Posts: 3,090
Threads: 14
Joined: Apr 2017
Looks like somebody called the world congress. If it starts on your turn, we do NOT want war with Russia/Australia right now and I would say spend some of your favor (I don't have any) to prevent war with them. We are out of position and will lose a war if it starts now.
Posts: 3,090
Threads: 14
Joined: Apr 2017
Amend my last post, you don't have to spend extra favor, just vote against it. I forgot that as long as we vote against the resolution (if it is against Russia/Australia), we won't be a part of the emergency.
Posts: 2,823
Threads: 8
Joined: Apr 2015
Turn 159 - Phoenicia
Marco blocked Anoch Sun, but not with enough ships to keep me from taking the walls down. That's better than nothing, I guess...
I am formulating a vague plan to try to catch MPF by surprise by hiding a TON of ships up in the north. He will probably view my western group as easy to trap and kill (with the admiral, no less), so I think it could do a lot of damage to the fleet here. That is, unless Kaiser still controls Fort Krasia, which I remain a little worried about due to the encampment. Maybe I should start bringing frigates down to take potshots at it from whatever tiles MPF allows me...but that means taking damage that I'm unlikely to be able to heal off until the war starts...
FL flipped, and I hit it with a bunch of frigates. Unfortunately the musket you labeled "Kill" moved out of range on the interturn... You may need to flee by embarking or to the SE hill until I can take the city
First williams ironclad, of what I am sure are many to come...
It looks like williams is retreating from China! That's an important development - I guess he has determined that he can't finish them off before the war comes. Is that an incentive to wait to declare? It should mean you will have more cities than him long-term, plus I am sure whatever remnant of China and Indonesia remains would be a reliable ally...
re WC: it looks like the vote is after this current round. But I didn't realize it could force us into war even with an active DoF between our teams - is that a thing? I thought in that case we just wouldn't be allowed to vote...
Posts: 3,090
Threads: 14
Joined: Apr 2017
(August 21st, 2021, 18:23)ljubljana Wrote: re WC: it looks like the vote is after this current round. But I didn't realize it could force us into war even with an active DoF between our teams - is that a thing? I thought in that case we just wouldn't be allowed to vote...
They can't force us into war, that was my mistake but if the emergency is against Russia (who neither of us are current friends with), we do get to vote for it and if we vote 'yes' and it passes, we will be at war and it will break my current friendship with marco. I did a little testing a while back and it seems with team games, you can break a friendship with an emergency on their partner. I believe this is an oversight of the programmers, you shouldn't be able to vote if it leads to a condition you can't do outside of a emergency, i.e. declare war on a teammate you have a friendship with.
If, for whatever reason, we do get into a position of war with Russia/Australia through this world congress, we will have to have a lurker decide if it is a bug or not. I think it is, but not sure what others think.
Regardless, don't vote for any emergencies against Russia. We would get +2 CS (?) but we are too vulnerable on our coast right now. Also, I think you should start bring back some of your ships now. You will need to defend your coast and it will probably take the number of turns we have left to get them back. Finally, I think I will start sending niter back to you after I upgrade my units on my turn.
August 24th, 2021, 17:54
(This post was last modified: August 24th, 2021, 17:58 by ljubljana.)
Posts: 2,823
Threads: 8
Joined: Apr 2015
Okay, I can start moving some ships back - probably the ones by Fort Lakton, though I will need to take it first. I am a little worried that the number of ships I have in the north is not actually enough to beat marco, though...he has 1700 milpower, which will increase further over the next 8 turns, and my 17 ships up there amount to what, roughly 1000? I have an edge because of the GA and the ability to make fleets, but if I move the Fort Lakton group back, I think marco will have the edge in ship numbers, probably by a factor of 1.5 to 2. He will also have double production from the outset of the war, while I will not be reinforcing my ships in the west at all. Do you still think it's worth moving the FL ships back if it means a significant chance of losing the fleet vs fleet battle with marco?
August 24th, 2021, 18:22
(This post was last modified: August 24th, 2021, 18:24 by Woden.)
Posts: 3,090
Threads: 14
Joined: Apr 2017
(August 24th, 2021, 17:54)ljubljana Wrote: Okay, I can start moving some ships back - probably the ones by Fort Lakton, though I will need to take it first. I am a little worried that the number of ships I have in the north is not actually enough to beat marco, though...he has 1700 milpower, which will increase further over the next 8 turns, and my 17 ships up there amount to what, roughly 1000? I have an edge because of the GA and the ability to make fleets, but if I move the Fort Lakton group back, I think marco will have the edge in ship numbers, probably by a factor of 1.5 to 2. He will also have double production from the outset of the war, while I will not be reinforcing my ships in the west at all. Do you still think it's worth moving the FL ships back if it means a significant chance of losing the fleet vs fleet battle with marco?
You can try to trap his fleet in the area between Kaiser's cities...
You could take out a bunch of ships out of the initial fight by blocking his exit here. It would also limit his ability to maneuver. Leave 5 or 6 ships on the east side and pull everything else you have over there to attack form the west. Then when war starts take one of Kaiser's cities with a harbor for a healing station and attack his fleet.
August 24th, 2021, 18:50
(This post was last modified: August 24th, 2021, 18:54 by ljubljana.)
Posts: 2,823
Threads: 8
Joined: Apr 2015
If marco is paying attention, he will probably send more ships up here by the time the war starts, so that I won't really be able to cut him off from the west. But this is basically what I was thinking as well. We should be favored if he doesn't reinforce, with 17 ships + GA on my side and 16 on his, but if he does reinforce it will be trouble. I think I should probably take the 6 eastern ships from the FL group as insurance in case he reinforces... Luckily, he does not have too many frigates here, so I may be able to hold the line in the east with caravels for some time while I (hopefully) eat the rest of his ships with the western group.
What are your thoughts on the war timing? I increasingly think that the long-term favors us here, since it looks like China might be staying in the game for some time and Russia didn't capture many developed cities in that war. However, depending on marco's reinforcements, we may end up with a good first strike if we attack ASAP. I am not sure whether I think Russia will wait to declare if we wait, but I think there is a chance that they do to try to renew their push into China.
August 24th, 2021, 21:10
(This post was last modified: August 24th, 2021, 22:03 by ljubljana.)
Posts: 2,823
Threads: 8
Joined: Apr 2015
Woden, do you want me to wait until we hear from people in the tech thread before I play my turn? I assume the right move is to vote against an emergency involving Russia either way, right?
(I haven't had a chance to load the save yet though, so that still might not actually be what the emergency is about)
edit: Turn 159 World Congress - Phoenicia
Never mind, it didn't let me vote lol. I guess that answers that question?
Posts: 3,090
Threads: 14
Joined: Apr 2017
The emergency must be against me then, called by Kaiser. Otherwise, if it was against Russia, you should have being able to vote, since you are no longer allies, right?
August 25th, 2021, 17:56
(This post was last modified: August 25th, 2021, 18:03 by ljubljana.)
Posts: 2,823
Threads: 8
Joined: Apr 2015
I don't really know much about how this works in MP, to be honest, but that seems likely. I guess the other option is that Russia/Australia called one with China as the target? Although I don't think China still controls any city-states that would constitute a valid cause for one, so that may not actually be possible.
Looking at CivWiki, it seems like another possibility is that the CS emergency could be over a CS that I didn't meet before it was conquered. I think we met all of Russia's CS captures, but I'm not 100% sure on that...
It is pretty bizarre mechanics-wise that I can't contribute my favor to defend you in any way, though, assuming that this is Kaiser's doing. I'm not sure how I feel about an extensive RB balance patch to Civ6 (in general I love this game precisely because of all the random bullshit lmao), but removing the WC is definitely an argument that could sway me in favor of one... It's a little sad really, as the emergency system could be an actual rubber-banding mechanism of exactly the kind needed to rein in thrawn types in the midgame, but the execution is just so lacking that I don't know how much is salvageable from a balance standpoint...
|