pocketbeetle Wrote:Hold on a second, do my eyes deceive me or do those mercenaries now all have at least 1 movement point?Thatâs not meant to happen!
Youâre not supposed to be able to hire instant units and then attack on the same go. Yes there are summons that mages can call, but these are typically balanced by being weaker, unable to use metal weapons and tied to a particular unit that requires a significant hammer (vampires) or time (mages) investment.
Since I consider the above slightly exploitative, Iâm going to try and avoid using it in this game.
Players in other FFH games might want to think about discussing it thoughâ¦
To me this doesn't sound at all out of line with everything else you can do with haste, such as:
* Getting two turns of production out of the one worker.
* Similarly two turns of mana node improvement from one adept.
* Moving on to a jungle hill with a 1 move unit, then casting haste, then moving to another jungle hill.
* Moving workers to a jungle/desert/whatever tile, hasting, then roading all in a single turn (which is basically a mix of the above).
I would have called this clever not an exploit. Do others think differently?
