Posts: 2,521
Threads: 26
Joined: Oct 2010
Since noone dialed me up as a dedlurker I can probably spoil myself and leave some comments.
1) Hippus have flat out the best land in the game. That 4 silk, deer and crab site is an outright monster.
2) You are seriously underestimating hammer production in Balseraph land - cows, plains hills next to floodplains, sun mana to scorch grass hills. This will add up to a lot.
3) It sucks to be Elohim. No happy, no commerce, no rivers, not financial...
4) Too many trees around elf start. I understand you want to help them start a bit, but this is over the top. And makes March godawfully powerful.
5) Either give everyone strategic resource, or leave everyone without. Current distribution makes no sense ( Balseraph have no defence against Hippus rush )
6) Everyone apart from elves will struggle for health on this map
7) Tower victory will be next to impossible given low amount of mana nodes.
8) Spread out mana giving uniques next to Balseraph. Keelyn is arguably the most powerful arcane leader in this game, she does not need to have 4 times as much mana at hand as everyone else together :P
9) Odio's Prison *cannot* start close to any capital, to much of a crutch for defending valuable cities.
All above is after a short glance. I'll have a more detailed look later.