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Agri first for sure. Then we can see what needs to be done. IW is good as well, considering the jungle, but we don't have the workers yet to deal with that. Archery for safety is very nice as well, considering our neighbours. I'll give it some thought.
I suggest we put 1T into a Barracks once the Settler completes before switching to a Granary.
Let Rhuidean grow before whipping a worker to chop out another worker. Regrowing on axes...
August 22nd, 2013, 12:13
(This post was last modified: August 22nd, 2013, 12:13 by Nakor.)
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And a new turn.
Kept Rhuidean at the Warrior for now. Feel free to change it to Barracks.
Rhuidean will take 2T to grow, I suggest we let it grow and then whip the second worker.
Let it grow again and chop worker 3.
Tech path really should be Agri - AH. Not sure what next.
I'm off to Paris tomorrow and will be back on Sunday, late.
I'm sure you'll cover for me, Jester!
Shall we name our next city: Cold Rocks Hold?
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(August 22nd, 2013, 04:36)Nakor Wrote: Agri first for sure. Then we can see what needs to be done. IW is good as well, considering the jungle, but we don't have the workers yet to deal with that. Archery for safety is very nice as well, considering our neighbours. I'll give it some thought.
I suggest we put 1T into a Barracks once the Settler completes before switching to a Granary.
Let Rhuidean grow before whipping a worker to chop out another worker. Regrowing on axes... Yeah, we want Rhu to grow to sz 3 to 1 pop whip the worker (wouldn't be smart to whip off improved tiles right now). One turn into a barracks then switch to granary makes way more sense than putting any hammers into a warrior (given axes are already in play). Depending on the timing of Agri, might make sense to 3-2 whip the worker->OF into another worker->switch to axe and regrow to sz 3 before finishing the worker (if we can get the wheat improved in time or pretty close to when Rhu hits size 3 again). That would delay the second worker but Rhu would spend less time stagnating. The sooner we can work the wheat the better. Also, we'd have hammers into an axe and any emergency whip would be less painful (3-2 instead of 2-1) since we would be able to regrow using the wheat and cows.
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(August 22nd, 2013, 12:13)Nakor Wrote: And a new turn.
Kept Rhuidean at the Warrior for now. Feel free to change it to Barracks.
Rhuidean will take 2T to grow, I suggest we let it grow and then whip the second worker.
Let it grow again and chop worker 3.
Tech path really should be Agri - AH. Not sure what next.
I'm off to Paris tomorrow and will be back on Sunday, late.
I'm sure you'll cover for me, Jester!
Shall we name our next city: Cold Rocks Hold? Looks like we came to the same conclusion regarding the worker timings.
Agri then AH is fine. However, we either need to build spears (along with axes) or we go Archery after AH. It would be a shame to have the same nonsense happen to us that happened in PB 12 (i.e. chariots vs axes and warriors).
Cold Rocks Hold is a great name! Obviously I'll cover the turns.
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F me...
I don't think we can maneuver/wait out the bear long enough to get the settler to our chosen spot. Moving the warrior to the GHF (and hope the bear attacks and gets killed) is a longshot that probably doesn't end well.
There are really only two options that make sense. The first would be to settle 1W of the copper. I suppose we could share the wheat with Rhu (except we can't improve that yet) until we can get a barracks built to pop borders (so a long delay in getting the pigs improved). We would eventually be able to build a lighthouse for the lake, although +1F doesn't seem a good use of hammers (and we'd want to work cottages over coast anyway).
The second option would be to settle on the copper. We could improve the pigs immediately (and wouldn't need to share the wheat which Rhu really needs until later on, otherwise our settlers will be slow). We would lose the fresh water bonus but Rhu doesn't have that either so happy is going to be the limiting factor anyway.
In both cases we could move 2nd? 1N to still have a helper city for Rhu to help work cottages (able to borrow wheat). Great spot! (first ring corn) is still a valid spot to settle so no problem there.
Right now, I think settling on the copper is the better option. I just don't think sharing the wheat this early is good for growth of our Capitol. I'd rather share the wheat once we get Rhu up to the happy cap (and then pass the wheat off to the cottage helper city). I also like the benefit of instant access to copper and not having to wait for a trade connection (unlike the original spot). The pigs will get improved much quicker and we can improve a mine or two for added production to get the granary and barracks up and running. Settling on the copper would be more conducive to going granary first whereas settling 1W of the copper means we really need to go barracks first to pop borders to grab the pig.
@ Nakor : Is my reasoning flawed somehow? What option do you think makes the most sense (or is there some option I don't see)? I'll wait to play the turn to give you a chance to reply.
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I would move the warrior 1S onto the forested hill and hope the bear attacks.
Retreat the worker and settler 1 space and bring our second warrior there.
That delays settling 1t, but we want that space...
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(August 24th, 2013, 02:03)Nakor Wrote: I would move the warrior 1S onto the forested hill and hope the bear attacks.
Retreat the worker and settler 1 space and bring our second warrior there.
That delays settling 1t, but we want that space... Um, worker can't move. Second warrior would take 2t just to reach the spot where the worker and settler are now. If the first warrior dies, the delay in settling will be much longer than 1t. Not worried about the settler and worker which are safe (bears only move 1 space) and can be retreated into our borders next turn if necessary. Are you sure moving the warrior south is what you want to do?
If I don't hear back in ~6 hrs, I'll assume yes and play the turn (still roughly 11 hrs on the clock).
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Actually had good odds on the bear. I keep forgetting these aren't Deity barbs (true story...lost many warriors in PHFs to bears at ~40% odds). Anyway, we found Cold Stone Hold next turn (and will have the insta-trade route) so in effect we just waited to settle until the road connection was complete. The copper will be online without any delay so pretty good outcome all around.
Rhu switched to a worker as planned. We'll have 3 worker turns available before we can start farming the wheat. Putting 3t into a cottage 1 NW of the wheat seems the smart thing to do.
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Good to hear! Back in town now.
Paris is beatifull!
I'll play the turn later today.
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There we go, city 2.
Science up to 100% as suggested.
We can't whip the worker yet. I suggest we use the new worker to farm the wheat while growing on the Granary.
If we have time before farming, maybe chop a forest into another worker.
We got graphs on all our known opponents.
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