T95:
- Central Command completes a Settler tentatively bound for The Lighthouse location. I was originally going to start a worker due in 4 turns (that's pretty good going) but I'm instead going to build a Barracks due in 3, in light of the prospect of an upcoming mini-war against ZPV.
- The Factory has just completed the Horse Archer (unnamed) and has started on another, due in 4.
- The Castle has grown to size 2 and will grow again in 5 turns. It also has a Granary due in 4. I also have 2 workers chopping nearby. I have a lot of chopping to do to clear the forests and in particula the junglehills and forest/hills from around the city. It will build a Barracks next and then churn out units. It will receive lots of chops in the near future. It is also quite heavily fortified right now (perhaps too much so). I have an Axe, a Spear, 2 Immortals and a Horse Archer in and around the city. And I also have a Skirmisher on the way. It's also on a hill. Right on the border of India and Carthage, this is a true Castle.
- The Bank will grow to size 4 next turn where it will work another cottage. I have a worker planting cottages there and I will build a much needed road between it and The Castle with him shortly as well. The Bank is on max commerce config but is slow building a Spear to compliment its Axe, due in 4.
- The Grocer will grow to size 2 net turn. It is slowly building a Granary but that will speed up when the grass/Iron is mined and worker. It will get done *just* in time. I also have another worker there chopping the dye and it will build a road there too ijn time for Calendar.
- The Harbour has just finished Carpenter the Worker who has finished the road between The Harbour and The Factory. Carpenter will now road to the Lighthouse (unless I change my mind about where to build the city.) The Harbour will put a turn into a Lighthouse while it regrows before starting another Worker at size 2. I have a lot of whip anger here and only the Fish and a mine improved so I'm in no rush to grow. Plus I desperately need more workers. So I guess this is my worker pump.
Calendar is currently due in 6 (almost 5) but that's with Central Command on max hammers configuration. I can easily work a few coast tiles to speed it up later, but with The Bank growing into a cottage next turn, that probably won't even be necessary.
Finally, Central Command has sneaked into the top 5 cities, yay!
- Central Command completes a Settler tentatively bound for The Lighthouse location. I was originally going to start a worker due in 4 turns (that's pretty good going) but I'm instead going to build a Barracks due in 3, in light of the prospect of an upcoming mini-war against ZPV.
- The Factory has just completed the Horse Archer (unnamed) and has started on another, due in 4.
- The Castle has grown to size 2 and will grow again in 5 turns. It also has a Granary due in 4. I also have 2 workers chopping nearby. I have a lot of chopping to do to clear the forests and in particula the junglehills and forest/hills from around the city. It will build a Barracks next and then churn out units. It will receive lots of chops in the near future. It is also quite heavily fortified right now (perhaps too much so). I have an Axe, a Spear, 2 Immortals and a Horse Archer in and around the city. And I also have a Skirmisher on the way. It's also on a hill. Right on the border of India and Carthage, this is a true Castle.
- The Bank will grow to size 4 next turn where it will work another cottage. I have a worker planting cottages there and I will build a much needed road between it and The Castle with him shortly as well. The Bank is on max commerce config but is slow building a Spear to compliment its Axe, due in 4.
- The Grocer will grow to size 2 net turn. It is slowly building a Granary but that will speed up when the grass/Iron is mined and worker. It will get done *just* in time. I also have another worker there chopping the dye and it will build a road there too ijn time for Calendar.
- The Harbour has just finished Carpenter the Worker who has finished the road between The Harbour and The Factory. Carpenter will now road to the Lighthouse (unless I change my mind about where to build the city.) The Harbour will put a turn into a Lighthouse while it regrows before starting another Worker at size 2. I have a lot of whip anger here and only the Fish and a mine improved so I'm in no rush to grow. Plus I desperately need more workers. So I guess this is my worker pump.

Calendar is currently due in 6 (almost 5) but that's with Central Command on max hammers configuration. I can easily work a few coast tiles to speed it up later, but with The Bank growing into a cottage next turn, that probably won't even be necessary.
Finally, Central Command has sneaked into the top 5 cities, yay!

![[Image: T95Techs.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T95Techs.jpg)
![[Image: T99HippoSiege.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99HippoSiege.jpg)
![[Image: T99HippoBattle1.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99HippoBattle1.jpg)
![[Image: T99HippoBattle2.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99HippoBattle2.jpg)
![[Image: T99HippoCapture.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99HippoCapture.jpg)
![[Image: T99HippoRuins.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99HippoRuins.jpg)
![[Image: T99WorkerGrab.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99WorkerGrab.jpg)
![[Image: T99Log.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T99Log.jpg)


![[Image: T100WarOverview.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T100WarOverview.jpg)
![[Image: T100War1.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T100War1.jpg)
![[Image: T100War2.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T100War2.jpg)
![[Image: T100War3.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T100War3.jpg)
![[Image: T100RegoAttacks.jpg]](http://www.freewebs.com/shadyforce/RBPitboss1/T100RegoAttacks.jpg)