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[Spoilers] Dreylin tries to take over the World ... casually?

I know what you mean about the coast shape implying a peninsula, but TBH I'd be a bit surprised if that turned out to be the case. That would mean there's only one land route into our civ, and I think that would be quite hard to balance for 12 players. My feeling is that the land will open out again past the Jungle and probably loop round to one side or the other.

I think I agree with SE-SE; same rationale as the skipping the corner in the NW - need to get the lay of the land more than find every potential resource.
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True, I'd be surprised too. At least the land is getting more narrow in the south, or so it seems. Anyway, no reason to keep guessing too much when we're about to find out the answer anyway in couple of turns :P.
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t12 -

Of course I could be wrong (again):


lol

And there's the Hippocampus discussed previously. Symbol of my old College:
[Image: TrevelyanCrestFinalCMS.jpg]
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Haa, never underestimate my peninsula predictions again! neenerneener
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t13 -

I shall never doubt again please


(Until the next time shhh )
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t14 & 15 -

Well here's a full view of our peninsula (rotated to fit the screen):


Not really sure about the South(Left); they're quite wide-spaced (we are CRE), but they pick up all the tiles. Maybe the one next to the Marble needs to move 1W(up) next to the Clams so it has them first-ring, but it doesn't have a lot of food either way.

I'm also wondering about reinstating the 1E of Clams spot as an easy nearby city to support pushing outwards - it supports a city 1S of Cows or even 1SE to claim the Corn second ring.

If it'd help considering, I can remove the signs next turn and take a clean shot. I think we need to look at settling Pigs City at size2 or size3 to compare with going to the Clams. I'll see if I can get time this weekend, although I've got most of my tax return to do so may not have time.

Also, in the process of setting up the shot I accidentally revealed this:


What has been seen cannot be unseen. nono
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By a quick look those look good. I am currently travelling so don't have time to put too much thought into it. After the weekend I should be able to sim something.

The city in the south (left) with Fish, Sheep & Deer + some riverside grass. It looks pretty good with Cre even pre IW. Possible 3rd or 4th city spot IMO. I agree that the marble city might be hard to settle because the food situation is rather bad there (clam + 2 farms).
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t16 -

We have our first improvement!


And demographics:

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So I built the sandbox map out to what we can see of our land. I ran it out to current turn, but haven't had time to sim any further.

I did look a little more at the dotmap in the South:


I was trying to get more food to the Marble/Gems city and realised that the Rice can only be irrigated along the blue line - which ties up a lot of tiles. So if we think of settling on the Rice, we can use the Southern Pig to feed the Marble & the Northern Pig to feed the Gems / hills region. Unfortunately it's not ideal for expanding since the Pigs are now second ring and it doesn't share Food with the Capital. So I'm thinking for city 2 we go either SE to the Deer/Sheep/Fish spot, or back to the NW Clams spot...?


Attached Files
.zip   RBPB32 t16 SIM.zip (Size: 16.5 KB / Downloads: 1)
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Re: Gems/Clams, we could build a WB at the Capital, time it to arrive at the Clams when the Settler gets there and get some exploration in on the way. It'd take 9t to move along our coast and get there, or 12t if we move it along the far side of the channel.
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