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[Spoilers] PB 66

If your game setup includes "True AI Diplo" and you have met both plemo and civac in-game and they have met each other and the two of them are not already at war and they are not in an enforced peace treaty with each other, there should just be an option when you open a diplo window with plemo, on the side of the screen with all plemo's stuff (near the bottom, I think?) that says, "Declare War on civac" (or "declare war on [whatever civac has named the civ]" - I forget which) - if you're not playing with True AI Diplo turned on or they're already at war or in enforced peace, there's no clear-cut way to request this, but offering to trade your iron or copper or other military resource for your trade partner's identical resource is usually read as "let's be war allies" - and some players then try to convey more-nuanced information by requesting specific cities, other resources, gold, or whatever else comes handy in the hope that it will be correctly interpreted.  This frequently results in hilarious (for lurkers) misinterpretations of intent, but is sometimes highly effective.

(I personally would prefer to go back to the long-ago standard of "no using gold as a countdown, no using resources or cities as code for anything; only propose deals that you expect the recipient may accept" - but that hasn't been the standard for a lonnnnnng time now.)
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I thought game was true ai diplo but i guess not? Offered cooper to plemo and lets see what happens
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(October 14th, 2022, 19:23)Alhazard Wrote: Sorry I been very busy so havent been updating but civac's play really makes me angry. he sends his entire army to my borders and plant a pink dot right in my face while they have a grassland sheep and corn that are not improved that is way close to their borders. If I was reasonable, I would be getting currency and expanding all the fillers (at least 5 maybe 7 more cities that I can expand peacefully) then outech and rush with knights or something but I am so angry that I really want to get construction next then whip whatever I can to steamroll them.

So this one really had me stumped, but I guess it comes down to how little knowledge you had of our lands.


The marble is for a first-ring city similarly placed to Memphis, so expecting to settle something beyond that wasn't exactly a pink-dot. We had a lot of lakes and not much food in this direction, so fitting in cities was a challenge. We'd been fighting hordes of barbarians coming from the south so we expected it to be empty (which probably explains that barb you saw walking away; it's mission was set to attack us instead). In fact, if Magic's burning of Crushbone hadn't set us back 5-10 turns, we'd handily have beat you to both of these spots.

As we saw it, Byblos was more important for us to challenge as it blocked the way to the eastern corn and sheep you were complaining about. That little strip of land your warrior is on N of Byblos was the only landbridge to that area, which we very much wanted.

(November 22nd, 2022, 22:06)Alhazard Wrote: ok so civac offered fish fish while his power is spiking. offered back but not to OB.

I don't remember what we were whipping, but I believe it was religious buildings due to landing the AP. Power spike was most likely pushing out some actual defenders. Why didn't you offer back OB though? Without that to monitor the border there was no way we could have trusted you to not attack the moment our attention was turned elsewhere.

I'm sorry that the map set us up to be enemies; luckily for us your horse was almost as inconveniently placed as ours (it's the one your warrior is standing on up there), but I believe a more aggressive play could have wiped us out from the fog around the time we made contact.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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