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Lurkers hide in the Creep. (Lurker thread about how to not play Zerg in FFH) SPOILERS

So have at it ye lurkers ... I ofc will not participate until I die (likely on turn 10, lol ;P)
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1A, 2A, win? alright
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I will be amazed if this game is anything other than a complete catastrophe.
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xenin Wrote:I will be amazed if this game is anything other than a complete catastrophe.
The first word that popped out of my mind when I read 'roleplay' was "having fun", and we all know how that went. Still I'm not one of the participants and the future could always surprise me.
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If these people manage to play their turns, this could actually work- everyone involved with this game seems to enjoy roleplaying, so hey as long as nobody takes it too seriously there's no reason why the game can't be fun.
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We're too MP focused, beelining economic techs hard and turning land into tech and production.

Let them have their fun. Odds are someone's going to try to build the Meshabber (pfft hahaha)
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Hey, going by raw strength + promotion potential + abilities, Meshabber is the best unit in the game wink




I think this game is going to have severe turn pace problems and flame out in a couple months. But XIX has kept going somehow, so who knows.
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OK, final map candidate - do pick holes in it if you have time wink

Dropbox link
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Whats a Necro Totem?
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Xenoborg Wrote:Whats a Necro Totem?

It's a thing that they put in mainly for scenarios. It causes fear in units that try to approach it, making them back off. Mist stuck them around the barbarian south, to keep that area as generally inaccessible until they get a Spirit I adept, and to keep the barbs from swarming north.

Of course, there are prizes down there too. Don't remember what exactly - I think the Pyre of the Seraphic and maybe also another mana source.
EitB 25 - Perpentach
Occasional mapmaker

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