Is that character a variant? (I just love getting asked that in channel.) - Charis

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{SPOILERS} 2metra, Dreylin & OT4E. This is the beginning of a wonderful friendship.

rivered hamlet = non-rivered = 3 commerce for us
rivered village = non-rivered = 4 commerce for us
rivered town = non-rivered = 5 commerce for us

non-rivered cottage = 1 commerce
rivered cottage = 2 commerce
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I think our main goal for the first period is to hook that gold and to make it work. Early techs are quite expensive compared to base science output.
There are three directions in tech we can head to:
1) BW for cooper and slavery (I think that we dont need to chop too early)
2) Pottery for cottages and granaries
3) AH for horses and rush possibilities.
This order is the best imho.

Also we must consider building 2nd scout to try to get more villages and to know better our surroundings.
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Just for the note, we have a seed number of 1. This means that we will have the lowest place in demographics in case of same value as far as I know.
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smile I think the lowest place only counts for score tie - as we can see we are listed as the lowest on the score when now we all have settled and have 28 points.

About showing us last if a tie in demos I think it is by default. I mean it will always show us last if we have a tie. But ofc my memory can serve me bad and this can be wrong.
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Exactly so.
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[Image: 23uqzk5.jpg]
more sugar..
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We take it right now, right?
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sure
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Yes to immediate hut pop.

(September 20th, 2014, 12:06)OT4E Wrote: I think our main goal for the first period is to hook that gold and to make it work. Early techs are quite expensive compared to base science output.
There are three directions in tech we can head to:
1) BW for cooper and slavery (I think that we dont need to chop too early)
2) Pottery for cottages and granaries
3) AH for horses and rush possibilities.
This order is the best imho.

Also we must consider building 2nd scout to try to get more villages and to know better our surroundings.

Looks good; Gold early will be strong, maybe 1S of the Gold unless there's food to the SW of the FP? Or 1E or 1Ne to share the Corn? Need more fog busted to know for sure.

I think second scout could be good unless we get a unit from a hut or find a neighbour early - next build after Worker while we grow?
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(September 20th, 2014, 16:33)Dreylin Wrote: I think second scout could be good unless we get a unit from a hut or find a neighbour early - next build after Worker while we grow?
I think that we need continue working sheep while making a farm and only when it is completed switch to the growth.

(September 20th, 2014, 16:33)Dreylin Wrote: Looks good; Gold early will be strong, maybe 1S of the Gold unless there's food to the SW of the FP? Or 1E or 1Ne to share the Corn? Need more fog busted to know for sure.
I'd prefer to stick to the rivers since the only bonuse we can get from them is for the late game. I am also thinking about specific micromanagement directives for this mod. The nerfed slavery and buffed some other civis, such as serfdorm. We need to have clear understanding what we farm, where we make cottages and where we have other stuff like windmills. From the first view it seems that we dont need to spend river tiles to make cottages, then the place for commercial cities might be very unusual.

As for this city I think that the place on 2 from the gold is good. If we farm floodplains we can get enough food. In general we can afford to have more workers than others and farm more tiles, the tiles we would slave instead in the other game.
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