Quote:->After Frimaire grows to size 9, let's triple-whip a settler for the northern island city
->Let's triple whip a settler out of Ventose soon for the deer city, we have enough worker labor in the southeast so we just need to get a fogbusting dog down there
I think you mean Niv at size 9? Also agreed on deer city out of Vent. And southern island out of Pra.
Quote:->What do you think about setting up an elaborate canal system to link our north and south by sea? Would speed up our settlement of the double crabs city b/c Thermidor will need to build a granary->lighthouse->WB before a galley so 190 hammers out of a city with no forests and 1 4-f food resource. At the very least, it would be pretty awesome.
Canal system - very cool, but I'm not sure we'll have the worker labour for some time.
RE: southern island, how about this:
The grass gets farmed, granary->LH, and then galley is ready t126: whipped before we launch the GA t125. Island settled t128 and runs artist/builds culture to pop borders in two turns. Workboats follow t131 and t136 netting crab t133 and t137. Only three turns working raw crab and then grow t137 on to second crab.
->I was thinking Frimaire, but Nivose could also work if we whipped on t111. You want Frimaire to 4-pop whip its market, I'm assuming?
->Agreed on the impracticality of the canal system. Maybe a good idea to build it in that awkward lull between having finished improving your core and railroads. I still want to fort galleys into the lake to the east of Floreal for an alpha strike on Orgy in 50 turns.
->Southern city micro looks great, but won't we have one forest available to chop? After borders expand, we'll need to save one depending on whether we're chopping the Taj in the no-food city or the deer city(if we can move it 1E), but we should still have one to chop for Thermidor
->Well, the current value of religion is just +1 culture, yes? So, we should first spread it to cities that need culture. And secondly, spread to cities that are less likely to get free spreads. Seems like Thermidor meets both of those criteria.
Quote:->I was thinking Frimaire, but Nivose could also work if we whipped on t111. You want Frimaire to 4-pop whip its market, I'm assuming?
Yup - I have both Fri and Ger at size 12 + surplus (Ger at max surplus) for the golden age so they can generate the last two GP. Size 12*9GPP=108 which is what really matters for busting out GP towards the end of the GA. Everything needs to be timed so that the smaller cities with less base food can get out their GP first. Of course this is all moot if we get the Parthenon.
Quote: I still want to fort galleys into the lake to the east of Floreal for an alpha strike on Orgy in 50 turns.
Agreed.
Quote:Southern city micro looks great, but won't we have one forest available to chop?
So much is up in the air for the deer city and Taj plan, that I didn't want to assume either of the two forests would be available. Just wanted to confirm that the southern city can build what we need before switching to Caste during the GA.
Quote:->Well, the current value of religion is just +1 culture, yes? So, we should first spread it to cities that need culture. And secondly, spread to cities that are less likely to get free spreads. Seems like Thermidor meets both of those criteria.
Sorry, should have been more precise. It is true that Thermidor would benefit greatly from a missionary, but it is not necessary for our plan that we send a missionary to The - it can pop borders at a cost during the GA. It is absolutely necessary that we send a missonary to Messidor and the GP cities. So they get priority unless we have surplus missionaries. I haven't done the calculation to see how many missionaries we get before the golden age. Hopefully Arki comes through on the silk missionary. I offered him 40g each for up to 3-4 more missionaries. I don't think we should rely on Arki's micro, though, given what we can see of his pig city.
Ya, I figured we had no reason to continue paying maintenance so we might as well take a shot at our own HE unit. Didn't work out.
Quote:Did we ever hear back from ch regarding use of their heroic unit?
He ignored the request, saying something like "I'm small and I don't have anything to trade". So I sent a second message saying, "yes you do. pretty, pretty please. etc. etc.". He hasn't logged in since, so I guess we'll find out tomorrow. It really would be an easy way for him to guarantee his safety (unit for a long NAP), but I'm not sure I trust him to see that. And I want to be careful not to be seen as threatening him in any way - though we may have to.
Asterix is teching CS which more or less guarantees us the music GA. The only team I can think of with the economy to possibly beat us would be Eggheads, but they need to tech calendar first and have their hands tied up with Rome.
Speaking of Asterix, here's how tech is looking:
Techs he has that we don't: Alphabet, Code of Laws(Though we have all but 16 beakers of it researched)
Techs we have that he doesn't: Mysticism, Polytheism, Meditation, Monotheism, Priesthood
So we're looking about even, with us having a slight edge in the religious line, which Asterix has wisely skipped. Still, his food is far lower than ours, and his city development seems a little suspect: we have similar city counts, but we have about 25% more CY than him. Judging by his CS eta, his break even is about 120 bpt right now.
*Still working on things with c_h. Arki says he wants to settle a competing city stealing the forests, so I don't think its worth paying him for the deer city.
Ok, let's chop Taj out of the forested deer city, 9 forests if we chop the deer which we'll probably have to do. The city will be off to a pretty slow start with zero forests we can chop and so many unimprovable tiles. We might want to delay the settling of it until we start our GA.
Something funny I realized: with our 17 workers, our total number of workers outnumbers our total number of every other unit combined.
Quote:The city will be off to a pretty slow start with zero forests we can chop and so many unimprovable tiles. We might want to delay the settling of it until we start our GA.
Agreed, I don't see us settling it until Messidor can give up the deer (t125).
Ok, so if we chop all of the forests into Taj with marble and OR, we need 41 raw hammers. If we can somehow get a forge into there, we only need 10.
Even without a forge, I could see Taj being a 2-3 turn build if we get solid whip overflow into it and get two mines to work. * teching CS suggests he wants to go down the lib path, but with a double education bulb we could easily beat him. OTOH, looking at the tech tree, we may be able to skip education for a while if we just tech nationalism after CS.