T33
Lurkers your input is now needed. c2 is pretty much certain next city. However I've 3 candidates for city #3.
* c3a is on plains hill and has best amount/quality of non-resource tiles around it e.g. 6 grassland tiles (riverside is lot less important for Rb mod financial). Main weakness is that gold is on 2nd ring so I would need to start with Barracks to pop borders ASAP and chop a forest towards it
* c3b has both wheat and gold 1st ring that is its main virtue. Also commerce from lake might prove short term useful
* c3c would also claim Clams, but would't have only gold hill for production. It is also far away, that potentially could also be useful as a sprinboard towards Serdoa
Currently c3a feels strongest Candidate, but what do you think?
I also want a city to establish border towards Serdoa probably with my 4th city. If somehow possible it should be settled on a hill and occupy the area between the mountains so that there is no point for Serdoa to settle over it. Here are some candidates:
* c4a and c4b are just settling fairly and claiming the resources that are on my side of the border. Not liking these much, but c4b feels a bit better giving more forests and better control over the area. Not being in a hill is serious liability though. I also need to check what is in the sea north not to orphan sea food there
* c4c is pretty safe spot that could claim Sheep. Main problem is that I probably will almost certainly lose any 2nd ring culture battle in this area eventually to Serdoa since he can run Caste way more than I can as Spiritual
* C4d and c4e are very far and in the area of influence of Serdoa. I probably can't settle them as my 4th city so these would be more like c5a and c5b, but then I would also have much better places near my core to settle so not really sure this would be worth it. Also would definately annoy Serdoa and requires significant defenses
I guess with this border I'm best of settling c4b. It claims marble and incense and potentially gives me option to settle c4d and c4e later, if Serdoa gives that alternative (very unlikely).
Scouting didn't reveal much new info
Lurkers your input is now needed. c2 is pretty much certain next city. However I've 3 candidates for city #3.
* c3a is on plains hill and has best amount/quality of non-resource tiles around it e.g. 6 grassland tiles (riverside is lot less important for Rb mod financial). Main weakness is that gold is on 2nd ring so I would need to start with Barracks to pop borders ASAP and chop a forest towards it
* c3b has both wheat and gold 1st ring that is its main virtue. Also commerce from lake might prove short term useful
* c3c would also claim Clams, but would't have only gold hill for production. It is also far away, that potentially could also be useful as a sprinboard towards Serdoa
Currently c3a feels strongest Candidate, but what do you think?
I also want a city to establish border towards Serdoa probably with my 4th city. If somehow possible it should be settled on a hill and occupy the area between the mountains so that there is no point for Serdoa to settle over it. Here are some candidates:
* c4a and c4b are just settling fairly and claiming the resources that are on my side of the border. Not liking these much, but c4b feels a bit better giving more forests and better control over the area. Not being in a hill is serious liability though. I also need to check what is in the sea north not to orphan sea food there
* c4c is pretty safe spot that could claim Sheep. Main problem is that I probably will almost certainly lose any 2nd ring culture battle in this area eventually to Serdoa since he can run Caste way more than I can as Spiritual
* C4d and c4e are very far and in the area of influence of Serdoa. I probably can't settle them as my 4th city so these would be more like c5a and c5b, but then I would also have much better places near my core to settle so not really sure this would be worth it. Also would definately annoy Serdoa and requires significant defenses
I guess with this border I'm best of settling c4b. It claims marble and incense and potentially gives me option to settle c4d and c4e later, if Serdoa gives that alternative (very unlikely).
Scouting didn't reveal much new info

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. I guess I just need to accept the barracks build there. With a whip it can be done pretty fast and might even be useful to get few units with promotion out of the city. The 4th city is still problematic. I'm currently thinking that it pretty much has to be c4b or c4c. c4c is gambling, because without Sheep that city would be very weak, but being on a hill is also very important. There are also forests that I could try to convert to some wonder ease up the cultural battle.
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