building Stonehenge?
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I'm curious. Border pops are going to be a weakness of ours. I like it better than other wonders, it syncs up with with fast EXP granaries, and synergises with rexing (even if we'll be playing a little catch-up).

How do you plan on 1-turning it? What does it cost, and what are our contingencies if it falls that turn/the turn after?
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Sad to report ... no horses visible.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Turn 43 - 2280BC

The German team performed a real jerk move. Everyone else ended turn with 25 hours left, they make everyone wait until there's 2 hours left, then they log in to play... and then log out without ending turn. Seriously, how big of a dick move is that? rant We had to wait out the full 44 hours again. I swear, I am going to kill this team.

[Image: ISDG-139s.jpg]

We have no horses. frown Sorry. Have to keep on looking further afield. This removes all doubt that copper/pigs location will be city #3.

I moved our exploring warrior north, which reveals no barbs anywhere near the copper area. We can safely move out workers to chop/road/etc. The northern worker finished the chop at Mansa's Muse, as highlighted above. The second worker has not moved yet. Awaiting further orders according to whatever micro plan we devise.

[Image: ISDG-140s.jpg]

Here is the chop about to finish our third worker at Mansa's Muse. We are going to have some very significant overflow here. I'm pretty sure we use that on a fast granary, which should be timed to hit the perfect 50% full food box. But open to suggestions here as well.

[Image: ISDG-141s.jpg]

Early turn Demos, mostly for kjn's sake when he wakes up. Our GNP is low because we do not have a tech selected, although we are almost certainly going Mysticism -> Polytheism here. (No one has founded a religion yet. We are locks for Judaism, and quite possibly will get Hinduism.)

We had a couple of things happen elsewhere in the world. German team whipped their capital from size 4 -> size 2 at the end of last turn; they discovered Bronze Working, used Spiritual to change civics, then whipped. That is a 100% settler build there, so they will plant their third city this turn or next turn. CivFanatics discovered Bronze Working this turn (12t research), CivPlayers got a tech (11t - I think Pottery? kjn can give his thoughts on this), and Apolyton grew their second city to size 3 and discovered a cheapish tech (7t, my guess is Mysticism due to lack of much Power increase this turn). Overall Power is up 9k this turn; -1k from German whip, +8k from CFC Bronze Working, and then likely another warrior build or 2k Power tech.

Micro Experts! Now is the time for you to shine. We've got the next two days to work out our plan for the next 10-15 turns. There are all kinds of questions we want to answer as a team. What are we building next in the capital? What are the workers going to do? Are we going to chop more settlers/workers in Copper City, or are we going to try and chop a wonder there? Time to roll up the sleeves and get to work! :D
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Ugh.. well, we should continue to look for horses at least. Settling towards the north isn't really appealing with all that jungle, but perhaps scouting that desert hill north of the fish will reveal something (depending on how many tiles AO's next border expansion reveals of course).

Other than that though, scouting generally towards the south would have my preference. Other than that Fish location, there's nothing noteworthy to the west yet, the north is blocked by jungle, and we won't be able to improve the resources to the east for quite some time.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Turn 44 - 2240BC

The German team actually ended their turn, which means we get to the next turn in a blazing 36 hours.

[Image: ISDG-143s.jpg]

We now have a third worker. They are moving according to the plan we have typed up in the micro thread. Worker A moved to the grassland forest tile southeast of the deer, to start a road next turn. Worker B continued cottaging the river grassland next to the capital, and will be finished next turn. Worker C, who was just born this turn, cottaged the plains river tile next to Mansa's Muse. Our setter out of the capital is due in 2t, and our copper city will be planted on T47.

With no barbs anywhere in view, I moved our exploring warrior a tile east. It didn't show too much, just another grassland forest. Let me know if you want me to go one more tile southeast, or double back next turn.

[Image: ISDG-144s.jpg]

Here's our chop overflow going into the granary at Mansa's Muse. This city with its low food cap definitely needs the granary ASAP to get off and running. This is when it's sweet to be Expansive.

Note for kjn: CivFanatics definitely did get Bronze Working tech last turn:

[Image: ISDG-145s.jpg]

We weren't entirely sure if they picked up BW or AH last turn. That bar graph pretty much answers the question. We probably need to go back and adjust the Power numbers accordingly.

[Image: ISDG-146s.jpg]

Early turn Demographics. We Play Civ discovered a new tech, their first since T29! I assumed that this had to be Bronze Working, but global Power only went up 6k. Unless someone had a warrior die between turns, WPC could not have discovered Bronze Working. Huh. They don't have Mysticism, and did not found a religion. What in the world did they get??? kjn, take your best guess here. tongue

CivFanatics got the only other score increase of the turn, their second city growing to size 2. They had an increase of 1 Food and a decrease of 1 Production last turn, before the size increase from this turn. We are still on 31 Food / 7 Production, to their 21 Food / 10 Production. I'll take it.
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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I think the warrior needs to head back. Ideally I suggest it move onto the site for city3 the turn the settler is en route, to prevent a forest from growing there.
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I think that likelihood is low enough that it's not worth worrying about. I like keeping the warrior in place, or even 1W, to gain a few extra tiles of fogbusting.

Correct me if I'm wrong, but wolves will no longer spawn? That's good, we have vision on any more tile 2-movers can attack from.
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