Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Soul of a Nameless Civ Player

Tech path: Mining - BW - Agriculture - TW - Potery

Worker moves are in the air part turn24, they mostly depend where we need to road for the second city.

Short version:
T0-5= Build worboat
T5-9= Grow size 2
T10-16= Start - finish worker1
T16-21= Start - finish worker2
T22= Start setler
T23= Revolt Slavery
T24-26= Grow size 3
T27-31= Finish setler
T32= Start-Finish Granary


Reply

Tech path: Mining - BW - Agriculture - TW - Potery

Long version:


Reply

Tech path: Mining - BW - Agriculture - TW - Potery

Long version:

TURNFOODHAMMERBUILDTILESWORKER1WORKER2
100+9/60HWORKER1FISHIVORY
119+9/60HWORKER1FISHIVORY
1218+9/60HWORKER1FISHIVORY
1327+9/60WORKER1FISHIVORY
1436+9/60HWORKER1FISHIVORY
1545+9/60HWORKER1FISHIVORY
1654+9/60H3H OVERFLOWWORKER1 FISHIVORY
173+9/60HWORKER2FISHIVORYMOVE 1SW
1812+9/60HWORKER2FISHIVORYCHOP 1
1921+9/60HWORKER2FISHIVORYCHOP 2
2030+9+20/60HWORKER2FISHIVORYCHOP 3
2159+9/60H8H OVERFLOWWORKER2FISHIVORYMOVE/FARM
220+17/100HSETTLERFISHIVORYFARM CORNMOVE/ROAD 1W
23SLAVERYSLAVERYSLAVERYFARM CORNMOVE/FARM
243+9/24F8+2/15WARRIORFISHCORNFARM CORNMOVE/MINE FOREST HILL
2512+9/24F10+2/15WARRIORFISHCORN
2621+5/24FGROW 312+5/152H OVERFLOWWARRIORCORNIVORY
2717+15/100HSETTLERCORNIVORYFISH
2832+13/100HSETTLERCORNIVORYFISH
2945+13/100HSETTLERCORNIVORYFISH
3058+13/100HSETTLERCORNIVORYFISHCHOP 1 CHOP 1
31WHIPP 1 POP71+11+30/100HSETTLERCORNFISHCHOP 2 CHOP 2
3252+8/60HGRANARYIVORYMINE CHOP 3 CHOP 3

Notes:
-Build warrior while growing to size 2.
-We lose 2h in the warrior over time.
-Is better to finish the granary in T33 to manage the food and the workers better. Either way we grow to size 4 in T37


Reply

bow

I'm lazy and I haven't done any simming yet. I agree with settling in place (what's with ll the happiness around? rant ).

I promise I'll review the sim before the WB is out. innocent
Reply

I spy with my little eye that we settled a city.

So that means retep already chose a naming scheme. How nice of him!
Reply

By the way, do I see it right that we have 2 huts near the scout? I'd get the souther hut first, then the one NW, and then explore near the silver, because I think it'd be nice to settle there, if possible. Or perhaps we can try to outsmart the mapmakers -> they probably placed some decent food sites near the start and one with commerce/happy, to provide a meaningful decision for the players. So, we should explore far away from the silver, to find the food places. Hm... I guess I'm overthinking it... neenerneener

I wonder if starts are mirrored... Can we confirm this by demos? Does anyone have an inland Capital? If starts are not mirrored, going for the TGLh as you suggested might be a very good idea. It also fits into the game summary description of the first post: "Sparse updates of a terrible opening and failed attempt at a wonder". lol

What's the plan for such an early granary? I think it's worth going deeper into the question of growing the city to max size compared to heavily whipping. I don't think our city has a particularly good food surplus (when compared to the usual Capitals) and slavery is nerfed on RtR after all. I wish I had the math skills to make a comparision between the hammers we can generate when we compare a whipping strategy against a grow to happy cap and stay there pumping hammers, but I have no idea where to start such an analysis.

Well, perhaps we can whip some 2/3 settlers early and then focus on growth. It depends on a lot of things after all, like the rate we can improve the tiles near the Capital (no point in growing into unimproved tiles).
Reply




Settle the city, more info avaible.
We indeed need a naming scheme!

The first time until I play nobody have a inland start. This time I didn't check but it should be the same.
Also Gavagai didn't settle in place. Which means he either move to the coast for a play for the GLH or more inland to try to get SH maybe.


Reply

The whole whipping/grow thing is interesting. I kind of went through it in PB20. The granary obviously makes whipping more efficient as it makes the exchange from food to hammers better.

Growing need more workers turns(around 32 for a size 6 city) and is more expensive, hence why most of the big early capital focus in cottages all over.
Still I think we need more info(second city site) before making any decision.


Reply

So, I have to login because retep is doing everything wrong. rant




I'm absolutely sure we are being trolled here... I look at this, I think about it... Yup, we are being trolled, though I still don't know how. My guess is two maps.




Absolutely perfect second city. Because there's a fish hidden in the fog, I know it. Joking aside, if the sheep is the only food avaiable, it's too weak for a second city. We want better. No 1 food resource second city like in PBEM 62...




Starts are not mirrored, or some guys are totally smoke. There's an inland Capital and someone is working a 3 food tile, not possible in our Capital (or someone moved 1W and is working the corn instead of the ivory, which would definetely be smoke ).

I quite like our start!! We need a naming scheme thatwon't run out of names after the first 6 cities.
Reply

So, do we move to the southern hut next? I need confirmation so I can log in and play the instant the turn rolls. shades
Reply



Forum Jump: