->After Frimaire grows to size 9, let's triple-whip a settler for the northern island city
->Let's triple whip a settler out of Ventose soon for the deer city, we have enough worker labor in the southeast so we just need to get a fogbusting dog down there
->The only reason to delay expansion of the deer city is that it may mess with music eta, but I think our economy can take it
->What do you think about setting up an elaborate canal system to link our north and south by sea? Would speed up our settlement of the double crabs city b/c Thermidor will need to build a granary->lighthouse->WB before a galley so 190 hammers out of a city with no forests and 1 4-f food resource. At the very least, it would be pretty awesome.
Quote:Yes - but you're right that t108 Monarchy is ideal. So gold builds t106-t107. Could we have optimized by building more gold t105? Maybe, but I wasn't sure if you had factored the Ger whip and other tile juggling in to your calculation (I knew we needed 70% not 60%) and getting our first missionary one turn earlier didn't seem worth that much micro work. Keeping the library in Messidor on schedule and the market in Brumaire are competing priorities
Yeah that was a typo I meant 70% too. Considering the current value of spreading religion is just +1 culture, I agree that building missionaries isn't that important, as long as we build enough to have our cities converted by t126. I think our first missionary should go to Fructidor, then our second to Thermidor.
After monarchy, none of my calculations take into account whips or tile shufflings, it would be impossible to unless we still had a live sim. I just assumed that our economy would steadily increase in output as the turns progressed, so they are all rough approximations.