
A few shots of my land. A reminder to myself: move that selected worker first. That way, minimise time moving. Also, in general, work max food in Kim Jong Il, it has a low surplus.

My southern territories. Elkad is probing me with a warrior: I will be completing an axe next turn. KIS and Pyongyang are both growing ridiculously fast (+9 food surplus at max configuration), I'm gonna have to whip the crap out of them.

Here are my demographics working max science into Masonry. Elkad and DTG both have higher GNPs than I on the graphs... but it's not "real" GNP, much of it comes from Culture. So in general, I'm near top on research this game. My crop yield is mediocre compared to the fucker who waltzed into Borsche's capital, but it's not bad.
The question is, what going forward? I'm beginning to reassess what is best to set myself up for the midgame. Right now, I've been chasing Monotheism, but is that a good idea? Masonry isn't a wasted tech btw, it's required for construction.
Option 1: Chase Monotheism
My current path, would give me my own religion, and a 25% hammer bonus on infrastructure. Would give me some precious culture this early in the game. The downside is, we already have 2 religions in our landblob, and it is quite possible for me to simply conquer Elkad and take his holy city for my own.
Option 2: Pyramids
Very strong for SPI. The problem is, very expensive. I would need to go for Masonry-Writing-Mathematics to complete the chops. I have 4 2nd ring forests (120h) and 2 3rd ring forests (48h), meaning I'd need to make up 332 hammers elsewhere. I can get in the range of 14-20 hpt depending on mines and such.
That an insanely long time to take my capital out of commission. And what do I get out of it: Representation, when I already have the advantage of a bunch of cottages being worked and meeting my research needs. If I really wanted Pyramids, I would have positioned myself for it many, many turns ago. I think my window for this has fallen.
Option 3: WAR!
Similar tech path to Pyramids, going Writing-Mathematics-Construction-HBR, and eating my weakish neighbor.
Option 4: Chase Code of Laws
Good for rapid expansion, and again a similar path, and sets myself up for early Bureaucracy. A safe pick.
Now, will I need early culture or not (options 1 and 2). Lets look at my potential dotmap:

I don't really need early culture: I can position most cities so that resources are in the initial ring. Though it would be nice: early culture would allow me to move yellow and purple 1W (the former is more defensive, the latter grabs the crabs.
Also, note that all these cities are coastal, making Great Lighthouse a strong option. However, that has been nerfed to 1 trade route (and open borders is less accessible this game).
What about Colossus? Actually, that is a very very strong option. Unfortunately, no synergy with SPI and abusing caste. And I'm sure someone else has noticed that. I'm expecting OT4E to be aiming for either of these two coastal wonders.
In any case, I've dropped down to 0% science again, Masonry is no longer an early priority, even if I want to power to Monotheism, I'd need to save gold.
































