Moi
1st Row, 2nd- Archery, 3rd Row, 4th Row, Aesthetics, Maths, Alphabet, Monarchy, Literature, Calender, Currency, Machinery, Code of Laws, Feudalism, Philosophy, Civil Service.
Total-7518 Beakers
Sian
Has- 1st Row, 2nd Row-Med, 3rd Row- PH, 4th Row, Maths, Monarchy, Calender, Currency, Machinery, Code of Laws, Feudalism, Philosophy, Civil Service, Guilds.
Total Beakers- 7660
Sian has pretty much beelined guilds, skipping the aesthetics line completely. This is irritating because his creative borders are pressing firmly into mine, and a horse based army would be hard to deal with at this point. He's probably aiming to get a workshop economy similar to mine going, although he is yet to really use great people. He's currently in a golden age so he may be planning on generating them during that (although he isn't in pacifism or caste)
MusicMan
Has- 1st Row, 2nd Row, 3rd Row, 4th Row, Aesthetics, Maths, Monarchy, Literature, Calender, Machinery, Code of Laws, Philosophy, Theology, Music.
Total Beakers- 6496
Musicman is in the second rung of researchers below Sian and I (although he does have a lot of gold saved up). He's made some odd choices with his techpath in my opinion. Firstly he doesn't have currency yet??? Secondly he still lacks civil service. If I were farmers gambitting Elizabeth, I'd try to use Phi to get to education as quickly as possible for a fin cottage super capital. He did win the Music artist so they were some well leveraged beakers.
bRICK
Has- 1st Row, 2nd Row, Monotheism, BW, 4th Row, Aesthetics, Maths, Alphabet, Monarchy, Literature, Calender, Currency, Machinery, Code of Laws, Civil Service, philosophy.
Total Beakers- 6289
bRICk joins musciman in the second rung of technology, although again he has a lot of long term potential, he's also done by far the best from the medieval wonders. Snagging the GLib, Shedwagon Paya and most importantly the MoM. Can probably get ot liberalism first considering the beelines of Sian and me.
Azza
1st Row, 2nd Row -(Med+Poly), 3rd Row- (Mono, PH), 4th Row, Maths, Calender, Construction, Engineering, Currency, Code of Laws
Total-4489 Beakers
He's doing terribly beakerwise, thankfully he has engineering so Sian won't be able to roll through him easily with knights, but Eng isn't really a good technology for him. Will obsolete completely soon and is annoyingly positioned between Sian and bRICK.
Overall
It currently seems like there is a four way stalemate plus Azza. Sian and I are ahead on technology, but we have a weaker longgame than the two financials. We could do with more land. Consequently, we have both (sort of) rushed for guilds (I'll be there in the next two turns). This makes Sian an unattractive target for me, musicman would be a possible target but if I attack him I leave my flanks exposed to Sian. Additionally, getting drawn into a prolonged war would let Willem of bRICk tech away happily, and chain some MoM golden ages.
A big sigh goes up from the lurkers as they realise what I am going to say...
Currently war is not the plan.
Instead I am going to use my trade mission trade merchant to tech guilds and then nationalism and snatch the Taj mahal away from bRICK. Then go banking->gunpowder->Chemistry to get mercantilsm->my UU(good on defense)-> Nice workshops.
If an opportunity to attack Sian comes about (i.e. he attacks Azza) then I will follow through, but until that moment the main aim is to deny the Taj Mahal to the guy with the MoM.
If anyone has any questions feel free to ask
1st Row, 2nd- Archery, 3rd Row, 4th Row, Aesthetics, Maths, Alphabet, Monarchy, Literature, Calender, Currency, Machinery, Code of Laws, Feudalism, Philosophy, Civil Service.
Total-7518 Beakers
Sian
Has- 1st Row, 2nd Row-Med, 3rd Row- PH, 4th Row, Maths, Monarchy, Calender, Currency, Machinery, Code of Laws, Feudalism, Philosophy, Civil Service, Guilds.
Total Beakers- 7660
Sian has pretty much beelined guilds, skipping the aesthetics line completely. This is irritating because his creative borders are pressing firmly into mine, and a horse based army would be hard to deal with at this point. He's probably aiming to get a workshop economy similar to mine going, although he is yet to really use great people. He's currently in a golden age so he may be planning on generating them during that (although he isn't in pacifism or caste)
MusicMan
Has- 1st Row, 2nd Row, 3rd Row, 4th Row, Aesthetics, Maths, Monarchy, Literature, Calender, Machinery, Code of Laws, Philosophy, Theology, Music.
Total Beakers- 6496
Musicman is in the second rung of researchers below Sian and I (although he does have a lot of gold saved up). He's made some odd choices with his techpath in my opinion. Firstly he doesn't have currency yet??? Secondly he still lacks civil service. If I were farmers gambitting Elizabeth, I'd try to use Phi to get to education as quickly as possible for a fin cottage super capital. He did win the Music artist so they were some well leveraged beakers.
bRICK
Has- 1st Row, 2nd Row, Monotheism, BW, 4th Row, Aesthetics, Maths, Alphabet, Monarchy, Literature, Calender, Currency, Machinery, Code of Laws, Civil Service, philosophy.
Total Beakers- 6289
bRICk joins musciman in the second rung of technology, although again he has a lot of long term potential, he's also done by far the best from the medieval wonders. Snagging the GLib, Shedwagon Paya and most importantly the MoM. Can probably get ot liberalism first considering the beelines of Sian and me.
Azza
1st Row, 2nd Row -(Med+Poly), 3rd Row- (Mono, PH), 4th Row, Maths, Calender, Construction, Engineering, Currency, Code of Laws
Total-4489 Beakers
He's doing terribly beakerwise, thankfully he has engineering so Sian won't be able to roll through him easily with knights, but Eng isn't really a good technology for him. Will obsolete completely soon and is annoyingly positioned between Sian and bRICK.
Overall
It currently seems like there is a four way stalemate plus Azza. Sian and I are ahead on technology, but we have a weaker longgame than the two financials. We could do with more land. Consequently, we have both (sort of) rushed for guilds (I'll be there in the next two turns). This makes Sian an unattractive target for me, musicman would be a possible target but if I attack him I leave my flanks exposed to Sian. Additionally, getting drawn into a prolonged war would let Willem of bRICk tech away happily, and chain some MoM golden ages.
A big sigh goes up from the lurkers as they realise what I am going to say...
Currently war is not the plan.
Instead I am going to use my trade mission trade merchant to tech guilds and then nationalism and snatch the Taj mahal away from bRICK. Then go banking->gunpowder->Chemistry to get mercantilsm->my UU(good on defense)-> Nice workshops.
If an opportunity to attack Sian comes about (i.e. he attacks Azza) then I will follow through, but until that moment the main aim is to deny the Taj Mahal to the guy with the MoM.
If anyone has any questions feel free to ask


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)and has lots of well developed cottages that I want to add to my empire. His border cities are currently defended by crossbowmen and the occasional mace If you hadn't already guessed he's my target.