T111.
Annoying fail to spread religion.
End of turn I now have all the religion techs.
Temple (6) count for my cities + Carnival (1):
Minas Tirithl: 2/7 (building the wonder for the moment)
Rivendell: 4/7
Edoras: 4/7
Next turn I should add two more temples. I will revolt to Corruption of Spirit and add couple of their priests for collateral purposes on land tiles. I have cultists already if anyone dares to stay close to water.
Capital working on the wonder.
With chops it should be 3 more turns to finish it.
The health is starting to become issue (not that much yet) but I offered this to xist anyway:
Basically saying you don't need to fight me or rather please don't fight with me... heh. I could use some of that health. I do have my own Cow too but I don't have time to road it.
xist has stack here.
My culture is pretty dominant around his captured barb city.
The city might flip I guess but I don't remember how easily that can even happen.
Victory screen.
Still very far away. But the key to success is to run culture slider and from here I might start to use it... or do I need to tech a bit more?
The question is do I need better defense for later? Probably. Do I need to prepare already and how much? Definitely some because obviously when I get closer to victory date all my neighbors will probably attack me.
I was thinking of grabbing Feral Bond and Animal Mastery (4 turns) for Beast Masters and Baron. High str units (BMs are 14) to use on defense if they'll come after me. Also quite cheap to get to (techwise).
Other options for later is to tech Poisons or even Guilds for Shadows (requires Council of Esus as my religion though) to deal with Mages.
Or to get Religious Law (for Chalid) and Righteousness (to use Chalid's Pillar of Fire). Chalid already has Crown of Brilliance which seems to do automatic damage with range of +1 to all units next it at the beginning of each turn if I read it correctly. It can wear off (+25% chance) but I can cast it again anyway. Teching to Righteousness and Religious Law is 9 turns. Very nice to have but this would delay my culture run by quite a lot. So probably not.
One even crazier idea is to tech Righteousness and Infernal Pact. Build Infernal Grimore and pick Divine Essence as my free tech

. And then build my hero: Eurabatres the Gold Dragon

. At current rate that would take me about 10 turns to get Divine Essence. That would be pretty hilarious to do but again would delay my victory run... still, very tempting

. So maybe worth to consider...