Is that character a variant? (I just love getting asked that in channel.) - Charis

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We just watch. And Judge. FFH PBEM III Lurker Thread.

Looks like Sciz's gambit failed. Hopefully he gets to hunting fast enough that he can clear it out before everyone else has 5 cities.
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On the plus side, he's probably going to have over a thousand gold saved up by the time he can get back to expanding lol crazyeye
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If he doesn't burn every scrap of gold on getting hawks as soon as humanly possible he is mad.

It's hard to think what to do in the meantime though. He should definitely put enough hammers into a warrior so that he can produce one in a turn if some other barbarians turn up.

Apart from that he should probably just try to build infrastructure because anything else will die.

Is it worth it to try and produce warriors and get them out of town and hitting somewhere from the mistform, so that you have some spare for when you can actually see it?
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Quote:If he doesn't burn every scrap of gold on getting hawks as soon as humanly possible he is mad.

He has a settled great merchant, so even with two cities he is turning a profit at 100% science.
EDIT: Plus Kilmorph.
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Sir Yellow is right that he's in some trouble- he settled his second city way too far away. Also not sure why he has delayed getting mining and hooking up his gems for so long (plus revealing bronze, whose location is rather important to know before you start sending out too many settlers).


Sciz and Mardoc are the clear leaders, Sciz thanks to some great freebie luck and Mardoc due to being the Lanun and having a spacious, isolated start. Nyk is also doing well, although her second city should have been a tile further west to pick up an extra forest and avoid some pointless overlap with the capital and third town. Warrior Knight has thankfully snapped out of his delusions of monk-rushing someone, but now seems to have an unhealthy fixation with devouts. Irgy is apparently playing the friendly neighborhood Sheaim... I can see no reason for him to do anything but pump PZ and force WK to waste his worldspell, and then attack Nyk. The Sheaim melee line doesn't end at PZ just to gimp the civ- it's also because there's just no need to build anything else.
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I'm actually of the opinion now that the Lanun aren't as strong as they look, biggest reason being that they need to wait 20 turns at the beginning to get Fishing, another 5 turns to get that Work Boat out, and thus they start like 25 turns slower then every other team.
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I think the Lanun are actually faster to start than most of the civs, though. It's very dangerous for non-clan civs to go worker first, so the time difference between the Lanun deploying their first workboat and a different civ building their first worker generally shouldn't be that large. And while workers need a half-dozen techs to construct all of their terrain improvements, fishing alone is enough for the Lanun to get great early commerce and decent hammers, so the ultimate payoff comes more quickly for them. The big disadvantage for the Lanun is that their standard military kind of sucks, which doesn't seem like it's going to be an issue for Mardoc with his isolated start.
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Anyone else surprised that the Malakim didn't even consider saving the Great Engineer for the Mines of Gal-Dur? They are running Runes so they at least have access to the tech.
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Quote:The big disadvantage for the Lanun is that their standard military kind of sucks

Everyone is always saying that, but it doesn't really. The only two unit that are worse than standard are the giant turtle knight replacement and the boarding party champion replacement.
All that really says is not to focus on the metal line.
They're lacking a good UU to base an attack around, but they're hardly unique in that aspect. I certainly wouldn't call it a "Big disadvantage" that they only use standard troops. Hanah focussing on for example, raider horses is going to be competitive militarily with any of the other factions in this game.

What I would say is the bigger strategic weakness of the Lanun is the fact that their economy is often very hammer poor. With big expanses of their empire dedicated to the sea, they can have a hard time getting a big military together.
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Military shouldn't be much of an issue with military state, nationhood, lighthouses and conquest, I think. That's sort of the standard Lanun military prep load-out, yeah? The Lanun aren't horrible at military, but I do think they're weaker than a fair majority of other civs for the reasons you mention. They don't have any advantages for any land units, and a significant weakness with terrible champs, generally one of the most dependable mainstays of any military.



RE: Mines of Gal-Dur- yeah, those would probably have been a better use of the engineer if Sciz wants to focus on the metal line, but I think he's intending to emphasis disciplines instead. He also might not want to bother researching Arete- I assume Runes was mostly for the gold and happiness.
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