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Turn Reporting Thread

After TEAM have played:




We called it, unfortunately frown
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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We can kill that, I know we can!

Darrell
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(Originally posted by Plako)

No defenders in Losing. Moved warriors to allow them to make a mistake and kill warrior with Archer leaving Losing with less defenders.

[Image: civ4screenshot1074.jpg]

Found a Gillette warrior. Maybe some ambitious settling plans.
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Graphs after ending turn:

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[Image: civ4screenshot1081.jpg]
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I have to run.
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They got both of our warriors. Settling and killing that warrior seems only viable move.

[Image: civ4screenshot1083.jpg]

Sabotage production is 231 in thier capital.
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Demographiccs after TEAM and M3 have played:

[Image: civ4screenshot1084.jpg]
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There was surprise waiting i.e. another Archer. That is ok though. Better here than accumulating fortification bonuses inside city. Otherwise played according to Zak's plan.

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Situation after teams move

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TEAM has 2 workes improving horses. We're in good position to prevent them being utilised.

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Moving scout to help to see what TEAM is doing

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Big army brewing:
[Image: civ4screenshot1108.jpg]

Cities
[Image: civ4screenshot1100.jpg]
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Graphs
[Image: civ4screenshot1103.jpg]
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TEAM has moved.

[Image: civ4screenshot1109.jpg]

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[Image: civ4screenshot1111.jpg]
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Desicion time. Another Archer gets inside city:

[Image: civ4screenshot1112.jpg]
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