So the tech plan is Rifling, natch, then probably Compass-Optics, cheap techs to enable Caravels and whale netting for 2 x happy.
Then Chemistry->Steel for cannons, safe from the annoying flanking of Krill's HAs (or indeed iron if he somehow manages to get a city up there). After that, Economics for the free Merchant?
There is a plan to settle west to steal the Sumerian iron with an inland city. Is the settler heading over there going to start that process? It probably makes sense for that one to go where we've already roaded in the east.
We should complete Notre Dame soon for an extra happy bonus. Capital can then build a bank. Gut Shot can squeeze in a university after its grocer.
We have 6 turns of the golden age left now. Before it ends, we can switch back to Nationhood and Theocracy (Mercantilism discussed but not viable right now).
Draft and build rifles galore (plus more cats) then, when Steel is in, max tax and upgrade some cats to cannons and invade.
That will be something like 3 + 1 + 1 + 2/3 + 4/5 turns, around 11-13 turns. Probably towards the latter (or maybe 1 turn longer) since we will lose the Golden Age and Bureaucracy bonuses.
Then Chemistry->Steel for cannons, safe from the annoying flanking of Krill's HAs (or indeed iron if he somehow manages to get a city up there). After that, Economics for the free Merchant?
There is a plan to settle west to steal the Sumerian iron with an inland city. Is the settler heading over there going to start that process? It probably makes sense for that one to go where we've already roaded in the east.
We should complete Notre Dame soon for an extra happy bonus. Capital can then build a bank. Gut Shot can squeeze in a university after its grocer.
We have 6 turns of the golden age left now. Before it ends, we can switch back to Nationhood and Theocracy (Mercantilism discussed but not viable right now).
Draft and build rifles galore (plus more cats) then, when Steel is in, max tax and upgrade some cats to cannons and invade.
That will be something like 3 + 1 + 1 + 2/3 + 4/5 turns, around 11-13 turns. Probably towards the latter (or maybe 1 turn longer) since we will lose the Golden Age and Bureaucracy bonuses.
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
