These two tiles were visible when I open the turn and I didn't care enough to check after I ended my turn.
Now for the promised conclusion.
I am relatively satisfied with the game.
In the end I think, I should have tried mages again instead of vampires. I was PHi, I should be able to produce a few Great Sages.
Anyway, I still would also be behind the ARC civ.
It's a shame that I lose here as a 2nd, I think I delivered the 3rd (or 4th) best performance.
I can't really jugde DaveV performance in this game.
Why has the game end this way ?
Magic is too strong, vampires despite everything are too limited (and maybe too weak ?) and in the end I actually blame the map.
Not as extreme as in the RB PB72, but I still felt disadvantaged on the map.
Let's look at the starting positions.
I use the already mentioned trick and modify promotion.
Unfortunately, only 100 visibility did not work, the game does not manage to simulate this in a reasonable time.
10 seems to be almost the limit.
I am Calabim, my plan should include many farms because my UU and UB both benefits from a lot of
![[Image: 5pop.png]](https://www.civforum.de/images/smilies/5pop.png)
.
In the course of this, rivers are more important to me than for others. I can built farms only near fresh water.
I can spread irrigation theoretically faster than in BTS, but effectively a lot later, since significantly more prioritization has to be made.
As already written in the last report, there are almost 5-6 tech trees in FFH2, and irrigation is not on the way for most important techs. Construction is not that expensive, but still, mostly useful for secondary advantages.
How is the river situation here ?
It seems to be reasonably okay.
I have 2 long rivers north of me.
But that's it. And these 2 rivers are surrounded by jungle. - And what has no jungle has swamp for -1 food.
I think just like irrigation, the ability to chop jungle is more or less late than in BtS.
Still, in comparison with Construction, bronze working is a military important tech.
I also have some hills in bad locations, which later becomes rather difficult.
Here for comparison Brian.
Here, too, jungle in the south, but much more directly usable land on the river. - And the jungle mostly on already "useless" hills.
And 2 mana from special places (visible), which I neglect something.
Davev doesn't look so good either, but it has a few oases that give fresh water again.
But also here, not a jungle and short distances late with irrigation.
Better than my start position too.
The situation is similar with Coldrain.
Bing also has some jungle on the river and a few bad hill chains.
Similar to Auro. - Auro's start is probably the worst from the farm point, but the Kurioatats want to have cottages.
In 200 turns, I think the start positions are relative similiar, but in the first ~100 turns ? I think I have the worst.
Now to the graphs:
In terms of points, I never was very good.
I like to push that on expensive techs and bad growth (farms).
Not right, but I just say that.
Probably too few settlers and too bad economy. - Which is in certain contrast to each other.
GNP is actually one of these points. I was always bad here.
The scale is of course massively distorted by Auro's culture output.
But I also slowly fought myself forward until the vampires (together with the blight) have reduced my
![[Image: 5pop.png]](https://www.civforum.de/images/smilies/5pop.png)
and with that, my general output.
I lost gold at 100% a short time.
In contrast to food, I was relativ good in the
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
department.
See my main point, not enough farms.
I lead even with a clear distance. Double the production of the second in one turn ?
My UB really paid off with
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
per
![[Image: 5pop.png]](https://www.civforum.de/images/smilies/5pop.png)
.
Until my
![[Image: 5pop.png]](https://www.civforum.de/images/smilies/5pop.png)
dropped, of course.
And here the food.
Relative long last place.
I made a leap forward when I settled the jungle, but that was after half of the game.
And I was still last of the great empires.
DaveV lost already half of his cities, Auro had only 3.
And here is the point, why I see myself in 3rd place of performance in this game.
I did something in contrast to Bing or Brian.
Coldrain clearly has the strongest military in the world and I don't know exactly how much of Auro is generated by the strong T4 units (and as such inflated) but I had the 3rd strongest military (in player hands) until the end.
What would I have done differently?
The first city was probably wrong. The city wasn't that good and I think, I could have expanded faster with food build workers than with hammer build.
Research wise, I should have prioritise bronze working more to clear the jungle - and generally settle in the jungle, even without BV. There were a few tiles without jungle.
Cartography was probably wrong too. City states was hardly better than God King at that time and Aristocracy would have been available a short time later. - "Only" 120 (60%) more beakers than Cartography.
Otherwise I should have left an Auro and coldrain to themselves and attack Bing.
Military forces in the round of my "declaration of war" towards coldrain:
Coldrain is dominating at the time - the Wood Golems are now starting with Fire2, in addition to 15 mages with ~10 promotions and 16 chariots.
I don't really think Auro can keep Minas Tirith with that force.
Auro defense consist more or less of 5 super units ?
This can work against Spectres, rather not against fireballs.
6 assassins are not enough either - especially since they lose against Coldrain's super mages anyway.
Bing, on the other hand, has 16 axemen - and 9 archers.
I have already 19 vampires alone.
Since fast recruitment in FFH2 is not so easy, should I be able to attack Bing without any risk ?
My skeletons have +90%, so they should be able to defeat axemen in the defence too.
In the end I would have been open to an attack by Coldrain, but the question is always whether you will voluntarily open a 2nd front.
And as you can see, I would have been open even if I tried to defend in that direction.
Coldrains had a speed advantage over me in my culture !
In the end, I do think we should be start discussion a bit over balancing.
I think, we should start thinking about mobility in general and mages in particular.
I know, my ideas are probably too drastic, but I throw a few ideas in here.
I don't expect all to be used
1. Remove the mobility promotions. - or add at least a need for combat X
2. Remove Spellextension (outside of SUM (and Heros ?)) - or add a level requirement too ?
3. Remove the Combatline from arcane units. Mages can relative easy collect XP and with that Combat Promotions. - Maybe create a new promotion line to replace combat without the own combat strength if you don't want to weaken summons/combat spells ?
As I mentioned a few lines above, mages can easily become strong enough to win against newly build assassins, which should be the classic counter against mages.
4. Remove the free spells if you have more than one mana node.