Posts: 5,010
Threads: 17
Joined: Aug 2016
However, to answer your question, I don't mean changing the 1-10. I actually mean changing the ratio of attack to defense. Looking at these numbers, I'm winning not due to ranged bias - I'm winning because I'm using high life tactics + 9 ranged units. That's the onkybway for the ranged units to do a noticeable amount of damage. This also has the advantage of giving very defense ratings via life magic. High enough that the combination of doing at least a decent chunk of ranged damage that most of the enemy can't retaliate against means that even with terrible melee ratings my life enhanced defense is just way too high. Then the piddly amount of damage done per turn against me is just very little compared to the overall, so my melee hardly goes down at all; then even with a small melee strength it ends up being a higher percentage of my enemies defense.
The system is aimed at 50+ rounds of combat. That isn't ever random, and individual turns (and anything based on it, like magic, isn't impactful.