August 16th, 2013, 01:11
(This post was last modified: August 16th, 2013, 01:21 by plako.)
Posts: 6,893
Threads: 42
Joined: Oct 2009
T30
Played the turn a while ago. Scouting SW-SW didn't bring up any new resources so no screenshot. However there seems to be a bit more land in the east. Serdoa has grown his capital already to size 5. Might be planning to whip settler or have many good tiles to work.
I've been trying to figure out what to do from here. No desicions yet. 2nd city position is the next big desicion I need to make. Currently I'm planning to put my 2nd city NW from Corn mainly to go towards the direction that seems the best for early Exansion and still collects the Corn in 1st ring. It also has few hills to pick that is pretty important in RBmod that has made whipping significantly weaker. Where would you place 2nd city?
I've also been thinking about a bit longer term. Do I want to try some early wonder or focus on Expansion at this point. Main wonder candidates are Oracle + GLH. Stonehenge would also be nice, but I'm fairly certain I've no chance to get it. Other early ones I'm not giving a serious thought at this point.
Concerning Oracle, I would try to get Marble hooked either settling on it or allocating significant worker force to improve it. I don't like the fact I would need to research up to Priesthood early when there are no religions to grab anymore so I probably won't try. Realistically without cribbling the expansion too much I could get Oracle ~T60.
GLH would be nice, but very expensive I need 60 hammers for Lighthouse and 200 for GLH. Eventually I want Lighthouse in my capital so that wouldn't be a waste, but I do think I need get up to 5-6 cities before I should try it and it is probably too late then (~T70). I think also in this game MoM will be 1st wonder that I'll try actively grab. The route there could potentially give +2 happiness (Whales+Incense) so I could skip Monarchy temporarily. This route also enbales the shot at GLH in case it hasn't landed when I would be ready to grab it Probably the turn I get to Mathematics, but I won't expect to actually get it.
So it looks a lot like tech path will be something like this:
BW-Pottery-Sailing-AH-Writing-Maths-Calendar
Potentially at some point Archery. No self founded religion for me in this game it seems. It wasn't a big problem in PB8 so I think it will work alright also here. Only option will probably be bulbed Philo at some point.