Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Oxy and suttree save the day, again!

Ok, DT caught me on in-game chat. Read from bottom to top.





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Did some math in game and I think we can 2-turn monarchy after priesthood by running 60% slider. Then about 5 turns for aesthetics->most of lit and another 6 for 3 turns of 100% gold and then 3 turns of 100% science to blow through rest of lit->rest of CoL->music in 1 turn. So that's the approximate eta on music- t120, which judging by past games should give us a pretty good shot at it. What do we want the spare GS to do if we do land music?
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Looks good! I'll send a message to Raptorous. I'm really pumped about researching the Music line - if we build a marble wonder, I think it should be the Parthenon. Quick, significant return given our strategy. My gut is to double bulb in to PP with the extra scientist.

I'll put some espionage back on Maga - I'd like to see where they're going after alphabet.
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I think that with Moai+Bereau in GA our capital should just build a bunch of wonders. Paya, Parthenon and G-Lib are all wonders I think are worth building.
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Ok, with the lifting of some of the wealth builds, monarchy will take 3 turns, but with some decent overflow.

Did some simming and we really want the forested deer city 1E of its marked spot. We can chop out Taj with the OR and marble modifiers with just 10 overflow.
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*I'm not sure we can get the ideal deer city. He doesn't need the jungle chopped. Still have to confirm NAP extension.

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Don't we want to build missionaries in Floreal?

I think Arki would be receptive, he seems rather desperate for friends right now, especially powerful ones like us. No harm in asking.

That GNP number is pretty scary lol love those double pre-reqs
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(December 8th, 2013, 12:33)Oxyphenbutazone Wrote: Don't we want to build missionaries in Floreal?

Yes - but you're right that t108 Monarchy is ideal. So gold builds t106-t107. Could we have optimized by building more gold t105? Maybe, but I wasn't sure if you had factored the Ger whip and other tile juggling in to your calculation (I knew we needed 70% not 60%) and getting our first missionary one turn earlier didn't seem worth that much micro work. Keeping the library in Messidor on schedule and the market in Brumaire are competing priorities
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->After Frimaire grows to size 9, let's triple-whip a settler for the northern island city

->Let's triple whip a settler out of Ventose soon for the deer city, we have enough worker labor in the southeast so we just need to get a fogbusting dog down there

->The only reason to delay expansion of the deer city is that it may mess with music eta, but I think our economy can take it

->What do you think about setting up an elaborate canal system to link our north and south by sea? Would speed up our settlement of the double crabs city b/c Thermidor will need to build a granary->lighthouse->WB before a galley so 190 hammers out of a city with no forests and 1 4-f food resource. At the very least, it would be pretty awesome.

Quote:Yes - but you're right that t108 Monarchy is ideal. So gold builds t106-t107. Could we have optimized by building more gold t105? Maybe, but I wasn't sure if you had factored the Ger whip and other tile juggling in to your calculation (I knew we needed 70% not 60%) and getting our first missionary one turn earlier didn't seem worth that much micro work. Keeping the library in Messidor on schedule and the market in Brumaire are competing priorities

Yeah that was a typo I meant 70% too. Considering the current value of spreading religion is just +1 culture, I agree that building missionaries isn't that important, as long as we build enough to have our cities converted by t126. I think our first missionary should go to Fructidor, then our second to Thermidor.

After monarchy, none of my calculations take into account whips or tile shufflings, it would be impossible to unless we still had a live sim. I just assumed that our economy would steadily increase in output as the turns progressed, so they are all rough approximations.
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