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Because XII didn't have one yet. Making one is okay, right?
Posts: 3,924
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What is the "Crtl + b + f 11 trick" Isekander mentioned? Is it just zooming out?
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Popping Stasis this early always seems silly to me. Why not pop it later for a double PoW kill or something?
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Kuro Wrote:Popping Stasis this early always seems silly to me. Why not pop it later for a double PoW kill or something?
It makes sense to me, no one even has a worker built yet, so they literally can't do anything while the Illians grow. It probably won't kill anyone, but it'll put the Illians ahead on the snowball - and with Varn, they can probably even keep ahead. And since this is even before people got their warriors built, I think, they can't even scout or barbs might kill them.
Meanwhile, priests of winter are nasty enough that what's going to matter is the army built before they show up, not what can be spammed while they advance. Especially Spiritual priests of winter, with free mobility and extra XP gain.
Then there's the side benefit - they did this on the weekend, they might get the turns around fast enough that no one loses interest  .
EitB 25 - Perpentach
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Early stasis! I think it's a good move, for pretty much the reasons I outlined in my PBEM I thread. To recap them.
1. The others won't have workers or useful civics or religions to switch into. The stasis time will be truly dead time for them.
2. Barbs will be spawning by the tail end of the stasis. Somebody could get unlucky and be taken down, and it will definitely mean they need to keep troops at home rather than be doing early scouting. Earlier diplomatic contacts, more chance of popping huts and dungeons, better map knowledge.
3. No early chokes against the Illians. If somebody wants to aggressively harass them with warriors, they'll be pushing into a civ much more developed than them which can probably handle it. People will be much less able to interfere with your path to the priests. Nobody was planning that in PBEM I, but people have discussed it in this game.
4. Depending on how dedicated your beeline, it probably means you'll be facing regular warriors rather than bronze warriors. That can be a big difference. Ice Elementals will be getting awesome odds against normal warriors, but just middling ones against those with copper weapons.
Popping stasis later means that people can't be building troops during your assault. Kind of useful, but honestly I don't mind people being able to pump out some warriors during the invasion. Copperless warriors with no promos are just xp fodder for the priests.
September 8th, 2011, 03:58
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Oh well, Sareln is used to it, it's forgivable. Still, someone's going to die, and it's probably not the Sheaim.
September 8th, 2011, 07:12
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This seems bizarre to me. Surely with stasis in game
a) people are conscious of it and more likely to keep a warrior close to home
b) if the capital really is undefended it would have been overrun by barbs in the previous 16 turns of stasis
I mean, there's a minor chance that you can combine your scout with some barbarians to kill the defending warrior but realistically you'd have to be faced with a very wounded warrior to overcome 25% city defence 25% fortify with a strength 2 scout. This is just going to paint a target on him for the even-more-clearly-than-normal-going-to-PZ-someone sheaim...
September 28th, 2011, 16:07
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Nicolae Carpathia Wrote:Oh well, Sareln is used to it, it's forgivable. Still, someone's going to die, and it's probably not the Sheaim.
I wouldn't have believed it either.
I think Amelia may be slightly less screwed at this point, with only Krill to worry about. I had no doubt that Sareln would have killed him given time, but Krill's got a long-distance fight on his hands. But I still wouldn't bet on the Grigori here.
The big winner is the Hippus, they went from having a serious threat to the east to having only Amelia to worry about, with whatever effort he can spare from being Krill's focus. And the Sidar are going to have serious problems of their own.
I think with the Sheaim dying and the Illian/Clan NAP, this game is already down to only three serious contenders - Hippus, Illians, and Clan. And the main question is going to be who puts up the better fight - Mist, Amelia, or the lack of any economic traits  .
EitB 25 - Perpentach
Occasional mapmaker
September 28th, 2011, 17:25
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 I botched that.
My capital was horrible for production, but I thought a pair of agg fortified warriors would be enough.
Instead I got a stream of Goblins (3 str, w/ poison) hitting me turn after turn and following along my 2 production tiles (so I'm stuck working 1 hammer tiles trying to build more warriors). 4 showed up at once and won 1/4 of their battles while mauling the last warrior. Goblin promotes and GG dude.
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September 28th, 2011, 19:41
Bobchillingworth
Unregistered
It was unavoidable. Can't really blame the map, either. These things just happen sometimes in FFH.
The Krill / Serdoa NAP is stupidly long. Krill can easily have Ogres by then, and a very large military. Serdoa can have... um... boring vanilla stuff.
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