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[SPOILERS] Bismark of Sumeria (luddite + Atlas1998)

NobleHelium Wrote:How are you doing on tech? When do you expect to be able to draft rifles?

That's a good question. I just finished machinery, and I'll get education in 5 turns once my GS finishes. Then I'll tech PP. Having PP and Oxford will speed up my tech a lot, so I'm guessing I'll be able to draft rifles before my NAP with parkin expires on turn 210.
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I guess we have an official name for the alliance now: The Parkin Violation lol. Thanks Zackalwe!

Meanwhile I'm starting to worry more and more about mackoti. He's now teching guilds, and hasn't responded yet to my proposal to extend our NAP.
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luddite Wrote:Thanks Zackalwe!

It's Zawalke.
I have to run.
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novice Wrote:It's Zawalke.

Nope, its Kawalze
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Noobs. It's Zawake. Proof:


MJW (ya that one) Wrote:I don't think Zawake would make a good mayor because he is a good wolf and a good villager while I think someone like Gasper would make a good villager and a bad wolf.


MJW (ya that one) Wrote:The whole funny Zawake thing. Ya that is a good thing to look at. I think that he made that list before the game before save for da last two members he posted on. It might not be totally fair because in ww4 he found out who the wws almost at once and in ww1 it was his first game and he was pissed off about many things in that game.


MJW (ya that one) Wrote:Hmm... the mayor race is uncompetive for now and the lych race is bettween Zawake and MNG. I vote MNG because his first post feels out of character and Zawake has not done anything special. And I think MNG would make a weak villager and a good wolf after what happened in the first game.


MJW (ya that one) Wrote:I don't think da wolfs would take da zawake lych votes seriously. And if MNG is a wolf he'd would be hard to defend. His first post is very odd for him That said I want more things to talk about so I will be switching over to the other horse Zawake.


MJW (ya that one) Wrote:Zawake ...

I win. wink
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luddite Wrote:Meanwhile I'm starting to worry more and more about mackoti. He's now teching guilds, and hasn't responded yet to my proposal to extend our NAP.

He's too small. Get some old units down there, and a bunch of catapults. Let his stacks into your culture and smash them where they can't maneuver.
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Elkad Wrote:He's too small. Get some old units down there, and a bunch of catapults. Let his stacks into your culture and smash them where they can't maneuver.

Yeah, that's the plan. I'll need to build some macemen though- I don't like the idea of fighting maces and knights with vultures, even with lots of catapult collateral damage.
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Some funny diplo with Ioan:

Quote:[COLOR="DarkOrange"]Hey I just noticed that you guys are

1) teching guilds
2) building up macemen and catapults
3) founding a city right on my border

What's up with that? If you won't renew the NAP then I'll have to start building up my own army immediately.[/COLOR]

Quote:[COLOR="Magenta"]Well we have no space to build so... we sqiuzi cities evriwhere.
Guilds give us grocers.
And we produce cats and maces because are the best builds for us now.[/COLOR]

Quote:Then I guess it'll be no problem for you to renew our NAP? smile

That was 2 days ago, and still no response. Yeah, I totally believe that you're teching guilds just for grocers rolleye
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So, major problem with the defense plan. Mackoti's city is going to grab enough culture tiles so that he'll be able to attack either of my cities on the first turn, with knights. I'll hurry the sistine chapel and hope that maybe i can get cultural control, but it's probably impossible. That means I'll need to tech engineering and build some pikes.
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I just started the sistine chapel this turn. I told AntiSocialMoney that I was building it just to help fight my culture wars along the border with mackoti and Parkin, and he seemed to believe me, so that's the excuse I'll use for everyone. The city will produce a great person in two turns (77% scientist, 16% engineer, 7% artist) and then switch to full production to get the sistine chapel. I don't want any more great people except artists, now.
[Image: 2qi3b52.jpg]

Kinsale is my new favorite city. I love the combination of Colussus + Maoi.
[Image: Civ4ScreenShot0063.jpg]

Murphy's has switched to building catapults- one turn cats! Eventally I'd like to have it work one more farm, and turn that cottage into a workshop. Also, apparently it popped a gold resource a few turns ago and I didn't notice!
[Image: Civ4ScreenShot0062.jpg]

Galway has begun making a christian monastery. Time to start spreading those religions. Gotta get up to 9 cities for each of them. I'm gonna tell anyone else that asks that I'm doing it just for happiness and the monastery research bonus. Not sure if they'll believe me but it's the best cover story I can think of.
[Image: Civ4ScreenShot0061.jpg]

In the short term, my main goal is getting Oxford up quickly. I've got enough cities building libraries now that I'll be able to whip them to completion the same turn I get Education, and put the overflow into universities.
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Power graph. Locke and Rego have really built up a lot lately, but Mackoti and Parkin not so much.
[Image: Civ4ScreenShot0065.jpg]
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