Turn 85 report: Well we're boned

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Here is azza's stack on our previously connected Iron:
![[Image: CQN4j.jpg]](http://i.imgur.com/CQN4j.jpg)
2 axes, one with C1 and 1 with city raider 1. 2 spears unpromoted. 2 C1 chariots, 2 unpromoted chariots.
the praet to the SE is by himself. I'm sure more will be joining himshortly however.
we have decided that since the chariot in the aenid and the worker moved before azza played his turn, it would be giving him a double move not to move them first. the worker will mvoe west, loop around the lake to the odyssey to keep from being captured. the chariot will mvoe into beowulf.
after the attack we whipped a chariot in theodyssey (we had 3 hammers into it already) so that will join the city after azza's turn.
here is our forces:
the axe has a 15% fortification bonus. one spear has a 20% bonus, the other just moved from the gold and has 0. I guess they will all get an additional 10% as the turn rolls?
when the turn rolls we will gain an archer and a chariot. after azza moves we can move in another chariot and the warrior. the archer in the aeneid can be whipped next turn, but that means it won't arrive until 2 turns later.
the spear will stay in the forest until azza's turn (he could move as well, but no point in that). after his turn, I don't know if we leave him be or move him to the hill. probably move him to the hill.
its a shame we weren't able to get a wall in this city. another mistake. I had to talk lewwyn out of offering azza beowulf for peace. But I think we force him to fight, hope we get lucky, and if not, offer him the aeneid for peace. we can't hold it anyway, but the iron/pig city will be a production supercity if we can get it online quick enough, and we can use it to flodo the odyssey with metal units. 10 turns of peace would really help us and be worth the free city. eventually we may be able to take it back.
anyway, we're working the gold to avoid growth and get some extra commerce while we still can. we're keeping the city at size 1 so it will autoraze when azza captures it.
as you can see, we switched to HBR. I think it is 8, maybe 7 turns away. at least that will offer better defenses vs axes and praets than chariots and give us some flexibility that archers won't.
here is the odyssey after the chariot whip. 29 turns of whip unhappy

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here is inside gilgamesh:
![[Image: veNSW.jpg]](http://i.imgur.com/veNSW.jpg)
we had to take both grains to grow gilgamesh in one turn (we were planning to let it grow in 2 before war broke out). however, I just now made this change - swapped a village to the grassland hill. we can still grow but this will allow us to go max hamamers next turn, pop out the archer in one turn, and start a settler the following turn. this archer will be for the iron/pigs city with the settler. we have a worker that will be on the southern forest here next turn. thats 3 more to chop it though, we may wait or we may whip the settler sooner, not sure yet. all our southern workers are rushing back here to road to the new iron city and get ready to chop. we will have to give up our MoM dream, but the good news is that city has food, iron, lots of hills, and lots of forests to chop out axes and horse archers.
this war will work wonderfully for serdoa. I'd say 95% chance he gets MoM, 4.9% chance plako gets it. the other 2 IND's, scooter and adhoc/merovich are too far behind.
inside the iliad:
![[Image: EByfb.jpg]](http://i.imgur.com/EByfb.jpg)
it will build the archer for 1 turn, then whip, re growing to size 3 in 1 turn. next turn it can steal both grains, most likely, or at least the rice, as gilgamesh will go hammers to finish the archer. then it will have to give them up again so gilgamesh can use the foodhammers for the settler.
This archer probably won't make it to beowulf in time to be relevant, but it can make it to the odyssey and start building up a fortification bonus.
The demos show how how awesome we be if we could just secure a more permanent peace
thanks to the trade routes and working the gold, we are #1 GNP at 0% science. we are 75 GNP at 100% science.
of course this will dip soon when we lose the gold. every turn we hold beowulf helps us get HBR that much quicker, though.
here is our new trade connection with Brick:
![[Image: izt40.jpg]](http://i.imgur.com/izt40.jpg)
Just for the hell of it I offered him gold, wheat, rice and fish for Iron. telegraphing desperation too much? lol. he'll decline I'm sure. I also reoffered map trade to serdoa. don't really need the maps but it would be nice to get a trade connection

. I'm hioping he'll accept now that we have found his borders, but I doubt it. It sure would be nice if we could secure a friend here.
power graph:
we're ahead of azza in MFG, ahead of azza and serdoa in GNP and food. serdoa isn't building an army or settlers, but has a very high MFG, so he may land the pyramids soon.
Please don't go. The drones need you. They look up to you.