Posts: 2,504
Threads: 29
Joined: Oct 2009
We're going to found our fourth city next turn. Cull and Strike- the only two guys we've met are both on 2 cities each currently.
Orennaà has just grown and Marshall Mines will shortly. I advise we grow them both out. Marshall whilst building granary/chariots and Orennaà will be building oracle.
Two chops are about to go into oracle from workers on seperate riverside grass hills. I will then mine both these hills and grow into them in short order. This isn't going to be the quickest oracle build in the world but it's the best for the city and i think we have some time.
Capital just finished worker number 6. How's that comparing against our rivals lurkers? This will allow us to get all these cities up to speed asap. I advise using this worker to improve our capital somemore. Either a cottage or grassland mine. I'm personally in favour of the cottage.
Worker is in place to improve Twinkletopolis' cows the turn it is settled. We need to, obviously, get the food connected asap. Hunting is going to be teched soon anyhow and then we can grab the happy from the furs.
The overall plan seems to be going well and im happy that the expansion is going as i hoped. I don't think we'll be far behind in tech either (we are second on GNP although we are creative). Certainly nothing that oracle won't solve. We'll be getting metal casting as a reminder.
Tehre is a big splotch of black SE of our capital that we need to defog and we also need to build a chariot soonish and send towards Strike so i advise we scout that region as we send him east.