Bobchillingworth
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Makes a copy of the strongest enemy unit standing directly next to its city. So in my case it would have copied one of the Sons, I think. The copied unit will also be an Illusion, so it will heal fully after every successful combat. I'm not sure how long they last- I thought for only two turns with Keelyn, but I've read recently that it might be as many as five. It's a pretty useless building in SP, but obviously would have been phenomenal for me- the more I think about it, the more I should have made a dedicated effort to get some. The problem is that they're strictly defensive, but that would have been fine for my situation.
Oh and they also give the Balz yet another random +1 happy
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Mardoc Wrote:I haven't tested, but there's a chance drafting gives two units too from a Warrens city. Since we're looking to fight with Axemen/Ogres, drafted units are definitely mainline, anyway, so drafting would be useful to benefit from new cities that don't have warrens built yet. Since we're Aristrograrian, there's not a lot of hammers in our empire, either.
It does not  . I had the brief moment of terror necessary to go test that... Warrens are still amazing.
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Ravus Sol Wrote:Are you definatly confident that the orcish economy will survive another push? It was certainly teetering not that long ago.
Hope you can get a hunter hawk combo out to support the Sheaim invasion soon. Hawks are so brokenly good against human players.
Ummmm just as a clarification question... Does anyone know EXACTLY what the Sheaim worldspell does? It does apocalypsy stuff, does it also raise the AC etc?
EDIT: it looks like you are having a lot of fun with the sons! keep it up! Is it only me or is that post really extremly spoilerish?
Bobchillingworth
Unregistered
I don't think it really has any spoilers, since it doesn't reveal any information about what anyone else is doing (unless Serdoa has some sort of worldspell plan that I missed?). He is offering a lot of advice / cautions though for someone who isn't a dedicated lurker, and the Clan don't really need the help.
Bobchillingworth
Unregistered
Btw, what are people's thoughts on the "Worldspell NAP"- can Mardoc attack Iskender with the Sons?
I can sort of see it either way. It really depends on if the NAP was intended to protect against the use of the worldspell to deliberately hurt the other party, or if it was a protection against the effects of the worldspell in general. The relevant conversation between Tredje and Iskender that Selrahc posted is pretty vague, but seems to lean more towards the first interpretation.
If it is indeed the former, then I think Mardoc is fine with using the Sons against the Sidar. Tredje deployed the worldspell many turns ago, and his targets were clearly me and especially Sareln. He didn't use it to attack Iskender, and so now that so much time has elapsed and his intended targets are gone, he's free to do what he wishes with his surviving worldspell units (obviously meaning the Sons). Under this interpretation, Iskender would also be justified using any remaining invisible units he has against the Clan.
If the latter interpretation is more valid though then Mardoc is in more of a bind. The Sons are the direct product of the worldspell, and if their agreement prohibits the offensive any units gained or altered by their respective worldspells then they'll just have to sit back and play defense. This does mean though that Iskender can't use any units who gained invisibility from the worldspell against Mardoc, so it's not an entirely raw deal for the Clan (granted, it's still pretty bad).
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At least Iskender thinks it is version 2 . He has even retreated his invisible Hawk from Clan-land so to not violate the treaty. Of course he profits more from it if he interpretes it so
About Ravus Sol post. Well asking one party that goes to war with party B what the worldspell of party B does is in itself already spoilerish and should be avoided. The other advice makes it even worse.
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Worldbreak Code:
Code: def spellWorldbreak(caster):
iCounter = CyGame().getGlobalCounter()
iFire = gc.getInfoTypeForString('DAMAGE_FIRE')
iForest = gc.getInfoTypeForString('FEATURE_FOREST')
iJungle = gc.getInfoTypeForString('FEATURE_JUNGLE')
iPillar = gc.getInfoTypeForString('EFFECT_PILLAR_OF_FIRE')
iSmoke = gc.getInfoTypeForString('IMPROVEMENT_SMOKE')
for i in range (CyMap().numPlots()):
pPlot = CyMap().plotByIndex(i)
bValid = True
if pPlot.isOwned():
if pPlot.getOwner() == caster.getOwner():
bValid = False
if bValid:
if pPlot.isCity():
if CyGame().getSorenRandNum(100, "Worldbreak") < (iCounter / 4):
cf.doCityFire(pPlot.getPlotCity())
for i in range(pPlot.getNumUnits()):
pUnit = pPlot.getUnit(i)
pUnit.doDamage(iCounter, 100, caster, iFire, false)
CyEngine().triggerEffect(iPillar,pPlot.getPoint())
if (pPlot.getFeatureType() == iForest or pPlot.getFeatureType() == iJungle):
if pPlot.getImprovementType() == -1:
if CyGame().getSorenRandNum(100, "Flames Spread") < (iCounter / 4):
pPlot.setImprovementType(iSmoke)
In English:
Chance to cause Fire in City: Armageddon Counter / 4
Chance to cause Smoke in Forests or Jungles: Armageddon Counter / 4
Damage to Units in Cities: Fire damage between AC - 100. Nasty.
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Sareln Wrote:Worldbreak Code:
In English:
Chance to cause Fire in City: Armageddon Counter / 4
Chance to cause Smoke in Forests or Jungles: Armageddon Counter / 4
Damage to Units in Cities: Fire damage between AC - 100. Nasty.
It's the end of the world as we know it....
Bobchillingworth
Unregistered
Mardoc. You just stomped three civs using super units none of us meant to be in the game. And everyone was cool with that! But you're now developing a conscience about using them, just because your predecessor signed an incredibly vague maybe-NAP with Iskender, which he no longer even believes is valid anyway? Sigh. And what's with all this hand-wringing about Iskender having a handful of priests he could use against you? Even if he doesn't wane them for some unfathomable reason, they'll still die to a few axes each. Just build nothing but axes / diseased corpses, a fair number of ritualists, and then go smash everyone. Iskender barely even has an empire, due to apparently investing most of his hammers in sending an army across the world to kill me. And if you really think you need iron units, at least just build the Mines instead and spam Iron Chariots. Sheesh. [/Rant]
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Bobchillingworth Wrote:Mardoc. You just stomped three civs using super units none of us meant to be in the game. And everyone was cool with that! But you're now developing a conscience about using them, just because your predecessor signed an incredibly vague maybe-NAP with Iskender, which he no longer even believes is valid anyway? Sigh. And what's with all this hand-wringing about Iskender having a handful of priests he could use against you? Even if he doesn't wane them for some unfathomable reason, they'll still die to a few axes each. Just build nothing but axes / diseased corpses, a fair number of ritualists, and then go smash everyone. Iskender barely even has an empire, due to apparently investing most of his hammers in sending an army across the world to kill me. And if you really think you need iron units, at least just build the Mines instead and spam Iron Chariots. Sheesh. [/Rant]
No offense, but you're hardly unbiased about this  .
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