February 16th, 2011, 12:50
Posts: 6,893
Threads: 42
Joined: Oct 2009
I've never played as Amurites so can't comment them.
I really like to play Sheaim in SP. Lot of fun stuff. In MP I suspect their main unique value are the Pyre Zombies. Setting up the planar gates and all the buildings they need and raising AC takes a lot of time and hammers. Furthermore I think they can't go over AC 90. At least in 1 SP game Avatar of Wrath killed the game. The things coming out of the gates are really mixed bag that won't work that well together on offensive, but they're all at least someway useful.
From early stuff Moebius Witches are probably most notable ones. Industrious Os-Gabella tries almost certainly to build the Catacomb Librarus. They're basically Mages starting from ~15 experience and getting random level I spells. Especially with Tebryn they're very easy to get to Eater of the Dreams level. Although Strength of Will takes a while so we might not see them in this game.
I haven't played Belseraphs as Keelyn and there is a quite a while from my previous game so can't remember that much. They have lot of nice unique things to play with. From early things most notable ones are naturally Loki and then Freaks. Harlequins might also come early and they have potentially nasty Taunt spell. Puppets and Summoner makes them also dangerous in magic, but it might be that game is over before they really could start to play a big role. Especially without Arcane trait to level up the Adepts/Mages.