Oddly enough, I think Ron Paul was celebrating we love the Mao yesterday. Crazies started the hero worship early.
Is that character a variant? (I just love getting asked that in channel.) - Charis |
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[SPOILERS - PBEM29] spacetyrantxenu - Mao of Babylon
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Oddly enough, I think Ron Paul was celebrating we love the Mao yesterday. Crazies started the hero worship early.
T86 - I haven't played a turn in a while so here goes. Boldly beat me to playing the save and wrote out what the workers were supposed to be doing so that helped. I played without looking at the save he sent me so we didn't get an unfair scouting advantage.
City builds: Rick Santorum - Hindu missionary --> Hindu missionary 2 pop whipped library in Herman Cain 5--> 3. Grows back to 4 next turn. I think a courthouse should be next, we can whip that too. In looking at worker micro around Newt I went on a long tangent which I subsequently spoilered because it turns out all of this was made unnecessary when Boldly came up with a better idea: I think Plan 4 is the best plan actually. He pointed out that the ToA on top of being typically a second tier wonder would be better off in a coastal city anyway where we could boost the trade routes more with a harbor and custom house. Given that, I don't know why Sian hasn't built this wonder yet actually. If he had a big (island!) city this would be a good investment for him -- the biggest island city of Sian's I can see is size 6. Anyway, I think I'd rather spend Newt's production more efficiently than on a wonder we don't have to have. At least while we're building wealth there we can get to MC faster. If Sian doesn't bother to build the Colossus by then.... ![]() So back to what I actually did this turn, Boldly had already partially automated our worker movements which was probably a good idea. We now have a road in place for the sniper settler to follow to the new spot. Unless Slowcheetah spots the road on his next turn he won't know about us settling the site until he gets the save on T88. By then we'll have the city with an axe and spear in it, with a bow on the way. I think this city will need walls. We have two forests to chop down there. First chop handles the granary, second chop handles the city walls. Add a bow for 3 units and we're reasonably well protected unless Slowcheetah gets really bent out of shape about us sniping the location. Now, I know Slowcheetah had an engineer born a few turns ago and he hasn't used it for a wonder. I recall he planned to bulb Machinery with it. Very likely he is going to tech CS soon himself, so we don't want to be too coy with him lest he send macemen after us. Our front city definitely needs a good garrison, possibly units in addition to the three we have on hand. As for this turn I left the soon-to-be offending settler on a forest back from the front line where Slowcheetah has a very low likelihood of spotting it. He's more likely to see the worker I mistakenly threw out front. It had nothing better to do while waiting 1 turn for the city to found so I thought I'd scout out and back and realized too late I only had one movement point left. ![]() We should spread Hindu to Jon Huntsman soon because there are three forests that need chopping, may as well get +25% on those into a courthouse. At the end of the turn I handled setting city builds to wealth to cover our deficit, allowing us to get CS done this turn at 50% research. Number One, you said you were going to build wealth in five cities, I'm doing it in 4! I took Jon Huntsman off its meager 4 hammer wealth build since we didn't need it. Starting its courthouse, those 3 forest chops will go into that. If we go Metal Casting next, it looks like 3 turns at break even research. End turn. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
T86 - Photo time.
Demographics and Information: Graphs: Rival Territories: Cities: Minor C&D: One question, Sian has several cities that have no value listed for Sabotage Production. I assume this means those cities could have finished production something on his turn and he has not selected a replacement build. However, what would show if he was building wealth, culture, or research? Nothing? Cloak & Dagger out. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
I could have saved a lot of time by just posting a save and the password
![]() Does anyone particularly care to see anything else, or see the save? Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
I just had a quick chat with Dazed:
Quote: Mao: quick question, have you scouted sian since opening borders? when i signed the 10 turn OB agreement i asked for a no scout agreement with him, and forgot to tell boldly about it when i left for the weekend. hence boldly has been dutifully scouting everything. So apparently Dazed has drawn the same conclusions about Sian's economy that I have. Lots of hammers and GNP is a function of trade routes (big surprise there). We have to get the boycott going again. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
I know I'm spamming the hell out of my thread but who knows when I'll get to update again. More diplo! [SIZE="1"]*stop groaning.*[/SIZE]
This was a chat between Boldly and Sian, from earlier today. Presumably they didn't sign a non-disclosure agreement that I'm breaking. If so, hey, that's inadvertent too! ![]() TL;DR*: I highlighted the relevant section of the discussion. I knew how many cities he had, but I wonder if he's maybe engaging in a bit of misdirection about the trade route income? Exhibit A: This is my demographics information from this turn. I'm at -2, so it's possible that Sian is giving us accurate information here. He could be offseting my -2 Exports/Imports with his +2 E/I. That would leave Dazed and Slowcheetah with the large trade imbalance. Dazed would have to be the +24 E/I and Slowcheetah the -24 E/I, just based off city count I would think. But that doesn't account for all of it, does it? Dazed has 14 cities, Slowcheetah has 10. That's a difference of 8 available trade routes, two per city. Are all 8 of those routes 3cpt, making up half of the +24 difference between them? My 5th and 7th cities are the only ones I have getting 2cpt trade routes (all my later cities have overseas trade routes for 3cpt, that's cities 6, 8-12). That may be the problem, actually. I think Slowwalk were slower to expand to islands than everyone else and have fewer overseas trade routes to go around. Also, even though they have OBs with Sian and can trade with him, their war may be recent enough that those trade routes aren't appearing for them yet, like what Ceil revealed was happening to us when we signed OBs with Dazed. Even now I only have 105% for sustained peace with Dazed, and our war ended a long time ago (what was it, that percentage heals at a rate of 5% per turn?) Between having fewer island cities and therefore fewer of the more profitable (3cpt) routes, AND being unable to trade with Sian because of their recent war, maybe those two factors add up to the balance of Slowwalk's trade deficit? That's a lot of speculation, and I'm not sure much of it is correct. But I think the trade routes shake out like this for now: Dazed: +24cpt Sian: +2cpt Us: -2cpt Kitties: -24cpt I know one thing, I'm in no rush to tell Slowcheetah about this if it is correct. I need him to close borders with Sian to stop his trade route economy. I'm just not seeing the cottages I expected in Sian's lands, and I don't think it's all farmed running merchant specialist. If it isn't that it has to be trade routes right? (He still hasn't built the Colossus so how many 2/0/2 coast tiles would he want to work?) If Slowcheetah knows he's already taking a beating internationally I'm sure he won't want to do anything to decrease his income potential, even if it's helping Sian stay ahead. In the short term if Dazed and I both close borders with Sian when our 10 turn OB agreements end that would be best for us vis à vis Sian, but clearly Dazed is making out like a bandit here. He's getting 6 towns and a hamlet for free over me. I'm sure much of that income is from his island cities, so well done on the expansion. If Dazed is winning big on trade routes as the last player in turn order, he's done well. So, is this mostly sound reasoning or have I blown the trade route mechanics again? And can anyone tell what impact the turn order trade route bug Seven found is or should be having in our game? According to the post, the conditions to trigger the bug are: SevenSpirits Wrote:if 1) you are playing a multiplayer game and are later in the turn order than at least one trade partner and 2) you have some foreign trade routes, but not enough that every trade route is foreign and 3) you have cities on more than one landmass and 4) some of your earlier-founded cities are on the same landmass as some of your trading partners' cities. My reading of the Seven's description of the bug is that it should not apply to anyone in this game. City counts as of this turn are: Dazed: 14 Sian: 13 Us: 12 Slowwalk: 10 I'm pretty sure everyone has Currency, so everyone has at least 2 trade routes per city (Sian has 3 per city except in non-coastal cities, which is probably just his capital and silver city). So available trade routes should look like: Dazed: 14 cities * 2 routes per city = 28 trade routes Sian: 13 cities * 3 routes per city = 39 - 2 inland cities = 37 trade routes Us: 12 cities * 2 routes per city = 24 trade routes Slowwalk: 10 cities * 2 routes per city = 20 trade routes From that, only Sian would be at risk of the bug since he has 37 possible trade routes against 36 foreign cities, and he isn't trading with the only team ahead of him in the turn order anyway (so -10 foreign routes available for a total of 26/37 foreign/total). Is that a correct interpretation? Dazed has 35 foreign cities available to trade with, out of 48 eligible world cities (49-1 since I assume a city won't trade with itself ). That's 35 foreign routes for 28 available trade routes, so Dazed has only foreign trade routes.Sian has 36 possible foreign routes, but 10 of those are unavailable because the war penalty has not subsided with Slowwalk. So Sian can have 26 foreign trade routes between me and Dazed and is supplementing his routes with another 11 domestic routes. Sian needs open borders to fuel his economy with more profitable 3cpt routes. We have the most possible foreign routes out of anyone at 37 and are only able to use 24 since that's all the cities we have. If we closed borders with Sian we would still have 24 foreign routes available. We don't need OBs with him! We may get fewer foreign intercontinental routes and our trade total would decrease as a result, but so would his. I don't have any domestic routes to compare against but I think they would only be worth 2cpt each (unless on an island?) Would it be safe to say each foreign trade route we give Sian is adding 1gpt to his economy? So that's +37cpt each and every turn that we could deny him just by closing borders? I know the modifiers to trade routes change later when we start building harbors and customs houses, but for now it seems that would be accurate. Slowwalk has 20 trade routes and 26 available foreign routes between me and Dazed so he certainly doesn't need OBs with Sian. Well this post got really long, maybe there was a point to all that. I'm going to try to ramp up the boycott effort again just because I stand to lose little and Sian stands to lose much more. So there it is. [SIZE="1"]*I probably broke some convention by posting this much text after the TL;DR[/SIZE] ![]() Edit: This whole analysis is wrong since the Great Lighthouse is giving Sian +2 trade routes per city, not +1. I'm back to believing that he is the player with the huge trade route advantage, which is more sensible, and everyone is feeding the advantage. He said he has a few trade routes with even team kitty, and with the penalty to those profits that shows how far down the list he has to go for foreign routes. Close borders!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon chat with Sian Wrote:Sian: my cities is starting to be very nice for failgold Cheeky isn't actually the word I want to use. More like cheesy. Good thing we banned the AP victory, even if it was after the fact. I wonder if Sian will use the other AP votes if he gets the opportunity? He did veto banning them, after all, when I floated the proposition. Using intentional fail gold is something fun to do in SP, but I think it's pretty grey in MP. I wouldn't do it personally. On a related topic, we had already decided that Metal Casting was our next research target, once we do the CS + OR switch this turn. It may be worthwhile for us to go ahead and build the Colossus just to deny Sian the fail gold opportunity. We'll still get a benefit from it, we have enough coastal cities for it to be worth while. That will be especially true in Michele Bachmann when Moai finishes. Then again, we can't go into wonder whore mode just to deny Sian the opportunity to build them all a few times.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Is fail gold even all that efficient?
I mean I know it is on marathon (especially with chopping) ... but on faster speeds I would be less inclined to think so. Tasunke Wrote:Is fail gold even all that efficient? Sian is IND, so any wonder failgold is *at worst* like building wealth with a 1.5x multiplier. Forges, doubling resources and OR might bring the payoff up to triple your hammer input! A plains-hill mine becomes a 0/0/12 tile? Yes Please!
If he can repeatedly do +25% religion, +25% forges +200% resource +50% industrious for a total of +300% production, why not do it? What is the hammers to fail gold conversion rate? There is a definite opportunity cost where he could instead be using his hammers to build something useful right now, so that's one reason not to. Then there's the major problem of not controlling when the fail gold comes in (except in cases where he finishes the production himself). I don't know that I'd build an economy around it on quick speed, you're right that it would be better on slower speeds where you could generate a lot more overflow from whipping, etc. But whether it's efficient or not he's planning to do it and it's cheesy.
Edit: Er. What Ceil said. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon |