http://www.mediafire.com/?673av7mavl62lkt
If alorra's MP reaches zero (via casting spells in combat), she will also lose the ability to use her bow.
Entangle does not work as advertised. It only reduces movement by 1 instead of 1 every turn and will not reduce unit movement to 0.
Disenchant area (combat version) routinely dispels 800+ mp worth of buffs. How the heck? This cant possibly be right. Ive seen the AI cast this dozens of times and it nearly always dispels even 300mp city spells like gaia blessing.
Edit : For that matter disenchant area in combat does actually dispel buffs until the combat is over. It will dispel combat wide effects (e.g. prayer, call lighting) but not unit buffs.
Try this :
-Have units with guardian wind enter combat, then have the AI dispel using disenchant area OR give the AI units guardian wind and try to dispel using disenchant area.
Although guardian wind will get dispelled, the units are still immune to missles.
-Dispel a city buff (e.g. dark rituals) using disenchant area. You will get a message saying it has been dispelled, but after combat, the city buff will still be in place.
Edit : Magic weapons dont seem to give +1 to hit either, or its just not listed in the stats for some reason. Infact one of the later updates seem to have broken it entirely...almost nothing that used to give to hit bonuses gives one now. Magic items with + to hit no longer do so, and the buffs dont appear to work.
Starfires obviously bugged, it definately isnt a strength 15 attack. Flamestrike is a strength 15 attack and it has a almost 100% chance of one shotting a normal unit. Starfire cant even kill 1 hellhound most of the time. Anyone knows why?
If alorra's MP reaches zero (via casting spells in combat), she will also lose the ability to use her bow.
Entangle does not work as advertised. It only reduces movement by 1 instead of 1 every turn and will not reduce unit movement to 0.
Disenchant area (combat version) routinely dispels 800+ mp worth of buffs. How the heck? This cant possibly be right. Ive seen the AI cast this dozens of times and it nearly always dispels even 300mp city spells like gaia blessing.
Edit : For that matter disenchant area in combat does actually dispel buffs until the combat is over. It will dispel combat wide effects (e.g. prayer, call lighting) but not unit buffs.
Try this :
-Have units with guardian wind enter combat, then have the AI dispel using disenchant area OR give the AI units guardian wind and try to dispel using disenchant area.
Although guardian wind will get dispelled, the units are still immune to missles.
-Dispel a city buff (e.g. dark rituals) using disenchant area. You will get a message saying it has been dispelled, but after combat, the city buff will still be in place.
Edit : Magic weapons dont seem to give +1 to hit either, or its just not listed in the stats for some reason. Infact one of the later updates seem to have broken it entirely...almost nothing that used to give to hit bonuses gives one now. Magic items with + to hit no longer do so, and the buffs dont appear to work.
Starfires obviously bugged, it definately isnt a strength 15 attack. Flamestrike is a strength 15 attack and it has a almost 100% chance of one shotting a normal unit. Starfire cant even kill 1 hellhound most of the time. Anyone knows why?
