Is that character a variant? (I just love getting asked that in channel.) - Charis

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MoM bugs reports (to do list)

Btw,
If you do not want gaia transform chaos node to hills, change:wizard edae4:06 to 00.
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Thanks so much for this patch!

I'm running the GoG version of MoM with 1.40j and Plight 0.7 and having a blast.

I've played through about 5 full games so far without any crashes, copying the saves between installs on a Windows XP machine and a Windows 7 x64 machine.

The only major bug I've noticed so far is that the Conjurer summon upkeep bonus (-25%) doesn't seem to apply. The Channeler upkeep bonus seems to work fine.

I've attached a save where I made a custom Tauron with 10 Chaos books + Conjurer and sat around casting Hell Hounds until I had 4, and they cost 4 mana per turn (should be 3?). Even casting a 5th raises the upkeep to 5 (should be 4?).

Does the Conjurer upkeep bonus only apply to summons on a per-unit basis? I haven't tried it with summons that have more than 1mana/turn upkeep.

EDIT: Please disregard this "bug" report! I did a quick test with 10 Sorcery books + Conjurer and the bonus does seem to apply on a per-unit basis. Floating Islands cost 4mana/turn instead of 5. I was thinking (and hoping) that the bonus would be calculated by adding up the total summon upkeep and cutting it (a la Channeler), but it seems to be working as intended.
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Is this a bug or a game feature?

Specifically, in combat my units can perform melee combat twice per turn. They can use ranged attacks (magic/arrows/stones) only once per turn.

However computer-controlled units seem to be limited to only one attack of any type, including melee.

This is most obvious when a unit has Confusion cast on it. When I control it, I can attack enemies twice. When it's not under my control it attacks my units once.

I remember my units could shoot twice pre-1.31. In 1.31 and the Insecticide patches I've used they only shoot once. But they can melee twice for sure. Yet computer units only melee once.

Comments?
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Are you sure the behavior has changed? Did you test against the vanilla?

Nobody ever reported it... Strange.
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While making new unrest rules for Catnip, I noticed a new (vanilla) bug.
The Armageddon spell negates all buildings effects that normally reduce unrest. It simply sets the unrest level to -2, instead of reducing it by 2.

The bug has the same nature as the Great Wasting bug, that was already corrected in 1.40i.
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I've also seen the AI attacking only once. I suspect it's to do with the cautious advancement routine somehow.
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Grrr. A really bad one. Hard to find out what is wrong.

"I've also seen..." Does it mean it does not happen every time? Momfan, what is the situation with confusion you explained? Is there any safe way to replicate the problem?
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I'll investigate it today and see if I can replicate it. I don't recall it happening every time, and not that often.
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kyrub Wrote:Grrr. A really bad one. Hard to find out what is wrong.

"I've also seen..." Does it mean it does not happen every time? Momfan, what is the situation with confusion you explained? Is there any safe way to replicate the problem?

I think it occurs in vanilla as well. I only play with Insecticide now though.

I believe the bug is in the AI combat routine, because it also occurs when you use the AUTO button in combat - it causes your own units to only attack once too. This is clearest when you have a powerful unit attacking a bunch of weak units e.g. Sky Drake vs zombies. If you control the Sky Drake normally, you kill 2 units per turn, one per attack. If you use AUTO you will see the Sky Drake only kills one unit per turn.

The game pauses slightly between each round of combat, so you can tell when it starts a new round. I used to have a savegame with 2 Sky Drakes, unfortunately I recently saved over them duh If anyone has some super-powerful melee units in their game (Sky Drakes, Great Drakes, Great Wyrms, high-level fighter heroes, ultra-elite Paladins/Elven Lords/Hammerhands etc) and has some lairs with 8-9 weak monsters to attack, they can verify this easily.

With Confusion, when the enemy unit is under your control you can attack twice. But when it is under computer control, it attacks once.

In normal combat, try fighting units with breath attacks e.g. Hell Hounds. No need to cast spells. With Hell Hounds you can see the fire breath animation with each attack, and thus you can clearly see that the enemy units only attack once per turn. Ditto when fighting Great Drakes and Sky Drakes.

As far as I can tell, this happens every time. Actually I don't think I have EVER seen the enemy attack twice. Maybe I was too engrossed with the rest of the game to notice the unfairness of it. But it did occasionally strike me as odd that my heroes & powerful creatures took so long to kill wimpy units when in AUTO mode. But if they are only attacking once per turn it makes sense.

EDIT: I just tried fighting some Gnolls. I moved some Hell Hounds next to them. The Gnolls only attacked once. There should be a check somewhere to allow one more melee attack if there are enough movement points left. For player units, this check is present. For AI controlled units (whether enemy or in AUTO mode) this check is either missing or bugged.
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I am sure I saw enemies attacking my units twice, killing two units in 1 turn etc.

Quote:EDIT: I just tried fighting some Gnolls. I moved some Hell Hounds next to them. The Gnolls only attacked once.
Give me the pre-combat savegame then! Or make another one, please. I really do not have the time to fabricate an example game. I do not even have a "clear" copy of MoM installed on my hard drive which is necessary for such cases.
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