turn 20:
My worker is now out. He will start irrigating the corn next turn, so I put one turn into road-building NW of the capital along the way. No barbarians sighted yet.
Calabim diplo-dump follows. If they did get a great prophet from an event, they haven't settled it and are probably intending to use it to found a religion... I don't think Fellowship of Leaves offers the vampires enough to try to poach it from me though. I would go for Runes of Kilmorph in their place and try to build the Mines of Gal-dur for the Iron, saving 4200 beakers' worth of research on Smelting and Iron Working. Everyone else needs Iron Working anyway if they want to build Champions, but the Calabim need Feudalism for vampires which are their substitute.
Hi guys, had a pleasant chat with sunrise last night and just saw your scout in-game, congrats on somehow keeping it alive with the rather large number of animals around.
I appreciate we both view each others' civs as dangerous opponents, but mutual respect is probably the best foundation for a relationship in this game, as such I'd be open to exchanging some information. Of particular interest to me, of course, is the timing of when you plan to use your world spell. For my part I have no intention of using mine except as an emergency defensive card.
Yeah, your world spell is pretty much a (powerful) deterrent, no surprise there. In the interest of good relations we have no problem sharing the timing with you as long as you agree not to keep it confidential. At this point there is a bit of disagreement on what the best time to use it is, but I can say we aren't going to fire it in the immediate future. Are you looking for something along the lines of a 10 turn warning?
Do you want to start sharing info on the map, other players met, etc? We can't trade maps yet but we can give general descriptions, and perhaps share a theory or two :-).
Darrell
You meant keep it confidential instead of "not confidential" right? But yeah I was just hoping for a short term warning sort of thing, you're obviously free to use it any time you like.
I'm 99% certain as to what map script we're on, curious as to what your guess is though! Sunrise told me you guys had half jokingly discussed rushing me, I really wouldn't bother since hmm, shall we say, I have Doviello as a neighbour and more credible invasion threats to deter in the early game than unbonused bloodpets. Also, there are dwarves around who appear to have a good start since they got a free tech early (Agriculture) and have just revolted to Agrarianism (Calendar). So, the 3 civs with the scariest military units as neighbours. This should be all the assurance you need that I'm not going to attempt any silly rushes with my world spell.
So you kept your scout alive quite a while - I'd guess you've met one or two others by now?
Yeah, bad typo :-). Once we have a better team consensus on when to hit the shiny red button, we'll update you.
You've shared quite a bit with us, thanks for the trust. Sucks to be next to Mahala but with your world spell she'll probably go in another direction. That's bad news about the Dwarves. We popped four huts, two gave ~20 gold (which turned out to be huge as we lacked the cash to buy a free Great Prophet), and the other two gave experience, which got munched by a bear. Not so nice as a tech, eh? So far we have only met you, but our scouting has suffered a bit. Here is the settings info we found http://img829.imageshack.us/img829/7776/...ot0014.jpg. If you look at the map name, you see "rainshadow" which to me indicates the "perfect world" map script.
Just to be clear, sunrise089 discussed rushing *with* you, but he considered it an academic discussion :-). I prefer to cooperate with my nearest neighbor, my observation is that it just works out better.
Darrell
P.S. Hopefully your post in the PBEM1 lurker thread doesn't point to your PBEM2 game strategy!
Hmm I wasn't even aware of the existence of a "perfect world" map script, it looks like a perfect fit for Lakes as far as I can tell, although I haven't much sight to my west. I thought the "buy a prophet" event cost 50-60 gold, is it different on quick? In any case I have a free Lair specialist too (my starting position was subpar and everyone else seemed to be getting lucky so I gambled), and both Doviello and Luchuirp got free techs, so everything balances out I guess. How do you know I'm your nearest neighbour if you haven't met anyone else yet anyway? Is your capital just outside my fog radius or something?
About the post in the PBEM1 thread it's as academic as sunrise's discussion about rushing me
I do have forests to slow invading units down and life mana for destroy undead, so mass spectres aren't as much of an issue for me as they would be to other civs.
Score updates:
Sciz 92: 4 pop 3 tech
Varn 92: 4 pop 3 tech
Bit of a sudden jump for the Malakim, they must have picked up a free tech somewhere.
Flauros 77: 2 pop 3 tech
Perpentach 71: 3 pop 2 tech
Arendel 64: 2 pop 2 tech
Amelia 53: 2 pop 1 tech
Mahala 53: 2 pop 1 tech
My worker is now out. He will start irrigating the corn next turn, so I put one turn into road-building NW of the capital along the way. No barbarians sighted yet.
Calabim diplo-dump follows. If they did get a great prophet from an event, they haven't settled it and are probably intending to use it to found a religion... I don't think Fellowship of Leaves offers the vampires enough to try to poach it from me though. I would go for Runes of Kilmorph in their place and try to build the Mines of Gal-dur for the Iron, saving 4200 beakers' worth of research on Smelting and Iron Working. Everyone else needs Iron Working anyway if they want to build Champions, but the Calabim need Feudalism for vampires which are their substitute.
Hi guys, had a pleasant chat with sunrise last night and just saw your scout in-game, congrats on somehow keeping it alive with the rather large number of animals around.
I appreciate we both view each others' civs as dangerous opponents, but mutual respect is probably the best foundation for a relationship in this game, as such I'd be open to exchanging some information. Of particular interest to me, of course, is the timing of when you plan to use your world spell. For my part I have no intention of using mine except as an emergency defensive card.
Yeah, your world spell is pretty much a (powerful) deterrent, no surprise there. In the interest of good relations we have no problem sharing the timing with you as long as you agree not to keep it confidential. At this point there is a bit of disagreement on what the best time to use it is, but I can say we aren't going to fire it in the immediate future. Are you looking for something along the lines of a 10 turn warning?
Do you want to start sharing info on the map, other players met, etc? We can't trade maps yet but we can give general descriptions, and perhaps share a theory or two :-).
Darrell
You meant keep it confidential instead of "not confidential" right? But yeah I was just hoping for a short term warning sort of thing, you're obviously free to use it any time you like.
I'm 99% certain as to what map script we're on, curious as to what your guess is though! Sunrise told me you guys had half jokingly discussed rushing me, I really wouldn't bother since hmm, shall we say, I have Doviello as a neighbour and more credible invasion threats to deter in the early game than unbonused bloodpets. Also, there are dwarves around who appear to have a good start since they got a free tech early (Agriculture) and have just revolted to Agrarianism (Calendar). So, the 3 civs with the scariest military units as neighbours. This should be all the assurance you need that I'm not going to attempt any silly rushes with my world spell.
So you kept your scout alive quite a while - I'd guess you've met one or two others by now?
Yeah, bad typo :-). Once we have a better team consensus on when to hit the shiny red button, we'll update you.
You've shared quite a bit with us, thanks for the trust. Sucks to be next to Mahala but with your world spell she'll probably go in another direction. That's bad news about the Dwarves. We popped four huts, two gave ~20 gold (which turned out to be huge as we lacked the cash to buy a free Great Prophet), and the other two gave experience, which got munched by a bear. Not so nice as a tech, eh? So far we have only met you, but our scouting has suffered a bit. Here is the settings info we found http://img829.imageshack.us/img829/7776/...ot0014.jpg. If you look at the map name, you see "rainshadow" which to me indicates the "perfect world" map script.
Just to be clear, sunrise089 discussed rushing *with* you, but he considered it an academic discussion :-). I prefer to cooperate with my nearest neighbor, my observation is that it just works out better.
Darrell
P.S. Hopefully your post in the PBEM1 lurker thread doesn't point to your PBEM2 game strategy!
Hmm I wasn't even aware of the existence of a "perfect world" map script, it looks like a perfect fit for Lakes as far as I can tell, although I haven't much sight to my west. I thought the "buy a prophet" event cost 50-60 gold, is it different on quick? In any case I have a free Lair specialist too (my starting position was subpar and everyone else seemed to be getting lucky so I gambled), and both Doviello and Luchuirp got free techs, so everything balances out I guess. How do you know I'm your nearest neighbour if you haven't met anyone else yet anyway? Is your capital just outside my fog radius or something?
About the post in the PBEM1 thread it's as academic as sunrise's discussion about rushing me
I do have forests to slow invading units down and life mana for destroy undead, so mass spectres aren't as much of an issue for me as they would be to other civs.Score updates:
Sciz 92: 4 pop 3 tech
Varn 92: 4 pop 3 tech
Bit of a sudden jump for the Malakim, they must have picked up a free tech somewhere.
Flauros 77: 2 pop 3 tech
Perpentach 71: 3 pop 2 tech
Arendel 64: 2 pop 2 tech
Amelia 53: 2 pop 1 tech
Mahala 53: 2 pop 1 tech

![[Image: ffp15.jpg]](http://img405.imageshack.us/img405/3112/ffp15.jpg)
![[Image: ffp14.jpg]](http://img152.imageshack.us/img152/2014/ffp14.jpg)
![[Image: ffp16.jpg]](http://img148.imageshack.us/img148/3746/ffp16.jpg)