Turn 74-75. After completing these two turns we'll be in the AD years so I'll provide a bit of an overview of my empire.
Civil Service came in on T74 so I revolted immediately so I can get that into full effect. I sent my Great Scientist towards my capital to get the academy up an running but I must have misjudged or incorrectly moved the GS because I won't get to see the effects to my research until T76. Also no one else has adopted Bureaucracy, I'm the first one, so each additional turn I hold this advantage will be great. I will explain what this has done for me and my economy later on. First let's take a look at my land.
Here are my core cities that are reasonably well developed. I don't have Calendar or Monarchy to make use of the spices and wine, but I'm not really struggling against the happy cap. My cities are trying to grow. I don't have many farms (just the corn and flood plains tile are being used) so perhaps it's not surprising my growth hasn't been great. Instead I have focused working lots of cottages->towns and since I am also financial, I think this has effectively made me leader or close to in tech. As you can see I like to leave myself lots of notes because on several occasions I have forgotten what my goals were due to slow turns.
My capital, Vault 13, is a hybrid city and is clearly the production powerhouse of my civilisation. I now have the benefit of +50% production to appreciate from Bureaucracy, not to mention it is also contributing the most coins into my coffers. It'll become a great deal stronger with the academy due next turn. Both the happy and healthy caps are not in distress so my main goal is to grow this bad boy to use more tiles. I'll aim to cottage most of the grassland tiles to better my economy, then switch city workers back to production if something needs building. I built the Pyramids way back when and with Metal Casting my next priority and getting a forge in here, perhaps I'll be able to land a Great Engineer or two.
Shady Sands is my 2nd strongest city and is focused towards research and economy. If I can't work improved tiles here I've been running scientists since they put away 6 beakers from being in Representation. I'd also like a 2nd Great Scientist to put another academy in this city, since if you minus the palace it does just about as much good in this respect as my capital. Again I'm trying to get it to grow onto grassland cottages. The grassland hills will provide good production in the future in conjunction with the horse and cows.
Junktown is also a commerce city. This is due to site having silver, furs and two oases to start with. It sometimes borrows the irrigated corn off Shady Sands if it can, and again here I'll be trying to grow onto grassland cottages. I am currently working the forest to utilise the +25% production to buildings from Organised Religion, and it looks like I'll whip the market in the next turn or so.
Here is my border with Malakai. Currently I only have one city but hopefully it will consist of two border cities and a third just behind to provide support and a place to stage defenders.
The Hub is currently my only coastal city. It doesn't have great production and it is growing faster than I can build tile improvements for it. This means I'll likely whip this city a lot, and if I can eventually steal that corn tile away from Malakai it will be a strong city, probably worthy of Maoi Statues. For the time being it is another commerce city with several coast tiles and grassland cottages to work. A market is being built here for this benefit and will likely be whipped ASAP.
Over on the other side and down towards the south is the land I share with Jowy. He has been very slow getting cities up because of his war with Strike but I haven't been too bold here and settled just the two cities that are indisputably in the northern hemisphere and on 'my side'. There's plenty of room for filler cities, and since my economy is looking quite good I'll probably drop a few more in the next 10 or so turns.
Necropolis is very much a new city only just about to pop it's 2nd ring borders. It is another hybrid city which will work cottages mostly, but have the production capabilities if it needs to build something. I'll also get dyes out of this but I am lacking Bronze Working to clear the jungle. I founded it behind a river so this should help me defend it better should the time come.
The Boneyard is my newest city and hasn't really had a chance to do anything yet. This site has a bit more production potential, it itself is on a hill for defense. I just added my religion to this city this turn so the borders will expand in 5 turns. When this happens I should have a fairly solid southern border.
That's it for my cities. I'll now just include a few more screenshots of my economy and military for comparison purposes.
I've included my values for both 100% and 0% research. Unit supply costs are quite low so I can support a much larger army. Other than that I hope my numbers a fairly competitive.
From a military perspective I am sitting in fourth. Kyan has been sky rocketing for the past 10 or so turns and it looks like others are just reacting to him mostly. I have set up a bit of a sentry net to my west and will be looking to do something similar down south. I have the production capabilities (not to mention I'm not far behind in military strength) to be able to protect myself. I have stone for whipping walls should the need arise. Since Kyan has the largest score and biggest empire I plan to focus on improving my economy and cities rather than military. With some good diplomacy and recon work hopefully this is do-able.
Lastly I put the demographics in (at 100% research). As you can see I am number 1 here in GNP. I can't say what Kyan is doing with his slider but regardless I am confident in this area. I know he has a fair bit more culture contributing to his GNP and I'm yet to drop my academy in my capital. Hopefully being competitive in this regard keeps me well and truly in this game. Soldier points I have just recently dropped to fourth (his could be easily fixed) but in everything else that counts I am in a healthy 2nd or 3rd. Obviously as my cities develop and I catch or surpass Kyan in city numbers I may even be able to take number 1 spot.
So as it stand with this game, Malakai and I have been taking turns to leap frog one another for second place scorewise. Over the next 2-4 turns most of my cities will have market places complete and boost my commerce output significantly I predict. My economy should be able to support a few more cities after that so I'll continue expanding. I also need a few more workers to keep up with cities growing on to improved tiles. With an ear to the ground I'll pay attention to the military concerns of my rivals and with a little hard work hopefully I'll be around for another 75 turns. Well I hope I can instill some faith in lurkers that I may be able to win this game, despite Kyan's significant score lead. We all saw what happened to Speaker and Sullla, now what's the outcome when this happens to someone a little less skilled with Civ 4? My point is it's not over yet, by any means. For those that take the time to read my thread I would like to thank you. Also for the comments that you leave, they are usually nothing but extremely helpful, so thank you once again.